PhySim Lab
PhySim - 物理实验室
PhySim Lab is #75 in Education Paid in China and charting in 1 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
Developer铖 邢
CategoryEducation
Price3.00 CNY
Released
Rating★ 4.0 (186)
Version1.5
Age rating4+
First seen by us
25 Sep 2026
Installs (est.)10k+ worldwide
Rating
4.0 ★
186 ratings
Measured
Best rank now
#75
Measured
PhySim Lab on the App Store
App details
App ID
1521781822
Publisher
铖 邢
Content rating
4+
PhySim Lab downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where PhySim Lab's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| EducationPaid | #75 |
Apps near PhySim Lab on the chart
Education Paid, around #75.
Ratings
App Store, worldwide.
Rating
4.0 ★
186 ratings
Measured
Ratings
186
Measured
About PhySim Lab
Following the great classical mechanics foundation - Newtonian kinematics and partly expanded physics simulator. You can restore and design various experiments of classical mechanics here, and eliminate the effects of ground friction and gravity, and you can also simulate the motion of celestial bodies (circular motion) and so on...
Generate texture materials from photos - You can use the pictures in the album as the texture materials of the objects. These materials will be drawn on the surface of the sphere. For example, you can use some planetary textures to make a beautiful star system, and then apply force to it to achieve circular or circular motion. You can use the knowledge you learned in school to calculate this force The specific size, and then verify your ideas.
Group editing - Long press or double tap the screen to call up the selection area, you can select a group of objects, and then treat the group as a system for overall editing. You can apply force, speed, displacement, etc. to a group of objects as a whole. You can also edit the amount of charge and mass of the group. These quantities will be equally distributed to each object in the group according to the original value as a weight.
Follow and Watch - For the selected single object, you can follow or watch it. To follow is to place your perspective on the object and follow the movement of the object. Remember the "retrograde" phenomenon of Mars? The reason for this phenomenon is that the selected reference frame is different. To follow an object is to place the zero point of the reference frame of the observer on the object. You may see more "retrograde" phenomena. Watch is to record an object to the watching view. You can easily switch and follow the object among the watched objects.
More - PhySim realizes gravitation and magnetic force, which is actually a force from the perspective of the field. On this basis, physics gave birth to "centripetal force" and other effect forces, which can explain most of the physical phenomena we can currently observe, and we can also discover some unusual phenomena. For example, you can design two generators, one positive charge and one negative charge, and place several in the scene at the same time. Different from the results of the school experiment, you will find that it will always "jitter" because it is different from the laboratory. Without considering friction and ground gravity, this "jitter" system has no energy loss.
Generate texture materials from photos - You can use the pictures in the album as the texture materials of the objects. These materials will be drawn on the surface of the sphere. For example, you can use some planetary textures to make a beautiful star system, and then apply force to it to achieve circular or circular motion. You can use the knowledge you learned in school to calculate this force The specific size, and then verify your ideas.
Group editing - Long press or double tap the screen to call up the selection area, you can select a group of objects, and then treat the group as a system for overall editing. You can apply force, speed, displacement, etc. to a group of objects as a whole. You can also edit the amount of charge and mass of the group. These quantities will be equally distributed to each object in the group according to the original value as a weight.
Follow and Watch - For the selected single object, you can follow or watch it. To follow is to place your perspective on the object and follow the movement of the object. Remember the "retrograde" phenomenon of Mars? The reason for this phenomenon is that the selected reference frame is different. To follow an object is to place the zero point of the reference frame of the observer on the object. You may see more "retrograde" phenomena. Watch is to record an object to the watching view. You can easily switch and follow the object among the watched objects.
More - PhySim realizes gravitation and magnetic force, which is actually a force from the perspective of the field. On this basis, physics gave birth to "centripetal force" and other effect forces, which can explain most of the physical phenomena we can currently observe, and we can also discover some unusual phenomena. For example, you can design two generators, one positive charge and one negative charge, and place several in the scene at the same time. Different from the results of the school experiment, you will find that it will always "jitter" because it is different from the laboratory. Without considering friction and ground gravity, this "jitter" system has no energy loss.
Latest updates
1.5
1. Story - walk you into physics.
2. Optimize the experience-When casting an object, if the target position of the object is blocked, put the new object to the front.
3. Bugs Fixed.