Pilots: Ascension
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperDas Creative LLC
CategoryGames
Price9.00 SEK
Released
Rating★ 0.0 (0)
Version1.3.0
Age rating4+
First seen by us
14 Oct 2026
Installs (est.)100+ worldwide
Rating
0.0 ★
0 ratings
Measured
Pilots: Ascension on the App Store
App details
App ID
6780322889
Publisher
Das Creative LLC
On the store since
Jun 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
4 MB
Pilots: Ascension downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Pilots: Ascension
Build from a grass airstrip to interstellar flight, one horizon at a time.
Pilots: Ascension is an aviation idle and incremental strategy game. It starts with a hand-cranked fuel drum and a wood-and-fabric machine that has no business leaving the ground. Your job is to get it into the sky anyway.
You are the quartermaster of a tiny airfield. Crank fuel, recruit crew and coax the first aircraft into the air. Then build an industry: depots, mines, smelters and workshops. Assign aviators to the jobs that suit them and research your way up the altitude spine through seven eras: Dawn of Flight, the Propeller Age, the Jet Age, the Rocket Age, Orbit, the Interplanetary frontier and the Interstellar Age.
IT KEEPS THE LOOP YOU KNOW
Gather, build, assign, research, trade, prestige. Then it adds mechanics built around flight:
• Adventure campaign: five flight programs tie era research to real flying. Aircraft must be capable of their route, so your fleet choices matter.
• Grand Expeditions: three voyages and 16 story legs with changing routes, flight modes and supply needs. Earn Bronze, Silver and Gold honors that stay with every future career. No deadlines.
• Flight Operations: seven stories and 21 mission stages across all seven eras. Choose relief service or scientific survey.
• Flight modes: Standard, Economy, Express and Survey trade speed, fuel, risk and science output for each aircraft.
• Route mastery: successful landings earn better payouts and lower risk on familiar routes.
• Simulated weather: four in-game seasons plus changing conditions. Tailwinds, fog and thunderstorms can ground flights and shift production.
• Pilot ranks: aviators climb from Rookie to Wingman to Veteran to Ace, multiplying their output.
• New Horizon: take a Final Flight, bank Legacy, Ace Points and Renown, pick a Founding Charter and, if you want, a challenge for your next run. Your career log remembers your last 50 runs.
A CALMER, CLEARER AIRFIELD
A compact home screen puts one crank button beside your crew and fuel stats. Tap any resource to see what produces it, what stores it and what consumes it. Fleets group by aircraft, route and mode, with bulk controls for dispatch.
CLASSIC AND ADVENTURE
New careers begin in Adventure. Existing careers keep the original rules as Classic, and you can choose Adventure at a voluntary New Horizon.
Offline progress for up to three days: your fleet keeps flying while you are away. Your save lives on your device.
No timers nagging you. No ads. No in-app purchases. No account or login.
Start with a windsock and an empty field.
Pilots: Ascension is an aviation idle and incremental strategy game. It starts with a hand-cranked fuel drum and a wood-and-fabric machine that has no business leaving the ground. Your job is to get it into the sky anyway.
You are the quartermaster of a tiny airfield. Crank fuel, recruit crew and coax the first aircraft into the air. Then build an industry: depots, mines, smelters and workshops. Assign aviators to the jobs that suit them and research your way up the altitude spine through seven eras: Dawn of Flight, the Propeller Age, the Jet Age, the Rocket Age, Orbit, the Interplanetary frontier and the Interstellar Age.
IT KEEPS THE LOOP YOU KNOW
Gather, build, assign, research, trade, prestige. Then it adds mechanics built around flight:
• Adventure campaign: five flight programs tie era research to real flying. Aircraft must be capable of their route, so your fleet choices matter.
• Grand Expeditions: three voyages and 16 story legs with changing routes, flight modes and supply needs. Earn Bronze, Silver and Gold honors that stay with every future career. No deadlines.
• Flight Operations: seven stories and 21 mission stages across all seven eras. Choose relief service or scientific survey.
• Flight modes: Standard, Economy, Express and Survey trade speed, fuel, risk and science output for each aircraft.
• Route mastery: successful landings earn better payouts and lower risk on familiar routes.
• Simulated weather: four in-game seasons plus changing conditions. Tailwinds, fog and thunderstorms can ground flights and shift production.
• Pilot ranks: aviators climb from Rookie to Wingman to Veteran to Ace, multiplying their output.
• New Horizon: take a Final Flight, bank Legacy, Ace Points and Renown, pick a Founding Charter and, if you want, a challenge for your next run. Your career log remembers your last 50 runs.
A CALMER, CLEARER AIRFIELD
A compact home screen puts one crank button beside your crew and fuel stats. Tap any resource to see what produces it, what stores it and what consumes it. Fleets group by aircraft, route and mode, with bulk controls for dispatch.
CLASSIC AND ADVENTURE
New careers begin in Adventure. Existing careers keep the original rules as Classic, and you can choose Adventure at a voluntary New Horizon.
Offline progress for up to three days: your fleet keeps flying while you are away. Your save lives on your device.
No timers nagging you. No ads. No in-app purchases. No account or login.
Start with a windsock and an empty field.
Latest updates
1.3.0
Next Horizon: a new way to play, and a clearer airfield.
• Adventure campaign for new careers: five flight programs connect era research to real flights. Aircraft must be capable of their route. Existing careers keep their rules as Classic and can choose Adventure at a voluntary New Horizon.
• Grand Expeditions: three voyages with 16 story legs and Bronze, Silver and Gold honors that persist across careers. No deadlines.
• New Horizon ceremony explains what carries over and keeps a log of your last 50 runs.
• Compact home screen with one crank button. Tap any resource to see what produces, stores and consumes it. First Solo guidance points to your next step.
• Fleets group by aircraft, route and mode with bulk dispatch, and fleet costs name the actual fuel.
• New runway-to-sunrise opening that you can skip, with a shorter version for Reduce Motion.
• Corrected production accounting: converters and refineries no longer create resources from nothing, and automatic crafting pauses when storage is full. Some production rates will differ from before. Your stored resources are kept.
• In Adventure careers, repeated production, research and trade multiplier buildings taper after the twelfth copy. Storage and inventory are not reduced.