PRISM: Light Puzzle
PRISM: 빛의 퍼즐
PRISM: Light Puzzle is #186 in Games › Board Paid in South Korea and charting in 1 of 24 countries we track.
Developer에이드리븐 주식회사
CategoryGames
Price3,900 KRW
Released
Rating★ 5.0 (3)
Version1.4
Age rating4+
First charted🇰🇷 25 Sep 2026
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| 🇰🇷 South Korea | Games › BoardPaid | #186 |
Free with an account
Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for PRISM: Light Puzzle.
Downloads per day
Revenue per day
Monthly active users
Revenue per download
About PRISM: Light Puzzle
Tap, and the light bends.
PRISM is a puzzle with exactly one rule. Tap a piece and it turns 90 degrees;
the light instantly finds a new path. Light every crystal with precisely the
color it asks for, all at once, and the board is solved.
The controls need no explanation — one tap is all there is.
If you want to know how light actually works, that is in here too.
■ Six chapters, 240 puzzles
I. Reflect — mirrors turn light by 90 degrees
II. Split — a half-silvered mirror passes light and reflects it at once
III. Disperse — a prism breaks white light into red, green and blue
IV. Mix — two beams meeting at one crystal become a new color
V. Refine — filters keep only what you want. Overshoot and you fail
VI. Converge — everything you have learned, on one board
■ Every puzzle has exactly one answer
All 240 levels were machine-proven to have precisely one solution before
shipping. No configuration works by accident, and no piece is decoration —
rotate any of them and the solution breaks. The par shown on each level is
not an estimate either; it is the true minimum, found by exhaustive search.
■ Nothing gets in your way
· No ads
· No in-app purchases
· No account, no sign-in
· No networking — the app never asks for internet access
· No data collected
· No lives, no energy, no timers
· No locked levels — stuck? just move on to the next one
You buy it once. That is the whole transaction.
■ This is real optics
The angle of reflection, dispersion through a prism, additive color mixing,
selective absorption in a filter — every rule in this game comes from real
physics. Entering a new chapter shows you the principle behind it on a single
card. Tap once to dismiss it, or read them all later under "How light works".
It also states plainly where the game simplifies the physics.
■ If color is hard for you to tell apart
Every crystal carries its required color as a shape as well.
Red is a triangle, green is a square, blue is a circle. A yellow crystal
shows a triangle and a square side by side. You can finish every puzzle
in this game without seeing color at all.
■ About the sound
The pitch of each rotation depends on where the piece sits on the grid —
higher toward the top, lower toward the bottom. Solving a puzzle turns your
hand into a short melody. It only uses a pentatonic scale, so no order of
taps can sound wrong.
Turn the sound off and haptics take over the same job.
■ It is light
Nothing you see or hear was authored as a file. Apart from the app icon there
are no images and no audio inside; every beam of light and every note is
computed as you play. All 240 puzzles compress to 9 KB of data.
PRISM is a puzzle with exactly one rule. Tap a piece and it turns 90 degrees;
the light instantly finds a new path. Light every crystal with precisely the
color it asks for, all at once, and the board is solved.
The controls need no explanation — one tap is all there is.
If you want to know how light actually works, that is in here too.
■ Six chapters, 240 puzzles
I. Reflect — mirrors turn light by 90 degrees
II. Split — a half-silvered mirror passes light and reflects it at once
III. Disperse — a prism breaks white light into red, green and blue
IV. Mix — two beams meeting at one crystal become a new color
V. Refine — filters keep only what you want. Overshoot and you fail
VI. Converge — everything you have learned, on one board
■ Every puzzle has exactly one answer
All 240 levels were machine-proven to have precisely one solution before
shipping. No configuration works by accident, and no piece is decoration —
rotate any of them and the solution breaks. The par shown on each level is
not an estimate either; it is the true minimum, found by exhaustive search.
■ Nothing gets in your way
· No ads
· No in-app purchases
· No account, no sign-in
· No networking — the app never asks for internet access
· No data collected
· No lives, no energy, no timers
· No locked levels — stuck? just move on to the next one
You buy it once. That is the whole transaction.
■ This is real optics
The angle of reflection, dispersion through a prism, additive color mixing,
selective absorption in a filter — every rule in this game comes from real
physics. Entering a new chapter shows you the principle behind it on a single
card. Tap once to dismiss it, or read them all later under "How light works".
It also states plainly where the game simplifies the physics.
■ If color is hard for you to tell apart
Every crystal carries its required color as a shape as well.
Red is a triangle, green is a square, blue is a circle. A yellow crystal
shows a triangle and a square side by side. You can finish every puzzle
in this game without seeing color at all.
■ About the sound
The pitch of each rotation depends on where the piece sits on the grid —
higher toward the top, lower toward the bottom. Solving a puzzle turns your
hand into a short melody. It only uses a pentatonic scale, so no order of
taps can sound wrong.
Turn the sound off and haptics take over the same job.
■ It is light
Nothing you see or hear was authored as a file. Apart from the app icon there
are no images and no audio inside; every beam of light and every note is
computed as you play. All 240 puzzles compress to 9 KB of data.
Latest updates
1.4
The first time you earn Perfect, the game says what it is.
· Solving in the fewest taps is Perfect. It leaves a star on the level list, while a plain solve leaves a dot. That difference is now explained once, right where you earn it.
· Before, nothing said the two marks meant different things, so it was easy to play on without noticing Perfect existed at all.
· It appears once. After that it stays out of your way.