Quadrivium Downloads & RevenueQuadrivium: Logic Squares · App Store
Quadrivium : carrés logiques
Not in any tracked top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
DeveloperTobias Reithmeier
CategoryGames
Price2.99 EUR
Released
Rating★ 0.0 (0)
Version1.1
Age rating4+
First seen by us
24 Sep 2026
Quadrivium: Logic Squares update history & changes
Last change · 7 events since 19 Aug 2026Full timeline ↓📈Dropped out of every chart we track📈Entered the top 100📦Updated to version 1.1🆕First spotted by AppInsider📦Version 1.0🆕Released on the App Store
Full timeline · 7 events
- 📈Quadrivium: Logic Squares dropped out of every chart we trackLast seen 24 Oct
- 📈Quadrivium: Logic Squares entered the top 100Top Paid · Board · US
- 📈Quadrivium: Logic Squares charting in a new countryUnited States
- 📦Quadrivium: Logic Squares updated to version 1.1New in version 1.1
• The app is now at home on iPad, natively and with a newspaper world of its own: a front page with a section for each game, a game sheet for every puzzle and an almanac with the daily puzzles. Every page fills the screen in portrait too, and everything works in Split View and Stage Manager.
• Better with large text and VoiceOver: choices move to a single column or a menu, and VoiceOver reads full names and keeps its focus when the view rearranges.
• In the New Game sheet, levels and puzzle types no longer break in the middle of a word.
• Plus polish in several translations, and in iPad windows the window controls no longer cover any buttons.… more - 🆕Quadrivium: Logic Squares first spotted by AppInsider#54 in Top Paid · Puzzle · France
- 📦Quadrivium: Logic Squares version 1.0No release notes
- 🆕Quadrivium: Logic Squares released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Quadrivium: Logic Squares on the App Store
App details
App ID
6799608995
Publisher
Tobias Reithmeier
On the store since
Aug 2026
Under a year
Minimum OS
iOS 18.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
44
AR BN CA HR CS DA NL EN FI FR DE EL …
Size
4 MB
Also listed in
Puzzle, Education, Board
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Quadrivium: Logic Squares
Four logic puzzles on one square grid.
Futoshiki, Skyscrapers, Magic Square and Calcudoku share the same board. In three of them every digit appears once per row and column, and the Magic Square uses every number exactly once. What differs is the clue around the grid: the signs between two cells, the numbers along the edge, the sum of every line, the target of a cage.
Every puzzle is generated when you start it. You choose the size and the level, and for Calcudoku also which operations appear and how large a cage may grow.
The hint never leaves you stuck. It names the rule that applies right now and shows the cells it applies to. Every puzzle the app builds can be solved with the techniques of its own level: no guessing, no dead ends.
A daily puzzle, one puzzle type per weekday. Statistics, achievements, ten color worlds, and a newspaper world of its own on iPad.
No account, no ads, no tracking. What you play stays on your device.
I build this on my own: every rule, every hint, all 45 languages, one desk. No studio behind me, no ads, no tracking, no subscription. Write to me and a person answers.
Happy puzzling,
Tobias
Futoshiki, Skyscrapers, Magic Square and Calcudoku share the same board. In three of them every digit appears once per row and column, and the Magic Square uses every number exactly once. What differs is the clue around the grid: the signs between two cells, the numbers along the edge, the sum of every line, the target of a cage.
Every puzzle is generated when you start it. You choose the size and the level, and for Calcudoku also which operations appear and how large a cage may grow.
The hint never leaves you stuck. It names the rule that applies right now and shows the cells it applies to. Every puzzle the app builds can be solved with the techniques of its own level: no guessing, no dead ends.
A daily puzzle, one puzzle type per weekday. Statistics, achievements, ten color worlds, and a newspaper world of its own on iPad.
No account, no ads, no tracking. What you play stays on your device.
I build this on my own: every rule, every hint, all 45 languages, one desk. No studio behind me, no ads, no tracking, no subscription. Write to me and a person answers.
Happy puzzling,
Tobias
Latest updates
1.1
New in version 1.1
• The app is now at home on iPad, natively and with a newspaper world of its own: a front page with a section for each game, a game sheet for every puzzle and an almanac with the daily puzzles. Every page fills the screen in portrait too, and everything works in Split View and Stage Manager.
• Better with large text and VoiceOver: choices move to a single column or a menu, and VoiceOver reads full names and keeps its focus when the view rearranges.
• In the New Game sheet, levels and puzzle types no longer break in the middle of a word.
• Plus polish in several translations, and in iPad windows the window controls no longer cover any buttons.
1.0