Rap Sheet for GTA - Unofficial
37 days old
Not in any tracked top chart right now.
Updated 23 Oct 2026 · rankings refresh through the day
DeveloperLavai Labs LLC
CategoryReference
PriceFree
Released
Rating★ 0.0 (0)
Version1.1
Age rating12+
First seen by us
2 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Rap Sheet for GTA - Unofficial on the App Store
App details
App ID
6807247425
Publisher
Lavai Labs LLC
On the store since
Sep 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
3 content notes below
Languages
1
EN
Size
131 MB
Also listed in
Utilities
Content notesInfrequent/Mild Mature/Suggestive ThemesInfrequent/Mild Alcohol, Tobacco, or Drug Use or ReferencesInfrequent/Mild Profanity or Crude Humour
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Rap Sheet for GTA - Unofficial
Rap Sheet is an unofficial completion tracker for the Grand Theft Auto trilogy. It follows the same arithmetic the games themselves use, so the number it shows you is the number you are actually chasing.
COUNTED THE WAY THE GAME COUNTS
Most trackers average their categories together and drift a few points away from the figure on your save, which makes them useless in the last stretch — exactly when you care. Rap Sheet uses each game's own arithmetic instead: 154 objectives in GTA III and Vice City, 187 in San Andreas, each worth the same slice. Ten hidden packages move the bar one point, because one point is what ten hidden packages are worth.
Where it differs from the in-game counter, the difference is timing rather than arithmetic. Some objectives only pay out once a whole set is delivered, and Rap Sheet credits what you have actually done rather than what the game has got round to acknowledging. The two converge as you finish. Every total is checked against two published breakdowns before it ships.
NOTHING GETS LOST
Some content becomes permanently unreachable once the story moves past it. Rap Sheet flags every one of those before you lose it, names the mission that closes it off, and lets you filter the whole checklist down to what is still at risk. Where a game cannot strand you, it says so instead of nagging.
MAPS THAT KNOW WHERE THINGS ARE
Every collectible sits on a hand styled vector map in light and dark. Pins cluster as you zoom out, spread as you zoom in, and remember exactly where you left them. Turn on the heat view to see where your remaining items are concentrated. Long press any pin to log it without opening anything.
A HINT ON EVERY PIN
Every collectible carries a written hint, including whether it sits below street level, on a rooftop, or somewhere you will need a way up to reach. Coordinates included. No blank entries.
TROPHY AND ACHIEVEMENT LISTS
The full unlock list for each game, separate from the completion figure, because they measure different things. Trophies that must be earned during a specific mission are flagged on that mission before you play it, with the condition spelled out, so you find out beforehand rather than after.
EVERYTHING STAYS ON YOUR DEVICE
No account, no sign in, no ads, no tracking. Your progress lives on your phone and nowhere else, and the whole app works offline. Export it whenever you like.
MORE GAMES ARE COMING
Grand Theft Auto III, Vice City and San Andreas are all complete: 412 missions, 576 collectibles and 98 trophies, every one of them written up rather than left blank. The later games arrive in free updates, and each gets the same treatment — every objective verified against that game's own completion math before it ships, rather than guessed at.
Rap Sheet is an independent fan project and is in no way affiliated with Rockstar Games or Take-Two Interactive. Grand Theft Auto and all related trademarks are the property of Take-Two Interactive Software, Inc. Completion data i
COUNTED THE WAY THE GAME COUNTS
Most trackers average their categories together and drift a few points away from the figure on your save, which makes them useless in the last stretch — exactly when you care. Rap Sheet uses each game's own arithmetic instead: 154 objectives in GTA III and Vice City, 187 in San Andreas, each worth the same slice. Ten hidden packages move the bar one point, because one point is what ten hidden packages are worth.
Where it differs from the in-game counter, the difference is timing rather than arithmetic. Some objectives only pay out once a whole set is delivered, and Rap Sheet credits what you have actually done rather than what the game has got round to acknowledging. The two converge as you finish. Every total is checked against two published breakdowns before it ships.
NOTHING GETS LOST
Some content becomes permanently unreachable once the story moves past it. Rap Sheet flags every one of those before you lose it, names the mission that closes it off, and lets you filter the whole checklist down to what is still at risk. Where a game cannot strand you, it says so instead of nagging.
MAPS THAT KNOW WHERE THINGS ARE
Every collectible sits on a hand styled vector map in light and dark. Pins cluster as you zoom out, spread as you zoom in, and remember exactly where you left them. Turn on the heat view to see where your remaining items are concentrated. Long press any pin to log it without opening anything.
A HINT ON EVERY PIN
Every collectible carries a written hint, including whether it sits below street level, on a rooftop, or somewhere you will need a way up to reach. Coordinates included. No blank entries.
TROPHY AND ACHIEVEMENT LISTS
The full unlock list for each game, separate from the completion figure, because they measure different things. Trophies that must be earned during a specific mission are flagged on that mission before you play it, with the condition spelled out, so you find out beforehand rather than after.
EVERYTHING STAYS ON YOUR DEVICE
No account, no sign in, no ads, no tracking. Your progress lives on your phone and nowhere else, and the whole app works offline. Export it whenever you like.
MORE GAMES ARE COMING
Grand Theft Auto III, Vice City and San Andreas are all complete: 412 missions, 576 collectibles and 98 trophies, every one of them written up rather than left blank. The later games arrive in free updates, and each gets the same treatment — every objective verified against that game's own completion math before it ships, rather than guessed at.
Rap Sheet is an independent fan project and is in no way affiliated with Rockstar Games or Take-Two Interactive. Grand Theft Auto and all related trademarks are the property of Take-Two Interactive Software, Inc. Completion data i
Latest updates
1.1
SAN ANDREAS
The third game, complete: 183 missions, 250 collectibles on the map with a written hint on every one, and the full trophy list.
WARNINGS FOR THINGS YOU CANNOT LOSE
Some content is never taken away from you. It just gets much harder once the story turns a gang against you, which is how people lose an afternoon to the Vigilante runs in GTA III. Those now carry a DO NOW badge and a filter of their own, and each one names the mission that closes the window. Paramedic points at Staunton, which is where that run is suggested to be done.
BEFORE YOU FINISH
The Progress card counts the collectibles still out there and names the mission about to make them expensive. Close to 100 percent, it will also warn you off leaving Kingdom Come until last, which the game quietly refuses to credit.
SHOW ON MAP
Import and export rows now point at the garage or the crane you deliver to.
SMALLER THINGS
The checklist remembers which filter you were using and the app reopens on the tab you left. The Rhino is easiest to take during Arms Shortage, and the crane list now says so.