Reborn Until Ten: Archery Life
10점 못 쏘면 또 환생함: 양궁선수 키우기 게임
37 days old
Not in any tracked top chart right now.
Updated 21 Oct 2026 · rankings refresh through the day
DeveloperJUYOUNG PARK
CategoryGames
Price1,100 KRW
Released
Rating★ 0.0 (0)
Version1.1.2
Age rating4+
First seen by us
10 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Reborn Until Ten: Archery Life at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Sports Simulation Minimalist Modern medium sessions Premium
#archery #roguelite #single-player #offline #high-school #simulation
Reborn Until Ten: Archery Life on the App Store
App details
App ID
6810739777
Publisher
JUYOUNG PARK
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
4+
Languages
3
EN JA KO
Size
25 MB
Also listed in
Sports, Sports, Simulation
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Reborn Until Ten: Archery Life
Miss the ten and you are reborn. Draw, aim and release every arrow yourself;
fail to sign a pro contract in three years of high school and you restart
from first-year spring with three memories. When the pin settles inside the
ten ring it lights gold, and letting go right then is the whole shot.
No ads. No in-app purchases. No gacha. No server, no account.
You buy it once, and it runs in airplane mode.
- ONE ARROW, ONE GESTURE
One gesture is the whole input. Wind, clock and the archer beside you supply
the rest.
When the pin lands inside the ten ring it lights gold and ticks, so your
hands learn "now" before your head does.
A well-timed release slows the flight's first moment: you feel it before it
lands.
Twenty seconds an arrow: the number reddens at five, and zero is a miss.
A ten flashes gold, an X shakes the screen, and your best run of tens carries
across lives.
- SET PLAY AND ONE-ARROW DECIDERS
Five sets of three arrows, two points a set, first to six. At 5-5 one
shoot-off arrow decides it.
You shoot in turns, so their arrow lands first and their ten becomes your
pressure. Answer with a ten and the screen says ANSWERED.
Early rounds come down to one arrow: "Sets 4-4. Last arrow. They have already
shot."
- YOUR RIVAL
Every stage assigns one archer better than you, on the far side of the draw,
with the record and gap in the hub: "H2H 2-1, +9 on you."
You meet in the semi-final; the first win keeps one more memory card.
- THE COACH'S SIGN
Before a decisive arrow the coach says what to do and why: "The gust is
dying. Hold two beats, then let go."
Every sign carries a confidence, and a coach you never talk to is wrong more
often.
Follow it and the arrow gets easier. Ignore it and land the shot anyway and
your nerve grows.
- THREE YEARS, ONE SLOT A WEEK
Pick one of three schools; coach and team-mates are fixed for three years.
Every week is one slot: train, bond, compete or rest. One choice drops three.
Eight weekly choice events cut in: a sore shoulder, extra drills, a rival's
taunt.
Six stats capped by talent grades, every cap breakable. Three irreversible
awakenings: heavy bow, precision, iron heart.
Your shoulder is a consumable. When it goes, the game names the cause, the
recovery time and the next move.
Long-press a training card to run weeks up to the next event.
- YOU ALWAYS KNOW WHERE YOU STAND
The hub's top line is the bar you must clear: "Bar 83 · You 74."
When a life ends the score comes apart: "Score 74 = Events 52 + Coach trust
12 + Archetype 10 · Bar 83, 9 short." Failure stops being an accident.
- REBIRTH
Each life leaves souls and memory cards behind, thirty-one in all.
Fifteen soul-shop entries buy permanent rules: talent breaks, memory slots,
gear.
Eight karma vows multiply what you inherit: a bare bow, no flags, a
twelve-second clock.
Twenty-one nicknames, a medal cabinet and a chronicle carry over.
- FROM SCHOOL TO THE GRAND GAMES
Sign the contract yourself and you are a pro.
The national trials run three rounds in t
fail to sign a pro contract in three years of high school and you restart
from first-year spring with three memories. When the pin settles inside the
ten ring it lights gold, and letting go right then is the whole shot.
No ads. No in-app purchases. No gacha. No server, no account.
You buy it once, and it runs in airplane mode.
- ONE ARROW, ONE GESTURE
One gesture is the whole input. Wind, clock and the archer beside you supply
the rest.
When the pin lands inside the ten ring it lights gold and ticks, so your
hands learn "now" before your head does.
A well-timed release slows the flight's first moment: you feel it before it
lands.
Twenty seconds an arrow: the number reddens at five, and zero is a miss.
A ten flashes gold, an X shakes the screen, and your best run of tens carries
across lives.
- SET PLAY AND ONE-ARROW DECIDERS
Five sets of three arrows, two points a set, first to six. At 5-5 one
shoot-off arrow decides it.
You shoot in turns, so their arrow lands first and their ten becomes your
pressure. Answer with a ten and the screen says ANSWERED.
Early rounds come down to one arrow: "Sets 4-4. Last arrow. They have already
shot."
- YOUR RIVAL
Every stage assigns one archer better than you, on the far side of the draw,
with the record and gap in the hub: "H2H 2-1, +9 on you."
You meet in the semi-final; the first win keeps one more memory card.
- THE COACH'S SIGN
Before a decisive arrow the coach says what to do and why: "The gust is
dying. Hold two beats, then let go."
Every sign carries a confidence, and a coach you never talk to is wrong more
often.
Follow it and the arrow gets easier. Ignore it and land the shot anyway and
your nerve grows.
- THREE YEARS, ONE SLOT A WEEK
Pick one of three schools; coach and team-mates are fixed for three years.
Every week is one slot: train, bond, compete or rest. One choice drops three.
Eight weekly choice events cut in: a sore shoulder, extra drills, a rival's
taunt.
Six stats capped by talent grades, every cap breakable. Three irreversible
awakenings: heavy bow, precision, iron heart.
Your shoulder is a consumable. When it goes, the game names the cause, the
recovery time and the next move.
Long-press a training card to run weeks up to the next event.
- YOU ALWAYS KNOW WHERE YOU STAND
The hub's top line is the bar you must clear: "Bar 83 · You 74."
When a life ends the score comes apart: "Score 74 = Events 52 + Coach trust
12 + Archetype 10 · Bar 83, 9 short." Failure stops being an accident.
- REBIRTH
Each life leaves souls and memory cards behind, thirty-one in all.
Fifteen soul-shop entries buy permanent rules: talent breaks, memory slots,
gear.
Eight karma vows multiply what you inherit: a bare bow, no flags, a
twelve-second clock.
Twenty-one nicknames, a medal cabinet and a chronicle carry over.
- FROM SCHOOL TO THE GRAND GAMES
Sign the contract yourself and you are a pro.
The national trials run three rounds in t
Latest updates
1.1.2
· 회차가 끝난 정산 화면에서 같은 제작자의 다른 게임으로 바로 건너갈 수 있습니다. 설정에서도 그대로 보입니다.
· 화면이 판정을 그대로 따릅니다. 조준핀이 금빛으로 켜지는 순간이 바람을 포함한 실제 예상 착탄 기준이 되고, 시계 빨강은 조급 오차가 붙는 바로 그 순간에 켜집니다.
· 슛오프는 두 화살의 중심 거리를 전광판에 적습니다. 세 번 동점이면 추첨이라고 말합니다.
· 깃발 꼭대기 리본이 상하바람을 보여 줍니다.
· 슬로모션은 실제로 10점이 꽂히는 발에서만 걸립니다.
· 엔딩 도감이 새로 본 엔딩을 표시하고, 대학에서 끝난 회차도 평가 구성을 보여 줍니다.
· 자잘한 다듬기.
1.1.0
· A college ladder: no pro call after high school? Go to college and shoot two more years.
· The final national trials now take only the top three. Lose the third-place decider and you are out in fourth.
· Your high school classmate follows you as a rival for the whole life. Bitter, respectful or friendly, depending on the record.
· Mom and your pro team's coach now have a word at life's big moments.
· 12 endings to collect, with an endings book to watch them again.
· 4 rule cards that change how a life plays, each with a gain and a cost.
· Life's big moments now come with a picture: the winter no team called, injury, retirement, rebirth into a new first year, national team selection, Grand Games gold and your first pro contract.
· Tens burst with gold rays and your coach grins. On an X, a streak of tens or a deciding arrow, the coach says a word. The coach's sign card has a face now too.
· The title screen has a new dawn-range illustration.
· Settings: leave a store review, and links to our other games.
Store changes
What Reborn Until Ten: Archery Life changed on its store page: name, icon, screenshots, price, size, languages, requirements.
New screenshots 
10 screenshots (was 10)