Rootflux - Idle Game
Rootflux - Idle Game is #181 in Games › Strategy Free in Australia and charting in 1 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperIdle System, Inc.
CategoryGames
PriceFree
Released
Rating★ 4.0 (21)
Version0.5.157
Age rating4+
First seen by us
25 Sep 2026
Installs (est.)10k+ worldwide
Rating
4.0 ★
21 ratings
Measured
Best rank now
#181
Measured
Rootflux - Idle Game on the App Store
App details
App ID
6776658493
Publisher
Idle System, Inc.
On the store since
Jun 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
169 MB
Also listed in
Strategy, Simulation
Rootflux - Idle Game downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Rootflux - Idle Game's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
Retention · share of new users still active
Day 1
Day 7
Day 30
Time spent · per daily user
Average time spent Pro
min a day
Sessions a day Pro
Time per session Pro
min
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Business model: Ad-led
How Rootflux - Idle Game makes money: subscriptions, one-off purchases and ads.
Ads · 2 ad networks
Ads
/mo
of revenue
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyFree | #181 |
Apps near Rootflux - Idle Game on the chart
Games › Strategy Free, around #181.
Ratings
App Store, worldwide.
Rating
4.0 ★
21 ratings
Measured
Ratings
21
Measured
About Rootflux - Idle Game
Rootflux is an idle growth game about sending roots deeper underground.
Grow new roots, gather nutrients, strengthen your transport network, break through strata, and gradually build a wider and deeper living system.
Features:
- Idle nutrient growth over time
- A root network that visibly expands as you play
- Upgrades for transport, absorption, branching, and depth
- Permanent growth through strata breakthroughs
- Longer-term systems including seedfall, challenges, and automation
Rootflux will continue to grow through frequent updates with new systems, balance changes, and usability improvements.
Grow new roots, gather nutrients, strengthen your transport network, break through strata, and gradually build a wider and deeper living system.
Features:
- Idle nutrient growth over time
- A root network that visibly expands as you play
- Upgrades for transport, absorption, branching, and depth
- Permanent growth through strata breakthroughs
- Longer-term systems including seedfall, challenges, and automation
Rootflux will continue to grow through frequent updates with new systems, balance changes, and usability improvements.
Latest updates
0.5.158
Seed Tree automation now buys whichever row's next level is cheapest first, so Rhizobia and Fixation no longer get left behind.
The Automation tab can now save up to 3 sets of on/off switches and load them any time.
The Lure orb is replaced by the new Root Hair orb: each one makes every orb drop more often, and it grows much further than Lure did. Lure you collected carries over into Root Hair orbs, so your current orb chance stays the same.
0.5.157
Removed the numbers beside nodules so the roots stay visible. Tap or swipe nodules directly to harvest; the amount gained floats up when collected.
From War order 16, every third enemy has Tangleroot: your fire rate slows as its HP drops. The new Pruning orb eases it.
Added Root Flare and Rhizosphere to the Crown upgrades: they raise root length and pops per metre, with no level cap.
From War order 5, the new Cambium orb drops: the more you collect, the more often your crits become Super Crits.
Added Strengthen the reach further to the Root upgrades. It opens once Strengthen the reach, Strengthen the seep further and Enrich the nutrients further are maxed, raises root length and has no level cap.
The Root Pressure orb is replaced by the new Vessel orb: each one raises Attack, and it grows much further than Root Pressure did. Root Pressure you collected carries over into Vessel orbs, so your current Attack stays the same.
0.5.154
From War order 17, every third enemy has Callus: its armor thickens as its HP drops. The new Wood Rot orb softens it.
Added Bloom II and Vigor II to the Seed Tree. After maxing Bloom and Vigor, pops per metre and root length keep growing.
Crown help now explains where the Fruiting, Ring Pulse and Amber Root prices continue from, and what a respec resets.
Updated root visuals: green bands appear earlier, roots are opaque, fork dots are removed, and fruit is light blue.
New trials: Hardpan: Meander and Root Maze grant permanent growth speed.
New Seed Harvest upgrades: Symbiotic Veins and Honeyfilm improve nodule fill and returns.
New trial: Today's Soil. The soil and depth change every day; clear it to earn Crowns.
New trials: Leaf Mould, Topsoil and Sandy Soil change how roots fork and spread. Clear them to permanently boost pops per metre, yield per bead and root length.
Hardpan: Meander and Hardpan: Root Maze keep their growth-speed bonuses and now also grant +1% nutrient yield on completion.
From Tuber II onward, enemies drop the new Stele orb. Some Super Crits become even stronger Mega Crits.
Symbiotic Veins and Honeyfilm can now be purchased through their final levels.
Crown respec now previews what it costs to buy back your current levels, and any shortfall.
Design details now explain each effect and how XP is earned. Long-press a challenge reward to read what it does.
Collected orb multipliers now show small changes clearly, and mastery displays its actual limit.
On phones and tablets, your HP, attack and speed in War are no longer hidden behind the Enemy / Strengthen / Return tabs.
Nutrient beads are green again. Collected orbs now have their own tab, separate from Strengthen.
Added the Rootcap orb to War. It weakens deeper foes.
Added Delve II and Rupture II to the Seed Tree. After maxing Delve and Rupture, pops per metre and yield per bead keep growing.
Hardpan now rewards ×1.03 nutrient yield; your thicker roots stay.
Added the Root Acid orb to War: each one raises Pierce so your hits get through armored enemies.
Added three new Resin rows: Infiltration, Fossil and Mineralization. They open once all six Resin rows are maxed and have no level cap.
Added the Tillering orb to War: each one raises your Double-catch chance, so every orb comes in faster.
Added Fertile Plain II, Sea of Trees II and Brewing II to Annual Rings Stage 3. They open once Fertile Plain, Sea of Trees and Brewing are maxed and have no level cap.
Store changes
What Rootflux - Idle Game changed on its store page: name, icon, screenshots, price, size, languages, requirements.
New screenshots 
4 screenshots (was 4)