Rune Tower: Idle RPG
Not in any tracked top chart right now.
Updated 22 Oct 2026 · rankings refresh through the day
DeveloperTASUKU SHIRAO
CategoryGames
PriceFree
Released
Rating★ 4.2 (13)
Version2.0.0
Age rating4+
First seen by us
22 Oct 2026
Rating
4.2 ★
13 ratings
Measured
Rune Tower: Idle RPG on the App Store
App details
App ID
6790856287
Publisher
TASUKU SHIRAO
On the store since
Aug 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
2
EN JA
Size
135 MB
Also listed in
Strategy, Roleplaying, Entertainment
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.2 ★
13 ratings
Measured
Ratings
13
Measured
About Rune Tower: Idle RPG
Climb a tower of dark fantasy — even while you are away.
Rune Tower is an idle RPG built on automatic battles, deep loot and jobs you can switch between freely. Your hero keeps growing offline; you come back, rebuild, and climb higher.
BATTLES THAT PLAY THEMSELVES
Both sides act as their action gauges fill. No input needed. What decides a fight is the equipment, runes and job you chose before it started.
LOOT THAT GOES DEEPER THE MORE YOU DIG
Three slots — weapon, armour, ring — across four rarities, 25 kinds of affix, and a quality score from 0 to 100. Two items with the same name are rarely the same item.
Epic and Legendary gear carries a build effect. Critical, ailment, follow-up, counter, shield, healing, execution — which of the eight you roll changes how you fight, not just how hard you hit.
And Legendary gear can roll a Rule Breaker: one turns your defence into damage, another sends the health you recover straight back at the enemy. Each breaks a single rule the rest of the game plays by, and the moment one lands, your build jumps a tier.
Reforging lets you pick the affix to reroll. You see the best roll it could produce before you commit, and after seeing the result you choose whether to keep the original.
THIRTEEN JOBS, ALL YOURS
Take a job to Lv100 and its trait carries over to every other job. The more jobs you finish, the stronger you are in all of them.
EIGHTEEN RUNES
Six slots decide how you fight. Grind enemies down with poison, chain follow-up hits, or turn their attacks back on them.
THE TOWER KEEPS GOING
300 floors across Normal, Hard and Nightmare. Past them lie the Abyss, a descent that runs to depth 3000, and the Underworld, a second tower with its own equipment and relics.
IDLE REWARDS
Up to eight hours of rewards accrue while you are gone. The tower is climbed while you sleep.
Hunt the gear, build your hero, and see how high you can get.
Rune Tower is an idle RPG built on automatic battles, deep loot and jobs you can switch between freely. Your hero keeps growing offline; you come back, rebuild, and climb higher.
BATTLES THAT PLAY THEMSELVES
Both sides act as their action gauges fill. No input needed. What decides a fight is the equipment, runes and job you chose before it started.
LOOT THAT GOES DEEPER THE MORE YOU DIG
Three slots — weapon, armour, ring — across four rarities, 25 kinds of affix, and a quality score from 0 to 100. Two items with the same name are rarely the same item.
Epic and Legendary gear carries a build effect. Critical, ailment, follow-up, counter, shield, healing, execution — which of the eight you roll changes how you fight, not just how hard you hit.
And Legendary gear can roll a Rule Breaker: one turns your defence into damage, another sends the health you recover straight back at the enemy. Each breaks a single rule the rest of the game plays by, and the moment one lands, your build jumps a tier.
Reforging lets you pick the affix to reroll. You see the best roll it could produce before you commit, and after seeing the result you choose whether to keep the original.
THIRTEEN JOBS, ALL YOURS
Take a job to Lv100 and its trait carries over to every other job. The more jobs you finish, the stronger you are in all of them.
EIGHTEEN RUNES
Six slots decide how you fight. Grind enemies down with poison, chain follow-up hits, or turn their attacks back on them.
THE TOWER KEEPS GOING
300 floors across Normal, Hard and Nightmare. Past them lie the Abyss, a descent that runs to depth 3000, and the Underworld, a second tower with its own equipment and relics.
IDLE REWARDS
Up to eight hours of rewards accrue while you are gone. The tower is climbed while you sleep.
Hunt the gear, build your hero, and see how high you can get.
Latest updates
2.0.0
NEW DIFFICULTIES
- Nightmare added (ten stages)
- The Abyss added (depth-based, down to depth 3000)
- The Underworld added (Underworld Normal 1-10)
COMBAT
- Rebuilt around action gauges
- Signature gauge added for every job
- 100-second limit added per battle
EQUIPMENT
- Quality added to every piece of equipment
- Build effects added to Epic and Legendary gear
- Reforging now lets you pick which affix to reroll
- Slots can be pinned against the recommended-gear button
JOBS
- Toxic Sage and Genesis Lord added
- Job Legacy added: a Lv100 job's trait carries to your other jobs
MORE
- Six new runes added
- 30-minute double-gold ticket added
- Experience, first-clear rewards and idle rewards adjusted
- Display, controls and Japanese/English wording improved
BUG FIXES
- Fixed background music never playing on iOS
See the in-game notices for details.