Salt Pilgrim: Water Returned
15 days old
Salt Pilgrim: Water Returned is #126 in Games › Role Playing Paid in United States and charting in 3 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperYUNWOO NAM
CategoryGames
Price1.99 USD
Released
Rating★ 0.0 (0)
Version1.0.6
Age rating12+
First seen by us
11 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#126
Measured
Salt Pilgrim: Water Returned at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Text RPG Pixel Fantasy long sessions Premium
#roguelike #simulation #offline #retro #exploration #crafting
Salt Pilgrim: Water Returned on the App Store
App details
App ID
6819164973
Publisher
YUNWOO NAM
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
12+
5 content notes below
Languages
2
EN KO
Size
5 MB
Also listed in
Adventure, Roleplaying
Content notesInfrequent/Mild Alcohol, Tobacco, or Drug Use or ReferencesFrequent/Intense Cartoon or Fantasy ViolenceInfrequent/Mild Horror/Fear ThemesInfrequent/Mild Realistic ViolenceInfrequent/Mild Mature/Suggestive Themes
Where Salt Pilgrim: Water Returned's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingPaid | #126 | |
| Games › Role PlayingPaid | #68 | |
| Games › Role PlayingPaid | #94 | |
| Games › AdventurePaid | #137 |
Apps near Salt Pilgrim: Water Returned on the chart
Games › Role Playing Paid, around #126.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Salt Pilgrim: Water Returned
Salt Pilgrim: The Water Returned is a 1-bit text RPG where the whole world is one folder tree.
On a screen modeled on an old DOS file manager, you enter folders to travel, delete files to fight, and talk to the people who live in them. In Tuzkum, where the water came back after a thousand years, caravans, prices, factions and wars run on their own, with or without you.
TUZKUM, THE LAND WHERE THE WATER CAME BACK
A generation ago, water returned to a sea that had lain dry for a thousand years. The water runs clear, but the world is still unsettled. Tribes quarrel over new pastures and waterways, robbers haunt the roads, and monsters live in the old ruins and tunnels. You are a pilgrim who has just woken up in a yurt.
PLACES ARE FOLDERS, PEOPLE AND THINGS ARE FILES
• Enter a folder to go there. Delete a monster's file to fight it.
• Permissions (rwx) are the rules. Files with an x attack first, and a boss without w is sealed.
• Cast rm -f to shred and fsck to repair. Spells like chmod and grep reveal hidden folders and strip bosses of their permissions.
• Talk, trade, steal. People remember what you did.
A WORLD THAT KEEPS BUSY WITHOUT YOU
• Caravans come and go and prices rise and fall. More raids mean shortages, and shortages mean unrest.
• Factions feud, go to war and make truces, and every morning the newspaper reports it.
• Settlements are founded, grow and fall into ruin, and you can raise the ruins again.
• Buy a raft, a rowboat or a sailboat and follow the river to the islands and the Bitter Sea. No boat that sailed past the horizon has ever come back.
CRAFTING, FORGING AND DEATH
• Gather materials, process them at workshops, then craft and forge your gear.
• When you die, the screen collapses into a core dump and rewinds you back to your feet. Your bag and half your kese stay behind in a Remains folder.
MADE FOR TOUCH
• Swipe or drag up and down to move the cursor. Swipe right to enter, left to go back.
• Double-tap any empty spot to run the highlighted file.
• Plays in portrait or landscape, with adjustable text size.
• Fully playable in English and Korean.
One purchase. No ads, no in-app purchases, no account, no tracking. Plays offline.
Latin font: PxPlus IBM VGA 8x16 by VileR (int10h.org), CC BY-SA 4.0
Korean font: NeoDunggeunmo by Eunbin Jeong, SIL Open Font License 1.1
Tiles: Urizen OneBit by vurmux, CC0
On a screen modeled on an old DOS file manager, you enter folders to travel, delete files to fight, and talk to the people who live in them. In Tuzkum, where the water came back after a thousand years, caravans, prices, factions and wars run on their own, with or without you.
TUZKUM, THE LAND WHERE THE WATER CAME BACK
A generation ago, water returned to a sea that had lain dry for a thousand years. The water runs clear, but the world is still unsettled. Tribes quarrel over new pastures and waterways, robbers haunt the roads, and monsters live in the old ruins and tunnels. You are a pilgrim who has just woken up in a yurt.
PLACES ARE FOLDERS, PEOPLE AND THINGS ARE FILES
• Enter a folder to go there. Delete a monster's file to fight it.
• Permissions (rwx) are the rules. Files with an x attack first, and a boss without w is sealed.
• Cast rm -f to shred and fsck to repair. Spells like chmod and grep reveal hidden folders and strip bosses of their permissions.
• Talk, trade, steal. People remember what you did.
A WORLD THAT KEEPS BUSY WITHOUT YOU
• Caravans come and go and prices rise and fall. More raids mean shortages, and shortages mean unrest.
• Factions feud, go to war and make truces, and every morning the newspaper reports it.
• Settlements are founded, grow and fall into ruin, and you can raise the ruins again.
• Buy a raft, a rowboat or a sailboat and follow the river to the islands and the Bitter Sea. No boat that sailed past the horizon has ever come back.
CRAFTING, FORGING AND DEATH
• Gather materials, process them at workshops, then craft and forge your gear.
• When you die, the screen collapses into a core dump and rewinds you back to your feet. Your bag and half your kese stay behind in a Remains folder.
MADE FOR TOUCH
• Swipe or drag up and down to move the cursor. Swipe right to enter, left to go back.
• Double-tap any empty spot to run the highlighted file.
• Plays in portrait or landscape, with adjustable text size.
• Fully playable in English and Korean.
One purchase. No ads, no in-app purchases, no account, no tracking. Plays offline.
Latin font: PxPlus IBM VGA 8x16 by VileR (int10h.org), CC BY-SA 4.0
Korean font: NeoDunggeunmo by Eunbin Jeong, SIL Open Font License 1.1
Tiles: Urizen OneBit by vurmux, CC0
Latest updates
1.0.6
• Mac: arrow keys on a hardware keyboard no longer bring up the input bar at the bottom of the screen, and keys keep working after you close a window with Esc.
• A defeated chief's seat is taken by a successor about three days later. Faction leaders no longer stack up as (2).
• Falling again in the same spot adds to your first remains pile.
• New "Wait" in the [=] menu: rest for an hour, until night or until morning. You wake if an enemy comes.
• You can side with the black water. Pour a black water vial into a well or drink it; drink and sleep, and your body takes a mark (choose 1 of 3). Win the cult's favor and its followers won't attack first.
• Wells can be fouled, and you can repair them. Job boards offer "Purge" contracts.
• Settlements meet refugees, sickness, blight, a change of headman or refused caravans. Raids make roads feared and push prices up.
• When the Arch-Shaman falls, a new one rises in time.
• Your saves carry over.
1.0.5
• Tools (.too) and boxes (.box) in your bag now do something when you double-tap them. A "Use:" line in the info panel and a one-time hint show you how.
• Pickaxes dig ore, lures and nets catch fish, and the wedge splits wood. What you gather lands on the folder floor; double-tap to pick it up. A place's info panel shows what your tools can do there.
• The magnifier, lamp, tablet, pigments, slime arrow, crayon, branding iron, remote, goblets, chalices, quivers and strongbox all have their own uses now. Arrows can be thrown by hand.
• Remains left too long get a scavenger's nest beneath them. Delete the Nest Mother to get your things back, along with the scavenger's stash.
• Beasts drop materials from their own bodies instead of gear.
• Death is saved the moment you fall. Save bugs where remains multiplied or things left outside home vanished are fixed.
• Your saves carry over.
1.0.4
• Every spell now has its own on-screen effect: rm -f, rm -rf, kill -9, chmod, cp and more. Turn off "Shake & flash" in the menu to stop screen shake and flashes.
• Six new spells: dd (soak everyone), ping (thunder, strong on wet foes), yes (fire), kill -STOP (ice, all foes), mv (push a mob up a folder) and man (read weaknesses and resistances). Wet, burning and frozen marks (~ ^ *) appear after names.
• New items: spell slips (one free cast), fire, frost and storm ward draughts (90 s), water jars and oil flasks. The apothecary sells slips, and they rarely drop.
• cp now costs the item's value in kese as well as MP, and only copies up to the grade shops sell at your level. A confirm dialog shows the cost first.
• Double-tap picks up everything that was yours in your remains folder, .sec files included. Old remains attract a scavenger that hoards your things, and if a boss killed you, an echo of your past self waits there.
• Your saves carry over.