Scoundrel - Cardcraft
Not in any tracked top chart right now.
Updated 19 Oct 2026 · rankings refresh through the day
DeveloperSoftwareByEugene
CategoryGames
PriceFree
Released
Rating★ 5.0 (3)
Version1.2.1
Age rating4+
First seen by us
12 Oct 2026
Rating
5.0 ★
3 ratings
Measured
Scoundrel - Cardcraft on the App Store
App details
App ID
6760883296
Publisher
Eugene LIN
On the store since
Jun 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Content rating
4+
Languages
1
EN
Size
75 MB
Also listed in
Card
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
3 ratings
Measured
Ratings
3
Measured
About Scoundrel - Cardcraft
One room. Four bad choices.
Scoundrel - Cardcraft turns a deck of cards into a tense solo dungeon crawl. Fight monsters, chain weapons, time your heals, and decide when to run before the room turns lethal.
Every card matters:
• Spades and clubs are monsters waiting to drain your health
• Diamonds become weapons, but each kill limits what they can fight next
• Hearts can save a run — if you use them at the right time
• Running can buy time, but the dungeon remembers
Play two ways:
• Classic — the original 44-card Scoundrel crawl
• Underkeep — a deeper 10-floor run with gold, shops, relics, storage, and escalating dungeon decks
Built for quick, strategic solo sessions:
• Fast card-based rooms with meaningful decisions
• Cinematic monster kills and satisfying card animations
• Relics that reshape your run between floors
• Clear HUD for health, weapon, deck, gold, and floor progress
• Built-in rules reference when you need a quick refresh
• Offline play with no ads, timers, or energy systems
Every room can save you or kill you. Choose carefully.
Scoundrel - Cardcraft turns a deck of cards into a tense solo dungeon crawl. Fight monsters, chain weapons, time your heals, and decide when to run before the room turns lethal.
Every card matters:
• Spades and clubs are monsters waiting to drain your health
• Diamonds become weapons, but each kill limits what they can fight next
• Hearts can save a run — if you use them at the right time
• Running can buy time, but the dungeon remembers
Play two ways:
• Classic — the original 44-card Scoundrel crawl
• Underkeep — a deeper 10-floor run with gold, shops, relics, storage, and escalating dungeon decks
Built for quick, strategic solo sessions:
• Fast card-based rooms with meaningful decisions
• Cinematic monster kills and satisfying card animations
• Relics that reshape your run between floors
• Clear HUD for health, weapon, deck, gold, and floor progress
• Built-in rules reference when you need a quick refresh
• Offline play with no ads, timers, or energy systems
Every room can save you or kill you. Choose carefully.
Latest updates
1.2.1
What's New in 1.2.1
Relic shop purchases now complete reliably. After confirming Runesmith's Chisel or Mirror of Echoes, card selection opens correctly and the purchased relic no longer returns to the shop.
This update also includes minor reliability improvements.