Six Ages 2: Lights Going Out
Six Ages 2: Lights Going Out is #61 in Games › Role Playing Paid in Germany and charting in 2 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperA Sharp, LLC
CategoryGames
Price9.99 USD
Released
Rating★ 4.8 (122)
Version1.0.4
Age rating12+
First seen by us
1 Oct 2026
Installs (est.)10k+ worldwide
Rating
4.8 ★
122 ratings
Measured
Best rank now
#61
Measured
Six Ages 2: Lights Going Out at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Turn-based Strategy Illustrated Fantasy medium sessions Premium
#interactive fiction #survival #narrative #simulation #glorantha #single-player
Six Ages 2: Lights Going Out on the App Store
App details
App ID
1231955010
Publisher
A Sharp, LLC
On the store since
Aug 2023
3 years on the store
Minimum OS
iOS 9.0+
iPhone 4s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
12+
6 content notes below
Languages
1
EN
Size
1116 MB
Also listed in
Entertainment, Strategy, Roleplaying
Content notesInfrequent/Mild Profanity or Crude HumorInfrequent/Mild Horror/Fear ThemesInfrequent/Mild Sexual Content and NudityInfrequent/Mild Mature/Suggestive ThemesInfrequent/Mild Cartoon or Fantasy ViolenceInfrequent/Mild Alcohol, Tobacco, or Drug Use or References
Six Ages 2: Lights Going Out downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Six Ages 2: Lights Going Out's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingPaid | #61 | |
| Games › StrategyPaid | #96 | |
| Games › StrategyPaid | #150 |
Apps near Six Ages 2: Lights Going Out on the chart
Games › Role Playing Paid, around #61.
Ratings
App Store, worldwide.
Rating
4.8 ★
122 ratings
Measured
Ratings
122
Measured
About Six Ages 2: Lights Going Out
Life after myths. Death, disaster, despair.
This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.
Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline.
Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows).
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.”
Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.”
TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.”
The game is completely accessible via VoiceOver.
The soundtrack is available on Apple Music.
You can discuss the game at https://discord.gg/kitfoxgames
This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.
Whether you’re dealing with angry ghosts, clan policy, enemy gods, or squabbling advisors, there’s rarely one “right” or “wrong” answer, because the deep simulation makes your particular situation unique. Your choices have socio-economic impact, and some consequences might not be obvious for decades, and could affect future generations of a character’s bloodline.
Your clan struggles to survive in the world of Glorantha, the setting of games such as RuneQuest and King of Dragon Pass. This bronze age world is facing an existential crisis. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, thanks to over 600 interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga writes down the story for you. And advisors with distinctive personalities help you track your promises (and your cows).
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Rock Paper Shotgun: “Another solid entry in a unique story-generator series that rewards a fascination with human cultures, but demands acceptance of failure and misfortune.”
Pocket Tactics: “From engaging storytelling to juggling various resources and appeasing the gods, it takes a bucket of simple tasks and ties them all together in a spiderweb of difficult decisions, making the end of the world appear more and more appealing the harder these choices become.”
TouchArcade: “A truly unique blend of civilization sim and choice-based narrative adventure, a fantastic experience for existing fans and newcomers alike.”
The game is completely accessible via VoiceOver.
The soundtrack is available on Apple Music.
You can discuss the game at https://discord.gg/kitfoxgames
Latest updates
1.0.4
▹ Clans won’t raid after they perish
▹ Healers don’t fight in battle
▹ Fixed logical inconsistencies with a blessing earned winning Ride Like the Wind
▹ A few additional bug fixes
▹ A little more advice