Six Hollows: Auto Battler
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperCODE IN MOTION SRL
CategoryGames
PriceFree
Released
Rating★ 5.0 (5)
Version1.3.0
Age rating9+
First seen by us
23 Oct 2026
Installs (est.)500+ worldwide
Rating
5.0 ★
5 ratings
Measured
Six Hollows: Auto Battler on the App Store
App details
App ID
6789327488
Publisher
CODE IN MOTION S.R.L.
On the store since
Aug 2026
Under a year
Minimum OS
iOS 18.5+
iPhone XS and later
Devices
iPhone · iPad
Game Center
Content rating
9+
1 content note below
Languages
1
EN
Size
32 MB
Also listed in
Strategy, Card
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Six Hollows: Auto Battler downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
5 ratings
Measured
Ratings
5
Measured
About Six Hollows: Auto Battler
Six trees walk into the forest. One walks out.
Make sure it is yours.
Free to play. No ads.
Six Hollows is a draft-and-watch autobattler: each round you pick one item, slot it into your tree, and the fight plays itself. No tapping, no timers, no filler. Your job is the plan. The joy is watching it work.
A ROOM FULL OF GHOSTS
This is async PvP at your pace. Every run seats you in a room of six; your five rivals are ghosts, builds recorded from other runs near your rank, replayed against you round by round exactly as they were drafted. No live matchmaking, no one rushing your turn, no penalty when life interrupts mid-run. Outbuild them, outlast them, and when a rival falls, their echo lingers for someone to duel. Then leave your own mark: every run you play leaves a ghost behind for other players to face. Make it something worth fearing.
EIGHT WAYS TO RUIN A TREE
Cinder burns. Blight poisons. Deadeye crits. Rend bleeds. Salvo fires again. Clockwork accelerates. Frostbite stops slots cold. Zap jumps the line. An arsenal across four rarities, every piece growing through three levels. Stack one family until it sings, or splice several into something the room has no answer for.
EVERY RUN ITS OWN STORY
Open with a Spirit that bends the whole run. Crown an item at max level and pick a boon that bends it further. If a fight drags, sudden death steps in and finishes it. Runs stay short, sharp, and one decision away from legendary.
CLIMB THE FOREST
Ranked from your first fight: six ranks, Sapling to Elder, and a fresh season on the first of every month.
Plant your tree. The room is waiting.
Six Hollows needs an internet connection to start a run; a run already in progress finishes fine offline.
Make sure it is yours.
Free to play. No ads.
Six Hollows is a draft-and-watch autobattler: each round you pick one item, slot it into your tree, and the fight plays itself. No tapping, no timers, no filler. Your job is the plan. The joy is watching it work.
A ROOM FULL OF GHOSTS
This is async PvP at your pace. Every run seats you in a room of six; your five rivals are ghosts, builds recorded from other runs near your rank, replayed against you round by round exactly as they were drafted. No live matchmaking, no one rushing your turn, no penalty when life interrupts mid-run. Outbuild them, outlast them, and when a rival falls, their echo lingers for someone to duel. Then leave your own mark: every run you play leaves a ghost behind for other players to face. Make it something worth fearing.
EIGHT WAYS TO RUIN A TREE
Cinder burns. Blight poisons. Deadeye crits. Rend bleeds. Salvo fires again. Clockwork accelerates. Frostbite stops slots cold. Zap jumps the line. An arsenal across four rarities, every piece growing through three levels. Stack one family until it sings, or splice several into something the room has no answer for.
EVERY RUN ITS OWN STORY
Open with a Spirit that bends the whole run. Crown an item at max level and pick a boon that bends it further. If a fight drags, sudden death steps in and finishes it. Runs stay short, sharp, and one decision away from legendary.
CLIMB THE FOREST
Ranked from your first fight: six ranks, Sapling to Elder, and a fresh season on the first of every month.
Plant your tree. The room is waiting.
Six Hollows needs an internet connection to start a run; a run already in progress finishes fine offline.
Latest updates
1.3.0
Artifacts arrive. Carry one into every run and build around it: a spare re-roll in every shop, damage sent back at whoever hits you, Burn that lasts longer, Bleed that cuts deeper.
The Bloodstone waits on the free track of the Blood Moon pass. Earn it before October ends.
Achievements give every run a goal. Complete them to earn portraits, borders, titles and artifacts. The runs you have already played count.
When a ranked run ends, see what it earned you.