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Skarvik: Detective Casework

Skarvik: детектив по бумагам

Skarvik: Detective Casework is #27 in Games › Adventure Paid in Russia and charting in 1 of 16 countries we track.

DeveloperSunspear Software LLC
CategoryGames
Price15.00 RUB
Released
Rating★ 0.0 (0)
Version1.2
Age rating12+
First charted🇷🇺 24 Sep 2026

Where it ranks now

Every top chart it appears in across 16 countries.

CountryChartRank
🇷🇺 RussiaGames › Adventure · Paid#27
🇷🇺 RussiaGames › Puzzle · Paid#29
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Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Skarvik: Detective Casework.

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About Skarvik: Detective Casework

Skarvik, northern Norway. Eighteen hundred people, a ferry five times a day, and a salmon farm that feeds them all.

Saturday, six in the morning. A body at pile 14 in the harbor. Jonas Wik, fisherman. The one who swam across the fjord three times. The station chief will write "accident" before lunch, and the town will agree. You are in your first week on the job, with a case file, a board, and five days to read the papers more carefully than everyone else.

A DETECTIVE GAME ABOUT READING
No hidden-object hunts, no timers. You talk to people, collect reports, statements, receipts, logs, and notes into the case file, and read them as real documents: Norwegian police forms with the hero's handwritten translation, a bar's register tape, a tide table, the ferry terminal's camera log, pages from a notebook. The key line is never the first one.

THE BOARD
Highlight the lines that seem important, then set two documents against each other on the board. If the highlighted lines contradict each other, that's a deduction. Deductions can be shown to people, and conversations change. The board doesn't read for you: with nothing highlighted, it stays silent.

FIVE DAYS, FIVE GATES
Every day ends in a conversation with the station chief, and he has a real objection to every point you make. To close the day, you need deductions he can't argue away. Witnesses lie, but a lie is always caught by a document, never by pressure.

PUZZLES
Fifteen puzzles built from the documents: work out a blood alcohol level from a register tape and a memo, use the tide table to find where a man fell in, reconcile a farm's weekly reports, rebuild the night minute by minute from a camera log and a neighbor's statement. A hint after the first miss, a full explanation after the third. You can't skip them, and you can't get stuck.

A TOWN THAT KNOWS EVERYTHING BY EVENING
A station chief who has watched drunks fall off piers for thirty years. A sergeant married to the sister of the farm owner's wife. A bartender who takes keys away from drunks. An old fisherman with a tide table on his wall and a paper he'll only hand to the one who asks the right way. A neighbor who doesn't sleep at night. Forty-two jobs, and every one of them has a family.

ALSO
• Eleven locations, fifteen characters, forty-three documents.
• A hiding place not everyone finds.
• The accusation: with five deductions on the board, the chief asks "Who?", and a wrong name costs you composure.
• A hundred-point rating and four ranks, from rookie fresh out of the academy to the one who asked the right way. A "what you missed" screen for a second playthrough.
• English and Russian.

Latest updates

1.2
Case 1, day three. If the conversation at Henrik's office stopped after you reassembled the shredded sheet, it now carries on: the "Ten days" puzzle opens and the scene plays through to the end. If you were stuck at that point, just visit Henrik at the shore base again and the scene will start over. Thanks to everyone who wrote to us about it.

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