Sokoban 3D Downloads & RevenueSokoban 3D - offline puzzle · App Store
Not in any tracked top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
Sokoban 3D - offline puzzle update history & changes
Last change · 3 events since 14 Apr 2026Full timeline ↓Full timeline · 3 events
- 🆕Sokoban 3D - offline puzzle first spotted by AppInsiderUnited States (found via developer)
- 📦Sokoban 3D - offline puzzle version 1.0No release notes
- 🆕Sokoban 3D - offline puzzle released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Sokoban 3D - offline puzzle on the App Store
App details
Sokoban 3D - offline puzzle downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Sokoban 3D - offline puzzle
This build reimagines the original in full real-time 3D and ships with all 493 levels of David W. Skinner's legendary Microban collection — four chapters of tiny maps engineered to wring the most from the fewest tiles.
Every level. Every chapter.
Work through Microban I, II, III and IV from the opening tutorial up to expert. Completion, best-time and best-pushes stats for every level. Unlock the next as soon as you solve the current.
Characters to earn as you play
Thirteen playable characters, from the cheerful hard-hat miner you start with to a rolling orb, a waddling penguin, a tiny T-rex, a forklift, a mech, a ninja, an astronaut, a wizard and a knight. Browse them on an interactive 3D carousel where every figure stands on its own pedestal and spins into view as you swipe.
Designed for fingers, not pixels
Big D-pad with a full swipe fallback. Pick whether the controls sit on the left or the right of the screen. Undo your last three moves with a single tap. Restart the level the moment you realise you've bricked it.
Stuck? Earn a super hint.
Every ten completed levels awards one super hint. Tap the wand and the built-in BFS solver searches up to 300,000 push-states, finds the optimum, and watches the character walk the solution for you. The level still unlocks the next.
See the board the way you like it
Four perspective angles from top-down to steep isometric, plus a pure-orthographic 2D mode for players who prefer flat puzzles. Rotate the entire board in ninety-degree increments without remapping your controls. Hide the HUD with one tap when you want the level to breathe.
Built for phones and tablets
Portrait and landscape on iPhone. Large-title navigation, system backgrounds and Apple-native settings on iPad. The game remembers your in-progress level exactly where you left it — moves, pushes, elapsed time, undos remaining — and resumes the moment you reopen the app.
60 achievements
Common milestones for completing 5, 10, 25 levels, epic medals for clean pushes and speed solves, legendary badges for perfecting every level or finishing every expert puzzle under a minute, and hidden secrets for the curious.
Live progress
Completion percentage, perfect solves, fewest-moves averages, push efficiency and a per-chapter completion chart on a dedicated stats screen. Watch your numbers climb as you finish more puzzles.
Technology
Built with SwiftUI and SceneKit. Crates, walls, characters and goal tiles are procedurally textured — no pre-baked assets. Click, push, step and win sounds are generated in real-time. The super-hint solver runs on a background task so the main thread never stutters.
Credits
Sokoban — "warehouse keeper" — was invented by Hiroyuki Imabayashi in 1