SPACEPLAN
SPACEPLAN is #143 in Games › Simulation Paid in United States and charting in 3 of 24 countries we track.
DeveloperDevolver
CategoryGames
Price2.99 EUR
Released
Rating★ 4.1 (40)
Version2.0.3
Age rating4+
First charted🇫🇷 25 Sep 2026
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| 🇺🇸 United States | Games › SimulationPaid | #143 |
| 🇩🇪 Germany | Games › SimulationPaid | #174 |
| 🇷🇺 Russia | Games › SimulationPaid | #177 |
Free with an account
Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for SPACEPLAN.
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About SPACEPLAN
SPACEPLAN is an experimental piece of interaction based partly on a total misunderstanding of Stephen Hawking’s A Brief History of Time. Use manual clicks and the passage of time to create and launch potato-based devices and probes from your nondescript satellite orbiting a mysterious planet. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the ‘best narrative sci-fi clicker game of all times’.
FEATURES
* Fifteen starchy items to unlock, create, and blast into the vacuum of space.
* Life affirming, silly story that will both captivate and help you kill time.
* Reveal the secrets of five different planets across two different realities.
* Banging soundtrack, as is customary in a narrative sci-fi clicker game.
FEATURES
* Fifteen starchy items to unlock, create, and blast into the vacuum of space.
* Life affirming, silly story that will both captivate and help you kill time.
* Reveal the secrets of five different planets across two different realities.
* Banging soundtrack, as is customary in a narrative sci-fi clicker game.
Latest updates
2.0.3
This new version of SPACEPLAN is a rebuild of the entire game from the ground up to bring it in line with current design standards and make maintenance easier to better future proof it for future devices. Key changes are—
* Support for modern phone screens (full-screen and pixel density) as well as newer tech such as quality haptic feedback.
* Facelift across UI design and art style to bring the game more in line with the original vision, while maintaining the feel of the original release.
* A more efficient physics system to better handle more gravitational bodies at a lower cost, meaning better performance as gameplay progresses.
* Broadly improved systems to make the game’s UI feel more responsive.
* New music to further flesh out the much-loved OST by Logan Gabriel.