Sprinttrain
Sprinttrain is #162 in Games › Racing Paid in Germany and charting in 2 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperDavid Pape
CategoryGames
Price2.99 EUR
Released
Rating★ 0.0 (0)
Version1.2.1
Age rating4+
First seen by us
25 Sep 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#162
Measured
Sprinttrain on the App Store
App details
App ID
6782103174
Publisher
David Pape
Content rating
4+
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › RacingPaid | #162 | |
| Games › SportsPaid | #182 |
Apps near Sprinttrain on the chart
Games › Racing Paid, around #162.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Sprinttrain
Sprinttrain is a tactical top-down road-cycling sprint game. You ride in the peloton, manage your energy, use the slipstream, and pick the right moment to launch your sprint for the stage win.
The Race
Racing is all about the wind. Out in front you burn through your energy fast, but tucked into another rider's slipstream you save it and even recover. Your power is measured in "matches" — every time you sprint above your threshold, you spend one, and if you burn too many you get blown and your speed collapses. The art is in the timing: read the finale, hold the wheel, and go at exactly the right moment. Moving up through the bunch and forcing your way through gaps costs energy too, so every position you fight for has a price. To set yourself up, you build your own lead-out train — recruit and upgrade riders who pull you into position and peel off in the finale. Everything runs on one-finger touch control or the keyboard.
Course & Stages
No two finishes feel the same. You contest flat bunch sprints, chase points at intermediate sprints on the road, and grind over hill climbs that genuinely bite — uphill you slow markedly and the draft barely helps, while downhill you roll faster. The run-ins throw roundabouts, traffic islands, narrowing roads and road blockades at you, all the way down to the flamme rouge and the finish line.
Career
Pick from three rider archetypes, each with its own strengths, and work your way up through a league system with promotion and relegation: Continental Tour, Pro Continental Tour, and World Tour. Each season is made up of multi-stage tours where you earn World Tour Points to survive and climb. Between races you train your rider's attributes and build and upgrade your team. A points classification and Green Jersey reward consistent placings and intermediate sprints, and every stage gives you results with time gaps, tour and season overviews, full career stats (Palmarès) and a podium ceremony. Three difficulty levels let you set the challenge.
Multiplayer (Beta)
You can also take the same drafting and sprint tactics online against other riders in real time. Sit in the bunch, share the work in the slipstream, and try to outsmart human opponents in the finale instead of the AI. Multiplayer is currently in beta — the core racing works, and it keeps getting refined as the netcode matures.
No account, no ads, no in-app purchases. The single-player game plays fully offline. All names, races and teams are fictional.
The Race
Racing is all about the wind. Out in front you burn through your energy fast, but tucked into another rider's slipstream you save it and even recover. Your power is measured in "matches" — every time you sprint above your threshold, you spend one, and if you burn too many you get blown and your speed collapses. The art is in the timing: read the finale, hold the wheel, and go at exactly the right moment. Moving up through the bunch and forcing your way through gaps costs energy too, so every position you fight for has a price. To set yourself up, you build your own lead-out train — recruit and upgrade riders who pull you into position and peel off in the finale. Everything runs on one-finger touch control or the keyboard.
Course & Stages
No two finishes feel the same. You contest flat bunch sprints, chase points at intermediate sprints on the road, and grind over hill climbs that genuinely bite — uphill you slow markedly and the draft barely helps, while downhill you roll faster. The run-ins throw roundabouts, traffic islands, narrowing roads and road blockades at you, all the way down to the flamme rouge and the finish line.
Career
Pick from three rider archetypes, each with its own strengths, and work your way up through a league system with promotion and relegation: Continental Tour, Pro Continental Tour, and World Tour. Each season is made up of multi-stage tours where you earn World Tour Points to survive and climb. Between races you train your rider's attributes and build and upgrade your team. A points classification and Green Jersey reward consistent placings and intermediate sprints, and every stage gives you results with time gaps, tour and season overviews, full career stats (Palmarès) and a podium ceremony. Three difficulty levels let you set the challenge.
Multiplayer (Beta)
You can also take the same drafting and sprint tactics online against other riders in real time. Sit in the bunch, share the work in the slipstream, and try to outsmart human opponents in the finale instead of the AI. Multiplayer is currently in beta — the core racing works, and it keeps getting refined as the netcode matures.
No account, no ads, no in-app purchases. The single-player game plays fully offline. All names, races and teams are fictional.
Latest updates
1.2.1
The biggest update so far.
- Real scenery on every stage: themed landscapes with crowds, houses and
weather - from forests and coastlines to desert, fjord and night rides.
- New throttle: a small pull up holds tempo, a big pull sprints. Let go and
you settle back to your threshold; pulling down now brakes properly.
- Bike throw: double-tap in the last 25 metres to throw your bike at the line.
- Lead-outs ride smarter: they follow your line around roundabouts and
obstacles, squeeze through traffic and pace you without slamming the brakes.
- A calmer, tighter pack with realistic spacing.