Steam Engines
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperPeter Benner
CategoryEducation
Price0.99 GBP
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First seen by us
10 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Steam Engines on the App Store
App details
App ID
6796430769
Publisher
Peter Benner
On the store since
Aug 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
27 MB
Also listed in
Games, Simulation
Where Steam Engines's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Steam Engines
Steam Engine Simulator is a teaching game about how a steam engine actually works. You build one part by part — boiler, cylinder, flywheel, slide valve, governor — and then you drive it.
BUILD IT, THEN RUN IT
A 20-level campaign begins with nothing but a fire and a pressure gauge and ends with compound expansion. Every level adds one real component and one real idea, in the order an engineer would meet them.
NOTHING IS SCRIPTED
The flywheel carries real rotational inertia. The crank-slider is a solved constraint system. The engine genuinely stalls on dead center when the ports close, so you bar it over by hand and learn to time the steam yourself. No cutscenes, no fake gauges — the machine does what the machine does.
SEE INSIDE THE MACHINE
A cutaway panel shows the slide valve and piston moving in step with the running engine, driven by the same numbers that produce the forces you feel on the flywheel.
A HISTORY OF STEAM
The back third of the campaign is the story of the real machines: Hero's aeolipile from 50 AD, Newcomen's atmospheric engine, Watt's separate condenser and flyball governor, and Stephenson's Rocket.
BUILT FOR MUSEUM USE
Every goal is something you make happen rather than a timer to beat or a control to hold steady, so a first-time visitor of any age can finish any level and walk away having built something.
MADE FOR TOUCH
Playable entirely by touch, with finger-sized controls along the workshop floor and genuine multi-touch, so you can stoke the fire and work the regulator at the same time.
BUILD IT, THEN RUN IT
A 20-level campaign begins with nothing but a fire and a pressure gauge and ends with compound expansion. Every level adds one real component and one real idea, in the order an engineer would meet them.
NOTHING IS SCRIPTED
The flywheel carries real rotational inertia. The crank-slider is a solved constraint system. The engine genuinely stalls on dead center when the ports close, so you bar it over by hand and learn to time the steam yourself. No cutscenes, no fake gauges — the machine does what the machine does.
SEE INSIDE THE MACHINE
A cutaway panel shows the slide valve and piston moving in step with the running engine, driven by the same numbers that produce the forces you feel on the flywheel.
A HISTORY OF STEAM
The back third of the campaign is the story of the real machines: Hero's aeolipile from 50 AD, Newcomen's atmospheric engine, Watt's separate condenser and flyball governor, and Stephenson's Rocket.
BUILT FOR MUSEUM USE
Every goal is something you make happen rather than a timer to beat or a control to hold steady, so a first-time visitor of any age can finish any level and walk away having built something.
MADE FOR TOUCH
Playable entirely by touch, with finger-sized controls along the workshop floor and genuine multi-touch, so you can stoke the fire and work the regulator at the same time.
Latest updates
1.0