Story of White Stone State Downloads & RevenueStory of White Stone State · App Store
Not in any tracked top chart right now.
Updated 6 Nov 2026 · rankings refresh through the day
Developer杰 章
CategoryGames
PriceFree
Released
Rating★ 3.6 (283)
Version1.1.6
Age rating4+
First seen by us
23 Oct 2026
Story of White Stone State update history & changes
Last change · 3 events since 30 Sep 2020Full timeline ↓Full timeline · 2 events in the last 12 months
- 🆕Story of White Stone State first spotted by AppInsiderChina (found via developer)
- 🆕Story of White Stone State released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
3.6 ★
283 ratings
Measured
Story of White Stone State on the App Store
App details
App ID
1533660426
Publisher
杰 章
On the store since
Sep 2020
6 years on the store
Minimum OS
iOS 12.0+
iPhone 5s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
1
EN
Size
262 MB
Also listed in
Simulation, Role-Playing
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
3.6 ★
283 ratings
Measured
Ratings
283
Measured
About Story of White Stone State
Location: Baishizhou, a famous village in Shenzhen, China; Located in Nanshan District of Shenzhen, between the window of the world and the science and Technology Park, it is divided into upper white stone and lower white stone by Shennan Avenue; the place set for the game is Xiabaishi, but there is only one street in the real Xiabaishi. Although Baishizhou is small, there are all kinds of shops and shops, and the population density is very high. There are 150000 people living in it! The location of the game is from the middle Shizhou road in Baishizhou to the street in the village of Meilu.
Any migrant workers who go to Shenzhen almost start from a place like this and start their dream journey of urban life. As a player, you will start your life and story from this humble rental house.
Open world, multiple plots, especially suitable for trying things that you dare not do; in the game, you can do a lot of things, such as work, delivery, shopping, packing, renting and buying a house, and so on. You can also trigger all kinds of plots to achieve all kinds of unexpected achievements, or degenerate to the point that you don't know yourself, and you can sit around and eat all day long waiting for death This is an open world of simulation and plot.
Game culture:
The game is about the protagonist graduated from the 2000 Millennium school, went to some cities and mainly worked in Shenzhen, and rented in Baishizhou;
The protagonist will get some tasks, meet some people, and have some stories. The game has no ending, and the protagonist may die; the final outcome is different, and the outcome is determined according to the protagonist's ability, emotion and random events;
Game style:
Generally speaking, the game style is slightly decadent, and will not be more radical in performance, too much pursuit of the ultimate graphics; on the contrary, focus on the performance of the plot, the performance of life details; more in line with the player's personality gradually promote the game progress, or climax, or plain.
Any migrant workers who go to Shenzhen almost start from a place like this and start their dream journey of urban life. As a player, you will start your life and story from this humble rental house.
Open world, multiple plots, especially suitable for trying things that you dare not do; in the game, you can do a lot of things, such as work, delivery, shopping, packing, renting and buying a house, and so on. You can also trigger all kinds of plots to achieve all kinds of unexpected achievements, or degenerate to the point that you don't know yourself, and you can sit around and eat all day long waiting for death This is an open world of simulation and plot.
Game culture:
The game is about the protagonist graduated from the 2000 Millennium school, went to some cities and mainly worked in Shenzhen, and rented in Baishizhou;
The protagonist will get some tasks, meet some people, and have some stories. The game has no ending, and the protagonist may die; the final outcome is different, and the outcome is determined according to the protagonist's ability, emotion and random events;
Game style:
Generally speaking, the game style is slightly decadent, and will not be more radical in performance, too much pursuit of the ultimate graphics; on the contrary, focus on the performance of the plot, the performance of life details; more in line with the player's personality gradually promote the game progress, or climax, or plain.
Latest updates
1.1.6
-Fixed a bug where players fell at the beginning of the game
-Fix performance issues with scene loading
-Interactive optimization of urban NPCs
-Dungeon monster health bar addition
-Other bug fixes