The First Million — Deck Idler
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
CategoryGames
Price3.99 USD
Released
Rating★ 4.7 (3)
Version37
Age rating12+
First seen by us
30 Sep 2026
Rating
4.7 ★
3 ratings
Measured
The First Million — Deck Idler at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Idle Deckbuilder Minimalist Modern medium sessions Premium
#idle #deckbuilder #roguelike #strategy #numbers #single-player
The First Million — Deck Idler on the App Store
App details
App ID
6774085402
Publisher
Sonderland Games UG haftungsbeschrankt
On the store since
Jun 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
2 content notes below
Languages
7
EN FR DE PT RU ZH ES
Size
140 MB
Also listed in
Card, Strategy
Content notesInfrequent/Mild ContestsLoot Boxes
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.7 ★
3 ratings
Measured
Ratings
3
Measured
About The First Million — Deck Idler
IDLE GAME MEETS DECKBUILDER
THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.
THE FIRST MILLION IS THE HARDEST
As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.
THINK OUTSIDE THE BOX
THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.
PUT IN THE WORK
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.
THE FIRST MILLION IS THE HARDEST
As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.
THINK OUTSIDE THE BOX
THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.
PUT IN THE WORK
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
Latest updates
37
IMPROVEMENTS
- Added a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastest
- Both DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the score
- Added TRILLIONAIRE upgrade, which allows you to try and go for the trillion
- Changed profit cap for assets from 1m to 10m
- Reworked the main menu layout and added buttons to abandon runs
BALANCING
- INNOVATOR profit increase changed from $3 to $5
- SURPRISE cycles changed from 1x to 2x
- SURPRISE cycle time changed from 30s to 60s
- FIREHOSE profit increase changed from $5 to $10
- FIREHOSE cycles changed from 5x to 10x
- HORIZONTAL SCALING profit increase changed from $1 to $3
BUGFIXES
- Fixed a bug where ECHO's effect would remain if the card was sold from the board
- Fixed the description of research cards showing the wrong amount of cycles
- Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken games
- Fixed LOTTERY still appearing in daily cards