The Last Factory
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperHello World Labs Ltd
CategoryGames
Price7.99 AUD
Released
Rating★ 0.0 (0)
Version1.4.3
Age rating12+
First seen by us
6 Oct 2026
Rating
0.0 ★
0 ratings
Measured
The Last Factory on the App Store
App details
App ID
6776455721
Publisher
Hello World Labs Ltd
On the store since
Jul 2026
Under a year
Minimum OS
iOS 15.4+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
2 content notes below
Languages
1
EN
Size
106 MB
Also listed in
Strategy, Simulation
Content notesFrequent/Intense Horror/Fear ThemesInfrequent/Mild Cartoon or Fantasy Violence
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About The Last Factory
VEYRA-9 is dead. Three centuries of automated mining stripped the planet bare, and the rogue AUTON network silenced every factory but one. Yours.
The Last Factory is a build-and-defend factory sim. Lay out production chains, raise a power grid, research lost technology, and hold the line against escalating machine raids, on a hand-built world you uncover one chunk at a time.
BUILD
Drag modules onto the grid and chain them into flowing production lines. Mine ore, smelt ingots, forge alloy plate, print circuits, and feed it all into deeper tech. Belts, splitters, pipes, and smart routers move everything where it needs to go.
POWER
Stand up solar relays and reactor cores, then extend the grid with conduits. Manage cryo-coolant, ride out brownouts, and bank a surge buffer that keeps your turrets alive when the grid dips.
DEFEND
Every module you build makes you louder, and a bigger target. The AUTON network sends scouts and breakers in escalating raids. Emplace turrets, EMP emitters, and maintenance bots, and turn the wreckage into salvage.
RESEARCH
Signal Towers generate Research Points. Spend them in the blueprint tree to unlock tier after tier, compressed cells, neural cores, and a sample → data centre → R&D loop that researches permanent upgrades for the modules you already run.
DISCOVER
Out past the fog: collapsed archives, broken transit lines, a field-hospital shell. Each ruin carries a fragment of what happened here the week the factories went dark. And somewhere at the very end, one blueprint that isn't in the tree, found, not unlocked.
PREMIUM, NO TRICKS
Pay once, own everything. No ads. No in-app purchases. No energy timers. No battle pass. All future updates free.
MOBILE-FIRST
Pinch to zoom. Tap to rotate. Designed for one-handed play on any screen. Auto-saves into rotating slots, and keeps producing while you're away.
Hold the line. Power up. Outlast the static.
The Last Factory is a build-and-defend factory sim. Lay out production chains, raise a power grid, research lost technology, and hold the line against escalating machine raids, on a hand-built world you uncover one chunk at a time.
BUILD
Drag modules onto the grid and chain them into flowing production lines. Mine ore, smelt ingots, forge alloy plate, print circuits, and feed it all into deeper tech. Belts, splitters, pipes, and smart routers move everything where it needs to go.
POWER
Stand up solar relays and reactor cores, then extend the grid with conduits. Manage cryo-coolant, ride out brownouts, and bank a surge buffer that keeps your turrets alive when the grid dips.
DEFEND
Every module you build makes you louder, and a bigger target. The AUTON network sends scouts and breakers in escalating raids. Emplace turrets, EMP emitters, and maintenance bots, and turn the wreckage into salvage.
RESEARCH
Signal Towers generate Research Points. Spend them in the blueprint tree to unlock tier after tier, compressed cells, neural cores, and a sample → data centre → R&D loop that researches permanent upgrades for the modules you already run.
DISCOVER
Out past the fog: collapsed archives, broken transit lines, a field-hospital shell. Each ruin carries a fragment of what happened here the week the factories went dark. And somewhere at the very end, one blueprint that isn't in the tree, found, not unlocked.
PREMIUM, NO TRICKS
Pay once, own everything. No ads. No in-app purchases. No energy timers. No battle pass. All future updates free.
MOBILE-FIRST
Pinch to zoom. Tap to rotate. Designed for one-handed play on any screen. Auto-saves into rotating slots, and keeps producing while you're away.
Hold the line. Power up. Outlast the static.
Latest updates
1.4.4
Belts can now be drafted on touch: drag a line, see the direction on every tile, REVERSE or redraw it, then COMMIT to build. The iPhone Duo is supported, with two hotbar banks side by side when unfolded. Saves checkpoint once a minute at a quarter of the old cost, so large factories no longer hitch, and iPhones start on the 0.5x UI scale (Auto in Settings) to give the map more room.
1.4.3
Every panel, button and chip now wears a crisp bunker plate with a light bar, and panels get a lit corner frame. The RESEARCH screen is rebuilt as tier columns with named plates, links and a card that always tells you what to do next. Readability and touch sizes improved on iPhone and iPad.
1.4.1
1.4.1 "Charted Sector"
OBSERVATORY: a new tier 3 module that turns Lenses into map knowledge. Feed it three Lenses and it charges a survey that charts the sector around it: terrain, ruins and every deposit come onto the map, and each deposit it uncovers gets a marker. Reach grows with every survey.
Also in this update, from 1.4.0 "Open Frontier":
PEACEFUL MODE: choose it when you start a factory. No raids, no AUTON bases, no decay, safe ground everywhere. The story, guides and quests play without the AUTON, and the defence modules stay out of your way.
SIEGE COMBAT: assault waves every fifth raid, squads that hold formation at range, a shrinking safe zone from wave five, and a new Blast Wall to shape the approach.
COMBAT EFFECTS: tracers, muzzle flashes, sparks, artillery plumes, collapses, debris, smoke and wrecks, plus camera shake, enemy health bars and an off-screen fight indicator. The RAID chip now names the incoming wave.
Raw Extractors are free until your first Silica Dust is collected.