The Sharp End Downloads & RevenueThe Sharp End: Wargame · App Store
2 days old
The Sharp End: Wargame is #93 in Games › Card Paid in United States and charting in 1 of 30 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
DeveloperMark Strong
CategoryGames
Price2.99 USD
Released
Rating★ 0.0 (0)
Version1.0
Age rating12+
First seen by us
8 Nov 2026
The Sharp End: Wargame update history & changes
Last change · 3 events since 6 Nov 2026Full timeline ↓Full timeline · 3 events
- 🆕The Sharp End: Wargame first spotted by AppInsider#93 in Top Paid · Card · United States
- 📦The Sharp End: Wargame version 1.0No release notes
- 🆕The Sharp End: Wargame released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Best rank now
#93
Measured
The Sharp End: Wargame on the App Store
App details
App ID
6826890159
Publisher
Mark Strong
On the store since
Nov 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Content rating
12+
3 content notes below
Languages
1
EN
Size
4 MB
Also listed in
Card, Strategy
Content notesInfrequent/Mild ContestsInfrequent/Mild Mature/Suggestive ThemesInfrequent/Mild Realistic Violence
Where The Sharp End: Wargame's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CardPaid | #93 |
Apps near The Sharp End: Wargame on the chart
Games › Card Paid, around #93.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About The Sharp End: Wargame
THE SHARP END is a deck-building strategy game of modern British campaigns, played on a glowing green military terminal with cards printed like old map paper.
THREE THEATRES, FIFTEEN OPERATIONS
Land at San Carlos and fight across the Falklands in 1982. Hold the line with BAOR on the Cold War central front in West Germany. Breach the berms with Operation Granby in the 1991 Gulf War. Each theatre is a five-mission campaign with its own cards, terrain and enemy commanders.
PUSH THE FRONT
Every mission is three sectors. Spend command points to deploy Harriers, Paras, armour, naval gunfire and support into each lane. Push a lane to 100% and hold it through an enemy turn to consolidate it, or grind the enemy's resistance down to zero before the clock runs out. Let any sector collapse and the operation fails.
READ THE BATTLEFIELD
Weather changes everything: clear skies favour air power, fog blinds it, storms ground it. Ridgelines favour infantry and punish armour, open ground is tank country, and littoral sectors reward the gunline. SAM locks, chaff, recce and engineers all change the odds. Every opponent is a named commander with a doctrine of his own, and he escalates from probing attacks to desperate measures as time runs short.
BUILD YOUR FORCE
Choose a doctrine at the start of each campaign. Win missions to earn war bonds, requisition rare and legendary cards between operations, and cut weak cards from your deck. Units mentioned in dispatches get permanently stronger.
MORE
- Campaign and Skirmish modes, with Easy, Medium and Hard difficulty
- Gold and silver medals, a Hall of Fame of best times, and Chronicles of your campaigns
- Theatre events that interrupt the mission and demand a decision
- Retro SID-style chiptune music and sound effects, and an optional CRT screen effect
- Optional "pokes" (cheats) for players who just want to see it through. Records are marked
- Haptic feedback, saved progress and resume-anywhere
Plays fully offline. No ads, no tracking, no account and no data collected.
THREE THEATRES, FIFTEEN OPERATIONS
Land at San Carlos and fight across the Falklands in 1982. Hold the line with BAOR on the Cold War central front in West Germany. Breach the berms with Operation Granby in the 1991 Gulf War. Each theatre is a five-mission campaign with its own cards, terrain and enemy commanders.
PUSH THE FRONT
Every mission is three sectors. Spend command points to deploy Harriers, Paras, armour, naval gunfire and support into each lane. Push a lane to 100% and hold it through an enemy turn to consolidate it, or grind the enemy's resistance down to zero before the clock runs out. Let any sector collapse and the operation fails.
READ THE BATTLEFIELD
Weather changes everything: clear skies favour air power, fog blinds it, storms ground it. Ridgelines favour infantry and punish armour, open ground is tank country, and littoral sectors reward the gunline. SAM locks, chaff, recce and engineers all change the odds. Every opponent is a named commander with a doctrine of his own, and he escalates from probing attacks to desperate measures as time runs short.
BUILD YOUR FORCE
Choose a doctrine at the start of each campaign. Win missions to earn war bonds, requisition rare and legendary cards between operations, and cut weak cards from your deck. Units mentioned in dispatches get permanently stronger.
MORE
- Campaign and Skirmish modes, with Easy, Medium and Hard difficulty
- Gold and silver medals, a Hall of Fame of best times, and Chronicles of your campaigns
- Theatre events that interrupt the mission and demand a decision
- Retro SID-style chiptune music and sound effects, and an optional CRT screen effect
- Optional "pokes" (cheats) for players who just want to see it through. Records are marked
- Haptic feedback, saved progress and resume-anywhere
Plays fully offline. No ads, no tracking, no account and no data collected.
Latest updates
1.0