TinyMine Idle: Pebble Path
Not in any tracked top chart right now.
Updated 23 Oct 2026 · rankings refresh through the day
DeveloperChad McKerlie
CategoryGames
PriceFree
Released
Rating★ 4.7 (18)
Version2.2.1
Age rating4+
First seen by us
23 Oct 2026
Rating
4.7 ★
18 ratings
Measured
TinyMine Idle: Pebble Path on the App Store
App details
App ID
6789440594
Publisher
Chad McKerlie
On the store since
Jul 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Game Center
Content rating
4+
Languages
1
EN
Size
10 MB
Also listed in
Casual, Simulation
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.7 ★
18 ratings
Measured
Ratings
18
Measured
About TinyMine Idle: Pebble Path
I made this game for the quiet minutes. A tiny miner walks, digs, and hauls ore while you watch, and he keeps working after you close the app.
You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more.
Things I care about, so they're built in:
• He mines while you're away, with a cap, so it stays a game and not a chore.
• No ads. Ever.
• No account, no sign-up. I only collect what I need to make the game fun and engaging. Data is anonymous and never sold. Your save lives on your phone.
• Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls.
This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it.
Thanks for giving the tiny miner a look.
You start on the Pebble Path with a stone pick and a small bag. Sell what he digs, buy him better gear, and open the way down. There are eighteen zones, and the last few take real patience to reach. Along the way you'll spot gems on the path, chase mining goals for every ore, and maybe, eventually, run out of mine. I'm digging more.
Things I care about, so they're built in:
• He mines while you're away, with a cap, so it stays a game and not a chore.
• No ads. Ever.
• No account, no sign-up. I only collect what I need to make the game fun and engaging. Data is anonymous and never sold. Your save lives on your phone.
• Everything in the game can be earned by playing. The few purchases are shortcuts and tips, not walls.
This is my first game. I built it alone: the pixel art, the cave sounds, the ore prices I argued with myself about for weeks. If something feels broken or unfair, tell me through the support page and I'll fix it.
Thanks for giving the tiny miner a look.
Latest updates
2.2.1
Updated some tuning for the new Field Notes perk to take the benefit per stone from 3% to 1.5%, as it was overly impactful to the late game.