Trugs Get It Downloads & RevenueTrugs Get It · App Store
Not in any tracked top chart right now.
Updated 5 Nov 2026 · rankings refresh through the day
DeveloperSensory App House Ltd
CategoryEducation
Price4.99 AUD
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First seen by us
10 Oct 2026
📈Dropped out of every chart we track📈Charting in a new country🆕First spotted by AppInsider📦Version 1.0🆕Released on the App Store
Full timeline · 5 events
- 📈Trugs Get It dropped out of every chart we trackLast seen 27 Oct
- 📈Trugs Get It charting in a new countryUnited Kingdom
- 🆕Trugs Get It first spotted by AppInsider#92 in Top Paid · Education · Australia
- 📦Trugs Get It version 1.0No release notes
- 🆕Trugs Get It released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Trugs Get It on the App Store
App details
App ID
6793583950
Publisher
Sensory App House Ltd
On the store since
Aug 2026
Under a year
Minimum OS
iOS 14.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
11 MB
Also listed in
Games
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Trugs Get It
Get It is one of the trugs card games, Teach Reading Using Games, and it turns phonics practice into a guessing game children actually want to play.
Every card lies face down, but its colour and shape are showing, and the Master Card lists the words, four in each colour. So a player always knows which four the hidden card could be. They read those four, choose the one they think it is, and turn the card over to find out.
That small act of choosing is the whole trick. A player cannot pick without reading all four words first, so every turn is four words decoded, not one. Guessing is not a shortcut. It is the reason the reading happens, and it is what Teach Reading Using Games means in practice.
HOW IT PLAYS
Look at the colour and shape on the top card. The matching Master Card column lights up with the four words it could be. Read them, say your choice aloud and tap it. Your opponent guesses too, then the card turns over and everyone reads the word.
Guessed right? You keep the card. If nobody got it, it goes to the bottom of the pack to come round again: repetition arriving without anyone insisting on it. Tap the card to deal the next one. When the pack runs out, whoever holds the most cards wins the stage.
Both players guess the same card, so it is a race to read, not a wait for a turn.
BUILT ON THE TRUGS PROGRAMME
Every word comes from the trugs programme, structured, systematic synthetic phonics chosen by thousands of schools. Words are strictly decodable and introduced in a fixed order, so a child only ever meets sounds they have already been taught. Nothing is guessed from context or memorised as a shape.
FIFTEEN STAGES, THREE LEVELS, 476 WORDS
Level 1, Foundation, Stages 1 to 5: CVC words, initial blends, final clusters, two-syllable words, r-controlled vowels. cat, stop, lamp, rabbit
Level 2, Vowel Power, Stages 6 to 10: split digraph, vowel digraphs ai oa ee and oo ow oi, two syllables with digraphs, three-syllable words. cape, rain, moon, raindrop
Level 3, Advanced, Stages 11 to 15: soft c, soft g, consonant plus le, four-syllable words, suffixes and endings. city, giant, table, information
Each stage holds 32 words in four colour groups and every game deals sixteen, so a child who replays a stage meets the same sounds in new words. Across the fifteen stages there are 476 distinct words, every one recorded.
FEATURES
15 stages of carefully sequenced decodable words, 476 in total
Clear spoken audio, recorded in British English, for every word
Play against Trug the robot, or two players sharing one device
Six avatars to choose from
Stage notes written three ways, for child, parent and teacher
Large, high-contrast type chosen for readability
No timers, no rush, take as long as a word needs
Short games that finish before attention runs out
Works offline
WHO IT IS FOR
Children learning to read, and children who need more repetition than a classroom day allows. Older struggling readers who want practice. Parents supporting read
Every card lies face down, but its colour and shape are showing, and the Master Card lists the words, four in each colour. So a player always knows which four the hidden card could be. They read those four, choose the one they think it is, and turn the card over to find out.
That small act of choosing is the whole trick. A player cannot pick without reading all four words first, so every turn is four words decoded, not one. Guessing is not a shortcut. It is the reason the reading happens, and it is what Teach Reading Using Games means in practice.
HOW IT PLAYS
Look at the colour and shape on the top card. The matching Master Card column lights up with the four words it could be. Read them, say your choice aloud and tap it. Your opponent guesses too, then the card turns over and everyone reads the word.
Guessed right? You keep the card. If nobody got it, it goes to the bottom of the pack to come round again: repetition arriving without anyone insisting on it. Tap the card to deal the next one. When the pack runs out, whoever holds the most cards wins the stage.
Both players guess the same card, so it is a race to read, not a wait for a turn.
BUILT ON THE TRUGS PROGRAMME
Every word comes from the trugs programme, structured, systematic synthetic phonics chosen by thousands of schools. Words are strictly decodable and introduced in a fixed order, so a child only ever meets sounds they have already been taught. Nothing is guessed from context or memorised as a shape.
FIFTEEN STAGES, THREE LEVELS, 476 WORDS
Level 1, Foundation, Stages 1 to 5: CVC words, initial blends, final clusters, two-syllable words, r-controlled vowels. cat, stop, lamp, rabbit
Level 2, Vowel Power, Stages 6 to 10: split digraph, vowel digraphs ai oa ee and oo ow oi, two syllables with digraphs, three-syllable words. cape, rain, moon, raindrop
Level 3, Advanced, Stages 11 to 15: soft c, soft g, consonant plus le, four-syllable words, suffixes and endings. city, giant, table, information
Each stage holds 32 words in four colour groups and every game deals sixteen, so a child who replays a stage meets the same sounds in new words. Across the fifteen stages there are 476 distinct words, every one recorded.
FEATURES
15 stages of carefully sequenced decodable words, 476 in total
Clear spoken audio, recorded in British English, for every word
Play against Trug the robot, or two players sharing one device
Six avatars to choose from
Stage notes written three ways, for child, parent and teacher
Large, high-contrast type chosen for readability
No timers, no rush, take as long as a word needs
Short games that finish before attention runs out
Works offline
WHO IT IS FOR
Children learning to read, and children who need more repetition than a classroom day allows. Older struggling readers who want practice. Parents supporting read
Latest updates
1.0