Unity Remote 5 Downloads & RevenueUnity Remote 5 · App Store
Not in any tracked top chart right now.
Updated 7 Nov 2026 · rankings refresh through the day
DeveloperUnity Technologies ApS
CategoryUtilities
PriceFree
Released
Rating★ 2.5 (4)
Version3.0
Age rating4+
First seen by us
23 Oct 2026
Full timeline · 2 events in the last 12 months
- 🆕Unity Remote 5 first spotted by AppInsiderIndonesia (found via developer)
- 🆕Unity Remote 5 released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
2.5 ★
4 ratings
Measured
Unity Remote 5 on the App Store
App details
App ID
871767552
Publisher
Unity Technologies ApS
On the store since
May 2014
12 years on the store
Minimum OS
iOS 10.0+
iPhone 5 and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
1
EN
Size
43 MB
Also listed in
Productivity
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
2.5 ★
4 ratings
Measured
Ratings
4
Measured
About Unity Remote 5
Unity Remote 5, allows you to use an iOS device to view and test your game live, right inside the Unity Editor without having to build your project. Unity Remote 5 makes your iOS device act as remote control. It streams touch, MFi gamepad, Siri remote (on Apple TV) accelerometer, gyroscope, webcam and screen orientation events back to Unity Editor. This is useful for rapid development when you don't want to compile and deploy your project to iOS device for each change and prefer to use the Unity Editor Game window instead. Unity Remote is compatible with any Unity version newer than 5.0, but some features require Unity 5.4 or above.
Full documentation is available on https://docs.unity3d.com/Manual/UnityRemote5.html
Full documentation is available on https://docs.unity3d.com/Manual/UnityRemote5.html
Latest updates
3.0
Amongst the usual bug fixes and performance improvements we've fixed an issue where newer devices weren't using the full screen.