Village Castle Downloads & RevenueVillage Castle: Tower Defense · App Store
18 days old
Not in any tracked top chart right now.
Updated 4 Nov 2026 · rankings refresh through the day
DeveloperOGUZ YILDIZCAN
CategoryGames
PriceFree
Released
Rating★ 5.0 (4)
Version1.1.0
Age rating9+
First seen by us
21 Oct 2026
Village Castle: Tower Defense update history & changes
Last change · 13 events since 17 Oct 2026Full timeline ↓✏️Description updated✏️New iPad screenshots📦Updated to version 1.1.2📦Updated to version 1.1.0🆕First spotted by AppInsider🆕Released on the App Store
Full timeline · 13 events
- ✏️Village Castle: Tower Defense: description updated· TR
- ✏️Village Castle: Tower Defense: new iPad screenshots· TR
- ✏️Village Castle: Tower Defense: new screenshots8 screenshots (was 8) · TR
- ✏️Village Castle: Tower Defense: renamedVillage Castle: Tower Defense → Köy Kalesi: Tower Defense · TR
- 📦Village Castle: Tower Defense updated to version 1.1.2The battle screen has been rebuilt so the map owns the screen.
- Wider roads, and traps now sit on the road and line up without gaps.
- No more panels or labels covering the map during raids.
- All controls moved to a single bottom bar.
- Fonts and colors now follow one design language.… more - ✏️Village Castle: Tower Defense: app got bigger59 MB → 81 MB (+36%)
- ✏️Village Castle: Tower Defense: new iPad screenshots· TR
- ✏️Village Castle: Tower Defense: new screenshots8 screenshots (was 8) · TR
- ✏️Village Castle: Tower Defense: new icon
→
· TR - 📦Village Castle: Tower Defense updated to version 1.1.0CASTLE RENEWED
• A redrawn village: 166 buildings, 10 raiders, a new logo and main menu, all with brand-new art
• Meet our new hero, the village archer: felt-capped archers now take aim from the towers
• Opening film: the gang charges down the hill and the village towers fight back
• Animated main menu
• Drag to draw fences: dozens of fences in one stroke, see instantly how many tiles the path grows
• Tiles that would fully block the path now warn you; the gang's last passage glows orange
• Towers and archers turn to face raiders and fire
• All-new interface: bold, readable text, cleaner menus, return to the Main Menu from pause
• Support and Privacy section
• Castle Renewed event: a 500 gold renewal gift is waiting for you
• Floating particles removed from the map, simpler path markers and many small fixes… more - 🆕Village Castle: Tower Defense first spotted by AppInsiderTurkey (found via developer)
- 📦Village Castle: Tower Defense version 1.0.1BIG VISUAL UPDATE
• 11 hand-painted biomes: meadow, forest, lakeside, highlands, steppe, snowy plateau, desert, autumn forest, swamp, castle courtyard and ash plains
• Weather: snow, falling leaves, mist, sandstorm, fireflies, ash and embers
• Night raids: every 10th level is played in the dark; towers and torches cast light, the Gang Boss arrives by torchlight
• Enemy attack animations: battering ram strikes, the bomber's fuse and blast, the shaman's healing spell, the Gang Boss entrance
• The granary cracks, smokes and burns as it loses health
• Three-frame firing animation on every tower; the catapult arm really swings
• New card design: level intro, victory, defeat, pause, shop and theme cards in one style
• Economy and Support made clear: tab hints, numeric effects on buttons, income badges during preparation, highlighted buffed towers, per-building earnings after each wave
• Victory card shows the full breakdown: level reward, harvest, loot, the village's thanks
• Buildings sorted cheapest to priciest; locked ones last
• Many small fixes and performance improvements… more - 🆕Village Castle: Tower Defense released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
5.0 ★
4 ratings
Measured
Village Castle: Tower Defense on the App Store
App details
App ID
6821722234
Publisher
OGUZ YILDIZCAN
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
9+
1 content note below
Languages
1
TR
Size
81 MB
Also listed in
Simulation, Strategy
Content notesInfrequent/Mild Cartoon or Fantasy Violence
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
5.0 ★
4 ratings
Measured
Ratings
4
Measured
Review momentum
ⓘ How we measure thisNew ratings a week
under 1
4-week average
Lifetime rating
5.0★
recent stars not readable yet: new ratings are a tiny share of the total
Review momentum
48/100
faster than 47% of Games apps
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Village Castle: Tower Defense
The raiders are closing in. You have 150 gold, one granary and seventy seconds. Where do you put the fence? Where does the tower go?
Village Castle is an offline tower defense and village-building game. Every level is a new village on a new map: plant your fields, fence the path, place your towers and hold the line when the countdown ends. Win, and the village pays you a thank-you treasury; word spreads, and the next village calls.
FENCE THE PATH, MAKE THEM WALK
- Raiders always run the shortest route to the granary. Fences and buildings stretch that route into a maze that keeps them in your towers' range longer.
- Block the path completely and they won't go around: they break the weakest fence. Always leave one path open and line it with traps.
- Mud, spike pits, bear traps, ice pits, arrow traps, booby traps... 25 trap types.
166 BUILDINGS IN FIVE CATEGORIES
- Defense (43): archers, crossbows, ballista, eagle nest, catapult, trebuchet, mortar, village cannon, fire tower, oil cauldron, flame engine, ice tower, lightning rod, wizard tower, knight post... every one with a real firing animation.
- Walls (18): fences, stone walls, castle walls, barbed wire, marble ramparts, self-repairing magic barriers, flame walls...
- Traps (25), Economy (55): fields, vineyards, olive groves, greenhouses, mills, bakeries, inns, caravanserais, fish farms, mines, the mint... Each building shows its income during preparation.
- Support (25): blacksmith, armory, archery school, infirmary, armorer, war drum, fortune teller's curse, command tent... The towers they buff are highlighted on the map.
- Upgrade towers, chase adjacency bonuses, grow the harvest: a village that earns more builds more towers.
THE RAIDERS READ YOUR DEFENSE
- Too many archers? Shield bearers arrive. Too many fences? Battering rams. Traps spotted? They walk around them. Fields left exposed? Thieves.
- 5,600 tactic combinations: weakest gate, rotating fronts, encirclement, plunder, tower hunt, siege, fast strike, flood, quiet start, night raid, bait and hook...
- 10 enemy types including the Gang Boss every 10th level. Rams crack fences, bombers arrive with a lit fuse, shamans heal the wounded.
EVERY LEVEL A NEW VILLAGE
- The first 10 levels teach defense step by step; after that, endless generated maps get steadily harder.
- 11 hand-painted biomes: meadow, forest, lakeside, highlands, steppe, snowy plateau, desert, autumn forest, swamp, castle courtyard and ash plains. Snow falls, leaves drift, mist rolls in, sand blows.
- Night raids: every 10th level is played in the dark, lit by your towers and torches.
- The granary cracks, smokes and burns as it takes hits, so you can read the danger at a glance.
- Speed up the preparation timer, call "Ready" between waves for a bonus, keep the granary intact for three stars.
Free to play, driven entirely by in-game gold. Optional purchases are limited to gold pouches, scout reports, time freezes, raid insurance, the cosmetic Master Builder pack and th
Village Castle is an offline tower defense and village-building game. Every level is a new village on a new map: plant your fields, fence the path, place your towers and hold the line when the countdown ends. Win, and the village pays you a thank-you treasury; word spreads, and the next village calls.
FENCE THE PATH, MAKE THEM WALK
- Raiders always run the shortest route to the granary. Fences and buildings stretch that route into a maze that keeps them in your towers' range longer.
- Block the path completely and they won't go around: they break the weakest fence. Always leave one path open and line it with traps.
- Mud, spike pits, bear traps, ice pits, arrow traps, booby traps... 25 trap types.
166 BUILDINGS IN FIVE CATEGORIES
- Defense (43): archers, crossbows, ballista, eagle nest, catapult, trebuchet, mortar, village cannon, fire tower, oil cauldron, flame engine, ice tower, lightning rod, wizard tower, knight post... every one with a real firing animation.
- Walls (18): fences, stone walls, castle walls, barbed wire, marble ramparts, self-repairing magic barriers, flame walls...
- Traps (25), Economy (55): fields, vineyards, olive groves, greenhouses, mills, bakeries, inns, caravanserais, fish farms, mines, the mint... Each building shows its income during preparation.
- Support (25): blacksmith, armory, archery school, infirmary, armorer, war drum, fortune teller's curse, command tent... The towers they buff are highlighted on the map.
- Upgrade towers, chase adjacency bonuses, grow the harvest: a village that earns more builds more towers.
THE RAIDERS READ YOUR DEFENSE
- Too many archers? Shield bearers arrive. Too many fences? Battering rams. Traps spotted? They walk around them. Fields left exposed? Thieves.
- 5,600 tactic combinations: weakest gate, rotating fronts, encirclement, plunder, tower hunt, siege, fast strike, flood, quiet start, night raid, bait and hook...
- 10 enemy types including the Gang Boss every 10th level. Rams crack fences, bombers arrive with a lit fuse, shamans heal the wounded.
EVERY LEVEL A NEW VILLAGE
- The first 10 levels teach defense step by step; after that, endless generated maps get steadily harder.
- 11 hand-painted biomes: meadow, forest, lakeside, highlands, steppe, snowy plateau, desert, autumn forest, swamp, castle courtyard and ash plains. Snow falls, leaves drift, mist rolls in, sand blows.
- Night raids: every 10th level is played in the dark, lit by your towers and torches.
- The granary cracks, smokes and burns as it takes hits, so you can read the danger at a glance.
- Speed up the preparation timer, call "Ready" between waves for a bonus, keep the granary intact for three stars.
Free to play, driven entirely by in-game gold. Optional purchases are limited to gold pouches, scout reports, time freezes, raid insurance, the cosmetic Master Builder pack and th
Latest updates
1.1.2
The battle screen has been rebuilt so the map owns the screen.
- Wider roads, and traps now sit on the road and line up without gaps.
- No more panels or labels covering the map during raids.
- All controls moved to a single bottom bar.
- Fonts and colors now follow one design language.
1.1.0
CASTLE RENEWED
• A redrawn village: 166 buildings, 10 raiders, a new logo and main menu, all with brand-new art
• Meet our new hero, the village archer: felt-capped archers now take aim from the towers
• Opening film: the gang charges down the hill and the village towers fight back
• Animated main menu
• Drag to draw fences: dozens of fences in one stroke, see instantly how many tiles the path grows
• Tiles that would fully block the path now warn you; the gang's last passage glows orange
• Towers and archers turn to face raiders and fire
• All-new interface: bold, readable text, cleaner menus, return to the Main Menu from pause
• Support and Privacy section
• Castle Renewed event: a 500 gold renewal gift is waiting for you
• Floating particles removed from the map, simpler path markers and many small fixes
1.0.1
BIG VISUAL UPDATE
• 11 hand-painted biomes: meadow, forest, lakeside, highlands, steppe, snowy plateau, desert, autumn forest, swamp, castle courtyard and ash plains
• Weather: snow, falling leaves, mist, sandstorm, fireflies, ash and embers
• Night raids: every 10th level is played in the dark; towers and torches cast light, the Gang Boss arrives by torchlight
• Enemy attack animations: battering ram strikes, the bomber's fuse and blast, the shaman's healing spell, the Gang Boss entrance
• The granary cracks, smokes and burns as it loses health
• Three-frame firing animation on every tower; the catapult arm really swings
• New card design: level intro, victory, defeat, pause, shop and theme cards in one style
• Economy and Support made clear: tab hints, numeric effects on buttons, income badges during preparation, highlighted buffed towers, per-building earnings after each wave
• Victory card shows the full breakdown: level reward, harvest, loot, the village's thanks
• Buildings sorted cheapest to priciest; locked ones last
• Many small fixes and performance improvements
Store changes
What Village Castle: Tower Defense changed on its store page: name, icon, screenshots, price, size, languages, requirements.
Description updated 
New iPad screenshots 
New screenshots 
8 screenshots (was 8)