Warlords of Han
23 days old
Not in any tracked top chart right now.
Updated 21 Oct 2026 · rankings refresh through the day
DeveloperINPHIL CHOI
CategoryGames
PriceFree
Released
Rating★ 4.2 (6)
Version1.1.0
Age rating12+
First seen by us
14 Oct 2026
Installs (est.)100+ worldwide
Rating
4.2 ★
6 ratings
Measured
Warlords of Han on the App Store
App details
App ID
6815300497
Publisher
INPHIL CHOI
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
1 content note below
Languages
1
EN
Size
54 MB
Also listed in
Simulation, Strategy
Content notesInfrequent/Mild Realistic Violence
Warlords of Han downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
4.2 ★
6 ratings
Measured
Ratings
6
Measured
About Warlords of Han
Warlords of Han is a month-by-month turn-based strategy game set in the late Han dynasty: 45 cities, 160 officers, and one economy where domestic policy, diplomacy, plots and battle all pull on each other. It follows the classic Three Kingdoms strategy formula of the 1990s — build, recruit, negotiate, march — trimmed for one-handed play on a phone.
WHAT IT DOESN'T HAVE
• No gacha, no seasons, no VIP, no ads. Every scenario and challenge plays without any purchase.
• No account and no server. Your saves live on this device and cannot be shut down.
• No always-online requirement. Play to the end in airplane mode.
WHAT IT HAS
• 4 scenarios: 190 Coalition against Dong Zhuo, 194 Warlords Rising, 200 Battle of Guandu, 208 Battle of Red Cliffs. Start as any faction in each.
• 4 challenges: Guandu (48 turns), Red Cliffs (36), Master of Xuzhou (48), Retake Luoyang (36). A whole match fits in a commute.
• Domestic: farming, commerce, patrol, conscription, drill, walls, search, recruit, reward. Delegate a city when you are busy.
• Military: march on adjacent cities with up to 3 officers. Up to 8 rounds per battle; each round pick charge, defend, fire attack, duel or retreat. Walls, terrain and winter matter.
• Diplomacy and plots: alliance, truce, tribute, betrayal; sow discord, spread rumors.
• Legends: 8 historical events — Three Visits, the Chain Scheme, Escorting the Emperor, the Sun-Liu alliance, Red Cliffs and more — with every trigger condition shown on screen. Meet the conditions and fire them yourself.
• Officers: five original ratings (command, valor, wisdom, governance, renown), birth and death years, loyalty, defection, recruiting captives.
• AI: deterministic heuristic AI, 4 difficulty levels, a 12-turn grace period, anti-snowball rules for large factions.
• Saves: 3 slots plus autosave.
• Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese.
Names and places follow the historical record; portraits, icons and officer ratings are original.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
WHAT IT DOESN'T HAVE
• No gacha, no seasons, no VIP, no ads. Every scenario and challenge plays without any purchase.
• No account and no server. Your saves live on this device and cannot be shut down.
• No always-online requirement. Play to the end in airplane mode.
WHAT IT HAS
• 4 scenarios: 190 Coalition against Dong Zhuo, 194 Warlords Rising, 200 Battle of Guandu, 208 Battle of Red Cliffs. Start as any faction in each.
• 4 challenges: Guandu (48 turns), Red Cliffs (36), Master of Xuzhou (48), Retake Luoyang (36). A whole match fits in a commute.
• Domestic: farming, commerce, patrol, conscription, drill, walls, search, recruit, reward. Delegate a city when you are busy.
• Military: march on adjacent cities with up to 3 officers. Up to 8 rounds per battle; each round pick charge, defend, fire attack, duel or retreat. Walls, terrain and winter matter.
• Diplomacy and plots: alliance, truce, tribute, betrayal; sow discord, spread rumors.
• Legends: 8 historical events — Three Visits, the Chain Scheme, Escorting the Emperor, the Sun-Liu alliance, Red Cliffs and more — with every trigger condition shown on screen. Meet the conditions and fire them yourself.
• Officers: five original ratings (command, valor, wisdom, governance, renown), birth and death years, loyalty, defection, recruiting captives.
• AI: deterministic heuristic AI, 4 difficulty levels, a 12-turn grace period, anti-snowball rules for large factions.
• Saves: 3 slots plus autosave.
• Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese.
Names and places follow the historical record; portraits, icons and officer ratings are original.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Latest updates
1.1.0
What's new in 1.1
- Tactic matchups: Fire Attack is stronger in the mountains and weaker by rivers, on the coast and in winter, and loses effect when repeated in the same battle. Charge is stronger on open plains and is blunted by a Hold. Repeating one tactic no longer wins every battle.
- Fall at dusk: if the attackers outnumber the defenders 8 to 1 or more in the final round, the city falls.
- Tide of the realm: a faction holding 35% of all cities becomes the target of the other rulers, and once you hold 75% the realm is yours and the game ends in unification.
- Flow of the era (campaigns): every 30 turns a Mandate task names a neighbouring city; take it within 30 turns for 1000 gold and 5000 food. From turn 90 small factions may submit to a much larger neighbour, and in 220 AD the age ends with a ranking by cities held.
- Master of Xuzhou challenge now starts with more gold and food.
- Fixes: the battle report now correctly labels troops left, and story dialogue no longer overflows at large text sizes. Korean grammar fixes.
Games saved in 1.0 carry on unchanged.