Climb! AMiYP Downloads & RevenueClimb! AMiYP · App Store & Google Play
Climb! AMiYP by Ivan Alcaide Ferrer is on App Store and Google Play. Active Users (MAU & DAU), Downloads, rankings, keywords, revenue, and rating totals.
Full timeline · 35 events in the last 12 months
- 📈Climb! AMiYP entered the top 100iOSTop Paid · Games · AR
- 📈Climb! AMiYP charting in a new countryiOSArgentina
- 📈Climb! AMiYP entered the top 100iOSTop Paid · Games · PH
- 📈Climb! AMiYP charting in a new countryiOSPhilippines
- 📈Climb! AMiYP dropped out of every chart we trackAndroidLast seen 24 Oct
- 📈Climb! AMiYP entered the top 100 in 2 chartsiOSTop Paid · Casual · GB · Top Paid · Games · MY
- 📈Climb! AMiYP charting in a new country in 2 chartsiOSUnited Kingdom · Malaysia
- 📈Climb! AMiYP entered the top 10iOSTop Paid · Casual · AU
- 📈Climb! AMiYP entered the top 100iOSTop Paid · Casual · JP
- 📈Climb! AMiYP charting in a new country in 2 chartsiOSCanada · Colombia
- 📈Climb! AMiYP entered the top 100 in 3 chartsiOSTop Paid · Casual · CA · Top Paid · Games · CO · Top Paid · Casual · ID
- 📈Climb! AMiYP entered the top 100 in 2 chartsiOSTop Paid · Games · ID · Top Paid · Games · ZA
- 📈Climb! AMiYP charting in a new country in 2 chartsiOSIndonesia · Thailand
- 📈Climb! AMiYP new best rank in the overall chart: #37iOSTop Paid · All Apps · ZA
- 📈Climb! AMiYP entered the top 100iOSTop Paid · All Apps · ZA
- 📈Climb! AMiYP charting in a new countryiOSSouth Africa
- 📈Climb! AMiYP entered the top 10iOSTop Paid · Casual · IN
- 📈Climb! AMiYP entered the top 100 in 2 chartsiOSTop Paid · Games · IN · Top Paid · Casual · KR
- 📈Climb! AMiYP charting in a new country in 2 chartsiOSSouth Korea · United States
- 📈Climb! AMiYP charting in a new countryAndroidNetherlands
- 📈Climb! AMiYP charting in a new country in 4 chartsAndroidSpain · Turkey · Taiwan · Vietnam
- 📈Climb! AMiYP charting in a new countryAndroidJapan
- 📈Climb! AMiYP charting in a new countryAndroidSouth Korea
- 📈Climb! AMiYP entered the top 100iOSTop Paid · Casual · BR
- 📈Climb! AMiYP charting in a new countryiOSBrazil
- 📈Climb! AMiYP entered the top 100AndroidTop Free · Arcade · IT
- 📈Climb! AMiYP charting in a new countryAndroidUnited States
- 📈Climb! AMiYP entered the top 100iOSTop Paid · Casual · IN
- 📈Climb! AMiYP charting in a new countryAndroidUnited Arab Emirates
- 📈Climb! AMiYP charting in a new countryiOSJapan
- 🆕Climb! AMiYP first spotted by AppInsideriOS#47 in Top Paid · Casual · Australia
- 🆕Climb! AMiYP first spotted by AppInsiderAndroidItaly
- 📦Climb! AMiYP version 6.0.8Android-slightly reduced difficulty in snow level.
-minor updates and fixes. - 🆕Climb! AMiYP released on the App StoreiOS
- 🆕Climb! AMiYP released on Google PlayAndroid
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Climb! AMiYP at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Platformer Minimalist Nature short sessions Premium
#climbing #physics #one-touch #skill-based #single-player
App Store
App details
Google Play
App details
Climb! AMiYP downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| App Store | – | – |
| Google Play | – | 5M+ Measured |
| Total | – | 5M+ Confidence |
How this is calculated
Where Climb! AMiYP's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: Ad-led
How Climb! AMiYP makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Both stores, across every country we track.
| Store | Best rank | Charting in | US Top Free | US Top Grossing |
|---|---|---|---|---|
| App Store | #33 | 3 of 30 countries | – | – |
| Google Play | – | 0 of 23 countries | – | – |
Full chart lists: App Store · Google Play.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 3 |
| Google Play | 3.7 ★ | 18k 598 written reviews |
| Both stores | 3.7 ★ weighted by ratings | 18k |
About Climb! AMiYP
One button to grab with the left hand, another for the right; swing, jump, use your momentum and grab the diverse rocks to help you ascend through the mountain. But be careful, a single mistake could mean a fall down to the base camp.
Reach to the main bases before your run out of stamina, find the best paths to go up, and overcome the different obstacles you will find in each level of the mountain.
foot by foot, improve your record and climb higher each time mastering jumps and grabs.
Compare and share your records with the rest of the players.
Fight for the best time finishing the climb, if you achieve to reach the summit.
Climb! AMiYP App Store
Climb! AMiYP is #33 in Games › Casual Paid in India and charting in 3 of 30 countries we track.
Updated 9 Nov 2026 · rankings refresh through the day
Climb! AMiYP at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Platformer Minimalist Nature short sessions Premium
#climbing #physics #one-touch #skill-based #single-player
Climb! AMiYP on the App Store
App details
Climb! AMiYP downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Climb! AMiYP's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend in Climb! AMiYP before Apple and Google take their fee.
How this is calculated
Business model: Ad-led
How Climb! AMiYP makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CasualPaid | #33 | |
| Games › CasualPaid | #84 | |
| Games › CasualPaid | #84 |
Apps near Climb! AMiYP on the chart
Games › Casual Paid, around #33.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Climb! AMiYP
One button to grab with the left hand, another for the right; swing, jump, use your momentum and grab the diverse rocks to help you ascend through the mountain. But be careful, a single mistake could mean a fall down to the base camp.
Reach to the main bases before your run out of stamina, find the best paths to go up, and overcome the different obstacles you will find in each level of the mountain.
foot by foot, improve your record and climb higher each time mastering jumps and grabs.
Compare and share your records with the rest of the players.
Fight for the best time finishing the climb, if you achieve to reach the summit.
Latest updates
Climb! AMiYP Android
Not in a tracked Google Play top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
Climb! AMiYP on Google Play
App details
Climb! AMiYP downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Climb! AMiYP's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend in Climb! AMiYP before Apple and Google take their fee.
How this is calculated
Business model: Ad-led
How Climb! AMiYP makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Not in a Google Play top chart right now. | ||
Ratings
Google Play, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Climb! AMiYP
One button to grab with the left hand, another for the right; swing, jump, use your momentum and grip the diverse rocks to help you ascend through the mountain. But be careful, a single mistake could mean a fall down to the base camp.
Reach to the main bases before your run out of stamina, find the best paths to go up, and overcome the different obstacles you will find in each level of the mountain.
foot by foot, improve your record and climb higher each time mastering jumps and holds.
Compare and share your records with the rest of the players.
Fight for the best time finishing the climb, if you achieve to reach the summit.
note: an internet connection is required to play the game.
Full patch notes for update 6.0:
-added cross-save and cross-progression.
-added controller and keyboard support.
-added pause button while climbing.
-option to show overall climbing time and current level climbing time added.
-new leaderboards for best times by level and total full climbs.
-added map menu to go back to levels already completed and see best times and other stats.
-climbing time only counts while climbing.
-tutorial doesn't count as climbing time.
-restart the current climb doesn't force you to play the tutorial again.
-reduced animation time when falling to the base.
-fixed an issue in a few devices that force the game to scale vertically, displaying it wrong.
What's new in 6.0.8
-minor updates and fixes.
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