Hexa Escape: Tap Color slide: iPhone vs Android
Hexa Escape: Tap Color slide by VicApp Game is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
App Store
App details
Google Play
App details
Hexa Escape: Tap Color slide downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 1k+ |
| Google Play | – | 50k+ Measured |
| Total | – | 50k+ Confidence |
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How Hexa Escape: Tap Color slide makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 3.0 ★ | 77 |
| Google Play | 4.2 ★ | 1.2k 12 written reviews |
| Both stores | 4.2 ★ weighted by ratings | 1.3k |
About Hexa Escape: Tap Color slide
Hexa Escape is a puzzle about getting tiles out of each other's way. Every colored hexagon on the platform carries a single white arrow. Tap it and the tile slides in exactly that direction and no other, crossing the honeycomb until it either leaves the platform for good or bumps into a neighbour and stops dead. A tile with a clear lane escapes. A tile pointing into the side of another has nowhere to go, and stays put until you move what stands in its way.
That is the whole rule set. All of the difficulty lives in the order you tap.
COLOR IS THE DIRECTION
Here is the detail that changes how you read the board. The arrows are not scattered at random: each color always points the same way. Red goes up. Yellow goes down. Blue heads up and to the right, green down and to the right, orange up and to the left, purple down and to the left. Once that mapping settles in your head you stop squinting at arrows one hexagon at a time and start reading whole patches at once: a wall of red is a column that wants to rise, a run of green a diagonal already leaning towards the exit.
WHAT A LEVEL LOOKS LIKE
Each level lays out a grey honeycomb platform with colored tiles resting on top. The shapes change constantly: a twisting ribbon, a rosette with a hollow middle, a six-armed star, a slab so packed that only two or three tiles can move on the opening turn. The empty grey hexes are not decoration: they are the corridors your tiles travel down, so where the gaps sit decides which chains are open to you.
Your move count sits at the top of the screen. Every tile you send costs one, and the level ends when the platform is bare or the counter hits zero. Early boards leave room to poke around; later ones hand you forty-odd tiles and a number tight enough that you think twice before the first tap.
SIX NEIGHBOURS, NOT FOUR
On a square grid a tile has four ways out. A hexagon has six, and the arrows use all of them. That small geometric difference is what gives the puzzle its bite. A tile aimed up-left can look boxed in, when the one blocking it is aimed down-right and clears its own lane the instant you touch it. Dependencies like that run three, four, five tiles deep, and untangling them is the real pleasure here: you are not matching, you are working out which tile has to leave first so the next can follow.
THREE TOOLS WHEN A BOARD SEIZES UP
Under the platform sit three items for when a layout knots itself shut. The hammer destroys a single tile you select, for when one hexagon is corking an entire lane. The dynamite destroys the tiles neighbouring the spot you drop it on, often the only answer to a sealed cluster in a dense board. The drill cuts a hole in the platform itself: tap an empty grey hex and it opens up, changing the ground your tiles move across rather than the tiles themselves. They exist to unstick you, not to play for you.
NOTHING HIDDEN, NOTHING RUSHED
Every tile, arrow and gap is visib
Hexa Escape: Tap Color slide iPhone
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
Hexa Escape: Tap Color slide on the App Store
App details
Hexa Escape: Tap Color slide downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend in Hexa Escape: Tap Color slide before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Hexa Escape: Tap Color slide makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
About Hexa Escape: Tap Color slide
Hexa Escape is a puzzle about getting tiles out of each other's way. Every colored hexagon on the platform carries a single white arrow. Tap it and the tile slides in exactly that direction and no other, crossing the honeycomb until it either leaves the platform for good or bumps into a neighbour and stops dead. A tile with a clear lane escapes. A tile pointing into the side of another has nowhere to go, and stays put until you move what stands in its way.
That is the whole rule set. All of the difficulty lives in the order you tap.
COLOR IS THE DIRECTION
Here is the detail that changes how you read the board. The arrows are not scattered at random: each color always points the same way. Red goes up. Yellow goes down. Blue heads up and to the right, green down and to the right, orange up and to the left, purple down and to the left. Once that mapping settles in your head you stop squinting at arrows one hexagon at a time and start reading whole patches at once: a wall of red is a column that wants to rise, a run of green a diagonal already leaning towards the exit.
WHAT A LEVEL LOOKS LIKE
Each level lays out a grey honeycomb platform with colored tiles resting on top. The shapes change constantly: a twisting ribbon, a rosette with a hollow middle, a six-armed star, a slab so packed that only two or three tiles can move on the opening turn. The empty grey hexes are not decoration: they are the corridors your tiles travel down, so where the gaps sit decides which chains are open to you.
Your move count sits at the top of the screen. Every tile you send costs one, and the level ends when the platform is bare or the counter hits zero. Early boards leave room to poke around; later ones hand you forty-odd tiles and a number tight enough that you think twice before the first tap.
SIX NEIGHBOURS, NOT FOUR
On a square grid a tile has four ways out. A hexagon has six, and the arrows use all of them. That small geometric difference is what gives the puzzle its bite. A tile aimed up-left can look boxed in, when the one blocking it is aimed down-right and clears its own lane the instant you touch it. Dependencies like that run three, four, five tiles deep, and untangling them is the real pleasure here: you are not matching, you are working out which tile has to leave first so the next can follow.
THREE TOOLS WHEN A BOARD SEIZES UP
Under the platform sit three items for when a layout knots itself shut. The hammer destroys a single tile you select, for when one hexagon is corking an entire lane. The dynamite destroys the tiles neighbouring the spot you drop it on, often the only answer to a sealed cluster in a dense board. The drill cuts a hole in the platform itself: tap an empty grey hex and it opens up, changing the ground your tiles move across rather than the tiles themselves. They exist to unstick you, not to play for you.
NOTHING HIDDEN, NOTHING RUSHED
Every tile, arrow and gap is visib
Latest updates
More from VicApp Game
Hexa Escape: Tap Color slide Android
Hexa Escape: Tap Color slide is #144 in Games › Arcade Free on Google Play in South Korea and charting in 1 of 23 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
Hexa Escape: Tap Color slide on Google Play
App details
Hexa Escape: Tap Color slide downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend in Hexa Escape: Tap Color slide before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Hexa Escape: Tap Color slide makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › ArcadeFree | #144 |
Apps near Hexa Escape: Tap Color slide on the chart
Games › Arcade Free, around #144.
Ratings
Google Play, worldwide.
About Hexa Escape: Tap Color slide
The gameplay is easy to understand from the first moment, yet it quickly grows into a thoughtful challenge. A simple tap lets you slide a hexagon across the board, but every move affects the space around it. As levels progress, layouts become more complex, requiring you to observe carefully, think ahead, and decide which colors to free first. One smart move can open the entire board, while a rushed decision may block your path.
There are no timers pushing you to hurry and no pressure to play perfectly. Hexa Escape is designed for relaxed, focused play, allowing you to take your time and enjoy the process of solving each puzzle. Clean visuals, smooth animations, and bright colors create a calm and pleasant experience that feels good whether you play for a few minutes or settle in for a longer session.
New challenges are introduced gradually, keeping the gameplay fresh without overwhelming the player. Each completed level delivers a quiet sense of achievement, making the game ideal for fans of logic puzzles, color-based games, and anyone who enjoys a satisfying, well-paced challenge.
Hexa Escape: Tap Color Slide is easy to pick up, rewarding to master, and perfect for players who love solving puzzles one move at a time.
What's new in 1.0.6
---------------------------------
1.0.6 updated:
- adjusted game difficulty
- added daily reward
- fixed known issue