ABYSS: Echoes Never Leave
어비스: 심연의 잔향
ABYSS: Echoes Never Leave is #92 in Games › Card Paid in South Korea and charting in 1 of 24 countries we track.
Developerdae seung kim
CategoryGames
Price6,000 KRW
Released
Rating★ 0.0 (0)
Version1.1.0
Age rating12+
First charted🇰🇷 25 Sep 2026
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| 🇰🇷 South Korea | Games › CardPaid | #92 |
Free with an account
Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for ABYSS: Echoes Never Leave.
Downloads per day
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About ABYSS: Echoes Never Leave
Every Sigil you play stays.
ABYSS is a turn-based deckbuilder built around one rule. A Sigil you play
does not go to the discard pile — it enters a queue of three slots, and
every card in that queue fires again at the end of every turn.
So playing a Sigil pushes one out. The engine you spent five turns building
can be undone by the card in your hand right now — every play is also a
choice about what you give up. The queue even fights on its own: there is
an achievement for winning a fight without playing a single card.
- Three heroes who each treat the queue differently: hold it still,
arrange it, or empty it as fast as possible
- Eighty-seven cards and forty-five relics, seventeen of which
rewrite the queue's rules outright
- Four acts, twenty depths of difficulty, and a final boss that turns
your own echoes against you
- Forty Game Center achievements. Signing in is optional — everything
works offline
- No ads, no purchases, no account, no network. You buy it once and it
is yours, offline, forever.
Runs take twenty to forty minutes. It is built for a phone, in portrait,
one thumb.
Accessibility: reduce flashes, disable screen shake, and three animation
speeds — all in Settings.
ABYSS is a turn-based deckbuilder built around one rule. A Sigil you play
does not go to the discard pile — it enters a queue of three slots, and
every card in that queue fires again at the end of every turn.
So playing a Sigil pushes one out. The engine you spent five turns building
can be undone by the card in your hand right now — every play is also a
choice about what you give up. The queue even fights on its own: there is
an achievement for winning a fight without playing a single card.
- Three heroes who each treat the queue differently: hold it still,
arrange it, or empty it as fast as possible
- Eighty-seven cards and forty-five relics, seventeen of which
rewrite the queue's rules outright
- Four acts, twenty depths of difficulty, and a final boss that turns
your own echoes against you
- Forty Game Center achievements. Signing in is optional — everything
works offline
- No ads, no purchases, no account, no network. You buy it once and it
is yours, offline, forever.
Runs take twenty to forty minutes. It is built for a phone, in portrait,
one thumb.
Accessibility: reduce flashes, disable screen shake, and three animation
speeds — all in Settings.
Latest updates
1.1.0
This update is for the ones who have already finished the abyss.
- Each character now shows their deepest cleared depth and their cycle count on the select screen
- Three new relics that only appear from a second cycle onward: Second Dawn, Mourner's Bell, Deep Engraving
- A character who has finished the abyss can stand behind another character's run: the Warden's ward reduces damage taken, the Arcanist's ward grants Block at combat start, the Reaper's ward raises damage dealt
Everything here applies from your next new descent. A run already in progress continues exactly as it was, and clears from before this update are restored from the record book kept on your device.