Ascent Reverb
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperAudio Damage, Inc.
CategoryMusic
Price7.99 AUD
Released
Rating★ 0.0 (0)
Version1.0.10
Age rating4+
First seen by us
12 Oct 2026
Installs (est.)1k+ worldwide
Rating
0.0 ★
0 ratings
Measured
Ascent Reverb on the App Store
App details
App ID
6754397564
Publisher
Audio Damage, Inc.
On the store since
Nov 2025
Under a year
Minimum OS
iOS 16.0+
iPhone 8 and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Size
41 MB
Ascent Reverb downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Ascent Reverb
Ascent is a dual reverb for iPhone and iPad. It pairs a deep, natural hall reverb with a granular pitch-shifting particle engine: two reverbs, one interface, built to work together. The result is a sound that moves, from grounded, room-filling depth to shimmering, pitch-shifted atmospheres that evolve over time.
The hall is the foundation; it always runs. The particle engine sits on top, and BLOOM sets how much of it you hear. Pull Bloom to zero for a pure hall, push it up for shimmer over the space, and dial in the built-in ducking compressor to keep your dry signal present. Subtle space to full cinematic wash, without ever touching a second effect.
FEATURES
• Dual reverb engine: hall reverb and particle reverb run simultaneously, with Bloom controlling the amount of shimmer.
• Granular particle engine: pitch transposition from -12 to +12 semitones. Dual overlapping grains eliminate the metallic artifacts common in lesser shimmer reverbs, and an octave down gives darker, sub-octave shimmer just as easily as pitching up.
• Expanse control: three tuned room modes (Small, Medium, Large) shape the delay network and spatial character of the hall, not just the decay time.
• Particulate: adds a touch of randomness to grain pitches for thicker, more organic texture.
• Built-in dynamic ducking: reverb tails pull back on transients automatically, keeping your dry signal present without constant fader riding.
• Full preset manager with factory presets and favorites.
• Runs as an AUv3 plugin in your favorite host, plus a standalone app.
Ascent is part of Audio Damage's Motion Effects family, alongside Descent and Traverse. No accounts, no subscriptions, no in-app purchases. Buy it once and it is yours.
The hall is the foundation; it always runs. The particle engine sits on top, and BLOOM sets how much of it you hear. Pull Bloom to zero for a pure hall, push it up for shimmer over the space, and dial in the built-in ducking compressor to keep your dry signal present. Subtle space to full cinematic wash, without ever touching a second effect.
FEATURES
• Dual reverb engine: hall reverb and particle reverb run simultaneously, with Bloom controlling the amount of shimmer.
• Granular particle engine: pitch transposition from -12 to +12 semitones. Dual overlapping grains eliminate the metallic artifacts common in lesser shimmer reverbs, and an octave down gives darker, sub-octave shimmer just as easily as pitching up.
• Expanse control: three tuned room modes (Small, Medium, Large) shape the delay network and spatial character of the hall, not just the decay time.
• Particulate: adds a touch of randomness to grain pitches for thicker, more organic texture.
• Built-in dynamic ducking: reverb tails pull back on transients automatically, keeping your dry signal present without constant fader riding.
• Full preset manager with factory presets and favorites.
• Runs as an AUv3 plugin in your favorite host, plus a standalone app.
Ascent is part of Audio Damage's Motion Effects family, alongside Descent and Traverse. No accounts, no subscriptions, no in-app purchases. Buy it once and it is yours.
Latest updates
1.0.10
A problem viewing and recalling presets has been dealt with.