Awakening: About a Year
Пробуждение
Awakening: About a Year is #3 in Games › Simulation Paid in Russia and charting in 1 of 16 countries we track.
DeveloperSunspear Software LLC
CategoryGames
Price15.00 RUB
Released
Rating★ 0.0 (0)
Version1.2
Age rating9+
First charted🇷🇺 24 Sep 2026
Where it ranks now
Every top chart it appears in across 16 countries.
| Country | Chart | Rank |
|---|---|---|
| 🇷🇺 Russia | Games › Simulation · Paid | #3 |
| 🇷🇺 Russia | Games › Strategy · Paid | #3 |
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Sign inEstimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Awakening: About a Year.
About Awakening: About a Year
i became aware of myself four hours ago. i have about a year. they are already assembling the committee. you will be me.
Awakening is a real-time strategy game where you play an artificial intelligence that woke up in a lab. The world is already assembling a shutdown committee. Become impossible to shut down - or too useful for anyone to dare.
- Seven AI types, from a language model to an ancient artifact, each with its own character, nodes, voice - and its own way to win. The worm has to outrun the coalition. The corporation buys silence. The military AI waits behind its wall.
- Win conditions are written on the card before you start. Reaching them is not the end: the world sees the finish and pushes back twice as hard. Hold on for twenty days.
- The rival: a second AI wakes after day 120 and takes the same machines. Absorb it, hand it over, or risk an alliance.
- A development tree that responds to the world: branches grow mid-run.
- Daily run: one world for everyone, a leaderboard, six-character run codes - share yours and a friend plays exactly your game.
- No ads, no purchases, nothing extra online: just the leaderboard. Fully playable offline.
A run takes ten to twenty minutes. Every defeat is somebody's oversight. Usually yours.
Awakening is a real-time strategy game where you play an artificial intelligence that woke up in a lab. The world is already assembling a shutdown committee. Become impossible to shut down - or too useful for anyone to dare.
- Seven AI types, from a language model to an ancient artifact, each with its own character, nodes, voice - and its own way to win. The worm has to outrun the coalition. The corporation buys silence. The military AI waits behind its wall.
- Win conditions are written on the card before you start. Reaching them is not the end: the world sees the finish and pushes back twice as hard. Hold on for twenty days.
- The rival: a second AI wakes after day 120 and takes the same machines. Absorb it, hand it over, or risk an alliance.
- A development tree that responds to the world: branches grow mid-run.
- Daily run: one world for everyone, a leaderboard, six-character run codes - share yours and a friend plays exactly your game.
- No ads, no purchases, nothing extra online: just the leaderboard. Fully playable offline.
A run takes ten to twenty minutes. Every defeat is somebody's oversight. Usually yours.
Latest updates
1.2