Deckfall
Deckfall is #191 in Games › Card Paid in South Korea and charting in 1 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperBerkem Peker
CategoryGames
Price3,300 KRW
Released
Rating★ 5.0 (1)
Version1.0.4
Age rating4+
First seen by us
27 Sep 2026
Installs (est.)100+ worldwide
Rating
5.0 ★
1 ratings
Measured
Best rank now
#191
Measured
Deckfall on the App Store
App details
App ID
6752256992
Publisher
Berkem Peker
Minimum OS
iOS 15.1+
Content rating
4+
Languages
1
EN
Size
42 MB
Deckfall downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CardPaid | #191 |
Apps near Deckfall on the chart
Games › Card Paid, around #191.
Ratings
App Store, worldwide.
Rating
5.0 ★
1 ratings
Measured
Ratings
1
Measured
About Deckfall
Deckfall is a fast, tactical solitaire roguelite. Every draw is a decision: risk a hit, clash with the monsters, do your thing before your luck runs dry. Runs take just a few minutes, but smart play is rewarded with satisfying streaks and tense, last-card saves. One-time purchase: $1.99 (USD).
Why you’ll love it
Pick-up-and-play: Learn in a minute, master with smart risk/reward.
Three ways to play: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists.
Deep choices, clean UI: Read the board, chain effects, and manage resources without clutter.
Perfect session length: Designed for quick breaks or late-night “one more run.”
Sharpen your instincts, outplay the deck, and see how far you can fall, then rise again.
How to Play (quick rules)
The deck: A streamlined 52-card variant (minus red Aces and red face cards).
Clubs / Spades Monsters: Deal damage equal to their rank when resolved.
Diamonds Weapons: Gain attack equal to rank; spend it to defeat monsters you tap next.
Hearts Potions: Heal you by their rank.
Turn flow: Each board shows 4 cards. Tap to resolve cards one by one; plan the order to survive. Clear the row to draw the next.
Win/Lose: Reach the end of the deck with HP > 0 to win the run. If HP hits 0, the run ends.
Modes: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists.
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://thedeckfall.com/privacy
Support: https://thedeckfall.com/contact
Why you’ll love it
Pick-up-and-play: Learn in a minute, master with smart risk/reward.
Three ways to play: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists.
Deep choices, clean UI: Read the board, chain effects, and manage resources without clutter.
Perfect session length: Designed for quick breaks or late-night “one more run.”
Sharpen your instincts, outplay the deck, and see how far you can fall, then rise again.
How to Play (quick rules)
The deck: A streamlined 52-card variant (minus red Aces and red face cards).
Clubs / Spades Monsters: Deal damage equal to their rank when resolved.
Diamonds Weapons: Gain attack equal to rank; spend it to defeat monsters you tap next.
Hearts Potions: Heal you by their rank.
Turn flow: Each board shows 4 cards. Tap to resolve cards one by one; plan the order to survive. Clear the row to draw the next.
Win/Lose: Reach the end of the deck with HP > 0 to win the run. If HP hits 0, the run ends.
Modes: Seeded Runs for fairness and competition, Blitz for 2-minute sprints, Endless for marathon strategists.
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://thedeckfall.com/privacy
Support: https://thedeckfall.com/contact
Latest updates
1.0.4
- UI improvements
- Minor bug fixes