Dungeon Scoundrel icon

Dungeon Scoundrel

Dungeon Scoundrel is #24 in Games › Card Paid in Canada and charting in 1 of 16 countries we track.

DeveloperMM&F Software LLC
CategoryGames
Price2.99 CAD
Released
Rating★ 5.0 (2)
Version2.0.0
Age rating9+
First charted🇨🇦 24 Sep 2026

Where it ranks now

Every top chart it appears in across 16 countries.

CountryChartRank
🇨🇦 CanadaGames › Card · Paid#24
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Estimated downloads and revenue, ratings momentum, rank history, recent reviews per country and breakout scores for Dungeon Scoundrel.

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About Dungeon Scoundrel

A whole dungeon fits in one deck of cards.

Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again.

No grid. No timer. No filler. Just a table, a deck, and the next hard choice.

THE JOURNEY
Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary.

EIGHT HEROES
The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving.

BUILT FOR SHORT SESSIONS
Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions.

PLAYS WITHOUT SIGHT
Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear.

NO STRINGS
No account, no ads, no internet, no data collection. Buy it once and it runs offline.

Latest updates

2.0.0
Dungeon Scoundrel is rebuilt from the ground up. Twelve dungeons in one hero journey, eight heroes to unlock, collectable spells in the Wizard Tower, bounties on the Job Board, a bestiary that fills in as you kill, and a guided tutorial. Your old progress carries over.