Itinerant Rig Downloads & RevenueItinerant Rig · App Store
Itinerant Rig is #15 in Graphics & Design Paid in Japan and charting in 4 of 30 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
Full timeline · 32 events
- 📦Itinerant Rig updated to version 1.8.4- Removed the requirement to rebind the mesh to the rig manually. It is automatic now
- Improved imported model editability. Imported models should work just as well as models created entirely in the app.
- Can rename imported model bones to fix toe roll and finger naming conventions. For foot/toe, use L_Foot and L_Toe. For hands, use the part name. ie thumb1, thumb2 etc.… more - 🚀Itinerant Rig: now shown next to Cascadeur: 3D animation, Morphin, Prisma3D - Animation, Modelingthe store's “similar apps” for it changed: who it's seen as competing with
- 📈Itinerant Rig entered the top 10Top Paid · Graphics & Design · GB
- 📈Itinerant Rig charting in a new countryUnited Kingdom
- 📦Itinerant Rig updated to version 1.8.3Minor Graphical Update
- 📈Itinerant Rig entered the top 10Top Paid · Graphics & Design · FR
- 📈Itinerant Rig charting in a new countryFrance
- ✏️Itinerant Rig: app got smaller359 MB → 108 MB (-70%)
- 📦Itinerant Rig updated to version 1.8.2ADDED Portrait view!
ADDED New vertical render resolutions
ADDED Title and action safe zones for cutscene camera - 📦Itinerant Rig updated to version 1.8.1- Minor bug fixes. Thumbs now bend correctly
- 📈Itinerant Rig entered the top 10Top Paid · Graphics & Design · JP
- ✏️Itinerant Rig: description updated· US, JP, BR
- 📦Itinerant Rig updated to version 1.8Massive update!
- Added Auto Rig feature for auto biped and quadruped
- Added auto finger curl & Toe roll (Requires naming convention)
- Added Edge extrude
- Better auto weights
- Many minor bug fixes - 📈Itinerant Rig entered the top 100Top Paid · Graphics & Design · US
- 📈Itinerant Rig charting in a new countryUnited States
- 📦Itinerant Rig updated to version 1.7.5IK pole Targeting is improved
- 📦Itinerant Rig updated to version 1.7.4Fixed a small import issue where leftover geometry would carry over into a new project
- 📦Itinerant Rig updated to version 1.7.3Ik pinning is now working as expected. issue where it wasn't updating correctly is now fixed.
- 📦Itinerant Rig updated to version 1.7.2- Added keyframe color selector for onion skinning
- Added toggleable Glow in the File menu
- Fixed multi-layer painting alpha bug
- Fixed multi-character animation sync and shaders not displaying correctly
- Fixed an issue where painting weights on a created mesh as part of an imported mesh required auto-painting first, but no longer requires it. Just paint and bind… more - 📦Itinerant Rig updated to version v1.7New Feature! Onion skinning!
Plus minor bug fixes - ✏️Itinerant Rig: app got bigger291 MB → 359 MB (+23%)
- 📦Itinerant Rig updated to version 1.6.6v1.6.6
- fixed importing and exporting, plus updates to back-face culling control
- improved shader handling
- UI improvements
- Localization updated! - 📦Itinerant Rig: now updating weekly4 updates in 30 days, after a quiet two months
- ✏️Itinerant Rig: description updated· JP
- ✏️Itinerant Rig: new screenshots6 screenshots (was 5) · JP
- ✏️Itinerant Rig: description updated· BR
- ✏️Itinerant Rig: new screenshots6 screenshots (was 5) · BR
- 📦Itinerant Rig updated to version 1.6.1Host of new additions & bug fixes!
- Improved performance all around!
- Many new tools and ui adjustment
- Texture painting is now multi-layered & can be mixed with custom shaders
- Lock orbit camera tool added.
- 2D UV editing & zoom & pan added.
& much more!… more - 📦Itinerant Rig updated to version 1.5.2Fixed GBL export error where meshes had issues
Fixed Godot export bug where some bone tracks would be missed
Greatly increased 3D paint performance - 🆕Itinerant Rig first spotted by AppInsider#55 in Top Paid · Graphics & Design · Japan
- 📦Itinerant Rig version 1.5.1No release notes
- 🆕Itinerant Rig released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Itinerant Rig at a glance
AI summary written from our chart and store data, 2026-11-05. It can be wrong: check the numbers above.
Itinerant Rig is a touch-first 3D character animation and modeling tool designed for game developers and creators who need to rig, pose, and animate characters on mobile devices without using a mouse or keyboard. The app has recently entered paid Graphics & Design charts in Japan (#4), France (#56), the UK (#97), and Brazil (#124), indicating early traction in key markets despite having no user ratings yet.
Similar apps: Blender, Mixamo, Autodesk Maya
Itinerant Rig on the App Store
App details
App privacy Measured
Itinerant Rig declares it collects no data at all — the rarest and most private label on the App Store.
As declared by the developer on the App Store — Apple requires every app to publish this label. We track changes over time.
Where Itinerant Rig's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Graphics & DesignPaid | #15 | |
| Graphics & DesignPaid | #126 | |
| Graphics & DesignPaid | #76 | |
| Graphics & DesignPaid | #124 |
Apps near Itinerant Rig on the chart
Graphics & Design Paid, around #15.
Ratings
App Store, worldwide.
What users say about Itinerant Rig
From recent reviews.
About Itinerant Rig
creators on the go, with a focus on game development. Import or model from scratch & rig a character, pose it with your fingers,
key full animations, and export a ready-to-use file — all without ever
touching a mouse or keyboard.
Bring in a character built in Blender (or any tool that exports .glb,
.gltf, .fbx, or .obj) — complete with bones, weights, and shape keys — and
start animating immediately. No importing pipelines, no desktop-only
software. Just your model and your hands.
FEATURES
Touch-Native Posing
Tap a bone to select it, drag the on-screen rings and arrows to rotate and
move it — gizmos built from the ground up for fingers, not cursors. Orbit,
pan, and zoom the camera with familiar touch gestures.
Full 3D Modeling & Layered Texture Painting
Create, model, sculpt, weight paint, and texture paint in a
full 3d Modeling pipeline. Includes simple layer
texture painting & many brilliant tools to bring your characters
to life!
Full Animation Timeline
Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion
with a graph mode for per-bone curves and easing. Manage multiple named
clips per character.
Inverse Kinematics & Spring Bones
Import your own or use the built-in biped and quadruped base skeletons.
Pose limbs naturally with IK chains, pole targets, and planted/pinned feet.
Automatic Finger Curl & Toe Roll controls.
Add jiggle and secondary motion with spring bones and colliders — hair,
tails, and accessories that move on their own.
Eye Look-At Rig
Give your character a draggable gaze target that both eyes track
automatically as the head moves.
Shape Keys & Facial Animation
Create & animate blend shapes by hand, drive them automatically from a bone (great
for corrective shapes), or set up automatic blinking.
Custom Shaders & Materials
Build layered material stacks per mesh, including your own custom Godot
shaders with live-editable parameters. Save a shader setup once and apply
it to other meshes or other projects in a couple of taps.
Multi-Character Scenes
Add multiple characters to a single scene, each with its own rig, clips,
Cutscene Mode
Sequence whole animation clips, sounds, and a dedicated keyable camera into
a full cutscene — then render it out as an image sequence with mixed audio
for editing in any video tool.
Audio & Lip-Sync
Import sound clips and line them up against your animation with a visual
waveform.
Export Your Way
Export a portable, editable Godot project folder, or a standalone
.glb/.gltf file with baked animations — ready to drop into a game engine
or open in another 3D tool.
Undo/Redo, Autosave, and a full in-app help reference are built in, so you
can experiment freely and never lose your work.
Whether you're a solo animator, a game developer prototyping character
motion, or an artist who wants to pose and shoot ideas away from a desk,
Itinerant Rig puts a real animation workflow in your pocket.
LANGUAGES SUPP
Latest updates
Store changes
What Itinerant Rig changed on its store page: name, icon, screenshots, price, size, languages, requirements.
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Apps people compare with Itinerant Rig: the same core purpose or gameplay, checked one by one.