Kindling: Last Fire
39 days old
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperSacred Spawns LLC
CategoryGames
Price2.99 USD
Released
Rating★ 0.0 (0)
Version1.0.15
Age rating12+
First seen by us
25 Sep 2026
Rating
0.0 ★
0 ratings
Measured
Kindling: Last Fire on the App Store
App details
App ID
6762586154
Publisher
Sacred Spawns LLC
On the store since
Sep 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
4 content notes below
Languages
1
EN
Size
82 MB
Also listed in
Strategy, Card
Content notesInfrequent/Mild Realistic ViolenceInfrequent/Mild Mature/Suggestive ThemesInfrequent/Mild Horror/Fear ThemesInfrequent/Mild Cartoon or Fantasy Violence
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Kindling: Last Fire
Kindling: Last Fire is a card-driven survival roguelike deckbuilder. Draw a hand of survival cards each dawn, manage scarce resources, and keep your fire lit through a 30-day winter. Premium, offline, single-player — no ads, no accounts, no network required.
DRAW CARDS. MAKE HARD CALLS. DON'T DIE.
Every dawn you draw a hand of action cards — gather wood, hunt, forage, build, trap, rest, and more. Each card costs action points and shifts your resources: wood, food, fire, warmth, health. This is turn-based strategy at its most personal: every play is a choice, every choice has weight, and the cold doesn't care. Spend poorly and night will take you.
BOSS FIGHTS EVERY FIVE DAYS.
Forge weapons, craft armor, build structures, and earn RPG perks between encounters to stand a chance. Boss battles escalate from wolf packs and raiders to a frost bear, the Wendigo, blizzard wraiths, the Winter King, and beyond — into the Ashen Widow, the Hollow Choir, the Unkindled, and the Nameless. Sixteen boss variants. Two phase-two forms. One fire.
EIGHT SURVIVAL CAMPAIGNS, EACH WITH ITS OWN RULES:
• First Light — the vanilla 30-day campaign
• The Long Dark — slower, bleaker, less forgiving
• Bone Winter — famine-biased
• Whiteout — blizzards eat your stores
• Lost Child — protect a ward who suffers first
• Endless — see how far you can push it
• The Nameless Year — fifty days, deep cold, the dark remembers your name
• Proving Grounds — eight real-time skill minigames woven into the dusk
STRANGERS AT THE FIRE.
From day 8 on, travelers arrive out of the dark — a wounded scout, a deserter, a wolf-kin outcast, a dying woman with a story. Admit them, share what you have, or send them away. Every choice plants a seed: scouts return with maps days later, the soldier you fed talks raiders down, the wolf-kin you turned away comes back at the head of the pack. Branching narrative with real consequences.
RUN MODIFIERS stack voluntarily for up to +170% rewards if you dare.
META PROGRESSION via the Hearth: spend Tinder earned across runs on permanent stat bumps, new starting archetypes, cosmetic card backs, and camp themes. Roguelite progression that respects your time.
WHAT'S INSIDE:
• 165 unique survival cards across 9 tiers
• Deep deckbuilding — pick your starting hand, unlock new cards each run
• 16 boss variants with distinct mechanics
• 10 post-boss perks + 7 permanent Hearth upgrades
• 46 achievements
• 12 forgeable weapons, armor, and charms + 13 forge upgrades
• 5 unlockable starter archetypes
• Traveler arcs with multi-day consequence trees
• Dusk events, mid-day story beats, scripted narrative arcs days 1–30
• Procedural painterly card art
• Synthesized ambient score and boss music
PREMIUM INDIE, THE WAY IT USED TO BE.
No ads. No in-app purchases. No accounts. No network required. Play this single-player roguelike entirely offline. Buy it once, own it forever.
Built for every screen: one-thumb portrait controls on a phone, and a full-width layout on iPad that u
DRAW CARDS. MAKE HARD CALLS. DON'T DIE.
Every dawn you draw a hand of action cards — gather wood, hunt, forage, build, trap, rest, and more. Each card costs action points and shifts your resources: wood, food, fire, warmth, health. This is turn-based strategy at its most personal: every play is a choice, every choice has weight, and the cold doesn't care. Spend poorly and night will take you.
BOSS FIGHTS EVERY FIVE DAYS.
Forge weapons, craft armor, build structures, and earn RPG perks between encounters to stand a chance. Boss battles escalate from wolf packs and raiders to a frost bear, the Wendigo, blizzard wraiths, the Winter King, and beyond — into the Ashen Widow, the Hollow Choir, the Unkindled, and the Nameless. Sixteen boss variants. Two phase-two forms. One fire.
EIGHT SURVIVAL CAMPAIGNS, EACH WITH ITS OWN RULES:
• First Light — the vanilla 30-day campaign
• The Long Dark — slower, bleaker, less forgiving
• Bone Winter — famine-biased
• Whiteout — blizzards eat your stores
• Lost Child — protect a ward who suffers first
• Endless — see how far you can push it
• The Nameless Year — fifty days, deep cold, the dark remembers your name
• Proving Grounds — eight real-time skill minigames woven into the dusk
STRANGERS AT THE FIRE.
From day 8 on, travelers arrive out of the dark — a wounded scout, a deserter, a wolf-kin outcast, a dying woman with a story. Admit them, share what you have, or send them away. Every choice plants a seed: scouts return with maps days later, the soldier you fed talks raiders down, the wolf-kin you turned away comes back at the head of the pack. Branching narrative with real consequences.
RUN MODIFIERS stack voluntarily for up to +170% rewards if you dare.
META PROGRESSION via the Hearth: spend Tinder earned across runs on permanent stat bumps, new starting archetypes, cosmetic card backs, and camp themes. Roguelite progression that respects your time.
WHAT'S INSIDE:
• 165 unique survival cards across 9 tiers
• Deep deckbuilding — pick your starting hand, unlock new cards each run
• 16 boss variants with distinct mechanics
• 10 post-boss perks + 7 permanent Hearth upgrades
• 46 achievements
• 12 forgeable weapons, armor, and charms + 13 forge upgrades
• 5 unlockable starter archetypes
• Traveler arcs with multi-day consequence trees
• Dusk events, mid-day story beats, scripted narrative arcs days 1–30
• Procedural painterly card art
• Synthesized ambient score and boss music
PREMIUM INDIE, THE WAY IT USED TO BE.
No ads. No in-app purchases. No accounts. No network required. Play this single-player roguelike entirely offline. Buy it once, own it forever.
Built for every screen: one-thumb portrait controls on a phone, and a full-width layout on iPad that u
Latest updates
1.0.15