NachtLander
NachtLander is #90 in Games › Strategy Paid in Italy and charting in 1 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperStuart Woolley
CategoryGames
Price0.99 EUR
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First seen by us
23 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#90
Measured
NachtLander at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Physics Puzzle Retro Terminal Sci-fi short sessions Premium
#lunar lander #retro #physics #single player #simulation #arcade
NachtLander on the App Store
App details
App ID
6760370010
Publisher
Stuart Woolley
On the store since
Mar 2026
Under a year
Minimum OS
iOS 26.2+
iPhone 11 and later
Devices
iPhone · iPad
Content rating
4+
Languages
1
EN
Size
2 MB
Also listed in
Strategy, Education, Simulation
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › StrategyPaid | #90 |
Apps near NachtLander on the chart
Games › Strategy Paid, around #90.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About NachtLander
NachtLander
Land a spacecraft using nothing but a retro-rocket and your instincts.
Based on the 1969 Lunar Lander by Jim Storer — one of the first computer games ever written — NachtLander faithfully recreates the original physics in a modern phosphor-glow interface inspired by vintage CRT terminals.
The on-board computer has failed. You control only the burn rate: how hard to fire the retro-rocket each turn. Burn too little and you slam into the surface. Burn too much and you run out of fuel, drifting into free fall with no way to stop. Every turn is a commitment. There is no undo.
THE CROSSOVER MECHANIC
At full mass, even maximum thrust cannot overcome gravity. You must burn fuel to lose weight until you reach the crossover point — where thrust finally exceeds gravity and braking becomes possible. Judge the window correctly and you land. Misjudge it and you become a crater.
10 CELESTIAL BODIES
Each destination is a hand-tuned physics puzzle with distinct gravity, fuel budget, and landing thresholds:
Moon — The original 1969 descent. Gentle and forgiving.
Phobos — 1500 lbs of fuel. No crossover. Every pound counts.
Enceladus — Easy to survive. Nearly impossible to land well.
Ceres — Low gravity, tight thresholds. Steady hands only.
Europa — Balanced challenge. Learn the crossover mechanic.
Ganymede — 30+ turn descent. Strategy over reflexes.
Mars — Strong gravity, scarce fuel. Efficiency is survival.
Mercury — High entry velocity. No time to think.
Io — 7 turns. Volcanic gravity. Pure instinct.
Titan — Extreme gravity. Narrow margins. The ultimate test.
MISSION RATING
Every landing earns a score based on impact velocity, fuel efficiency, and destination difficulty. Moon at 1.0x. Titan at 3.0x. Chase the S rating — if the physics will let you.
PHOSPHOR TERMINAL AESTHETIC
Every element — gauges, oscilloscope trace, status log, typewriter text — is rendered in the style of a 1970s vector display. Choose from three phosphor themes: Amber, Green, or White. CRT bloom, scan lines, and blinking warnings complete the illusion.
FEATURES
Authentic Storer/Ahl physics engine — 10 sub-steps per turn, exactly as written in 1969
Real-time descent oscilloscope with burn intensity markers and crash debris animation
Segmented gauge cluster with chevron delta indicators for altitude, velocity, and fuel
Mission rating system — landing precision x fuel efficiency x difficulty multiplier
Free-fall impact predictor and fuel remaining estimate
Velocity display in imperial (ft/s) or metric (m/s)
Typewriter-animated mission log
Full mission reference card with body parameters and landing classifications
Retro sound design: burn rumble, fuel warnings, proximity alerts, landing chords
No ads. No in-app purchases. No network access. Just you and gravity.
HERITAGE
The original Lunar Lander was written by Jim Storer in 1969 on an HP calculator, then popularised by David Ahl in BASIC Computer Games (1978). It is one of the foundational programs in computing hist
Land a spacecraft using nothing but a retro-rocket and your instincts.
Based on the 1969 Lunar Lander by Jim Storer — one of the first computer games ever written — NachtLander faithfully recreates the original physics in a modern phosphor-glow interface inspired by vintage CRT terminals.
The on-board computer has failed. You control only the burn rate: how hard to fire the retro-rocket each turn. Burn too little and you slam into the surface. Burn too much and you run out of fuel, drifting into free fall with no way to stop. Every turn is a commitment. There is no undo.
THE CROSSOVER MECHANIC
At full mass, even maximum thrust cannot overcome gravity. You must burn fuel to lose weight until you reach the crossover point — where thrust finally exceeds gravity and braking becomes possible. Judge the window correctly and you land. Misjudge it and you become a crater.
10 CELESTIAL BODIES
Each destination is a hand-tuned physics puzzle with distinct gravity, fuel budget, and landing thresholds:
Moon — The original 1969 descent. Gentle and forgiving.
Phobos — 1500 lbs of fuel. No crossover. Every pound counts.
Enceladus — Easy to survive. Nearly impossible to land well.
Ceres — Low gravity, tight thresholds. Steady hands only.
Europa — Balanced challenge. Learn the crossover mechanic.
Ganymede — 30+ turn descent. Strategy over reflexes.
Mars — Strong gravity, scarce fuel. Efficiency is survival.
Mercury — High entry velocity. No time to think.
Io — 7 turns. Volcanic gravity. Pure instinct.
Titan — Extreme gravity. Narrow margins. The ultimate test.
MISSION RATING
Every landing earns a score based on impact velocity, fuel efficiency, and destination difficulty. Moon at 1.0x. Titan at 3.0x. Chase the S rating — if the physics will let you.
PHOSPHOR TERMINAL AESTHETIC
Every element — gauges, oscilloscope trace, status log, typewriter text — is rendered in the style of a 1970s vector display. Choose from three phosphor themes: Amber, Green, or White. CRT bloom, scan lines, and blinking warnings complete the illusion.
FEATURES
Authentic Storer/Ahl physics engine — 10 sub-steps per turn, exactly as written in 1969
Real-time descent oscilloscope with burn intensity markers and crash debris animation
Segmented gauge cluster with chevron delta indicators for altitude, velocity, and fuel
Mission rating system — landing precision x fuel efficiency x difficulty multiplier
Free-fall impact predictor and fuel remaining estimate
Velocity display in imperial (ft/s) or metric (m/s)
Typewriter-animated mission log
Full mission reference card with body parameters and landing classifications
Retro sound design: burn rumble, fuel warnings, proximity alerts, landing chords
No ads. No in-app purchases. No network access. Just you and gravity.
HERITAGE
The original Lunar Lander was written by Jim Storer in 1969 on an HP calculator, then popularised by David Ahl in BASIC Computer Games (1978). It is one of the foundational programs in computing hist
Latest updates
1.0