Pixelart Studio Downloads & RevenuePixelart Studio: Sprite Maker · App Store
Not in any tracked top chart right now.
Updated 9 Nov 2026 · rankings refresh through the day
DeveloperLeonardo Amora
CategoryGraphics & Design
Price699.99 TRY
Released
Rating★ 0.0 (0)
Version1.9
Age rating4+
First seen by us
4 Oct 2026
Pixelart Studio: Sprite Maker update history & changes
Last change · 8 events since 7 Jul 2026Full timeline ↓📦Updated to version 1.9📦Updated to version 1.8🆕First spotted by AppInsider🆕Its developer released another app: LowPoly 3D Modeling
Full timeline · 8 events
- ✏️Pixelart Studio: Sprite Maker: app got bigger9 MB → 10 MB (+11%)
- 📦Pixelart Studio: Sprite Maker updated to version 1.9Codename: Unstoppable. Six big reasons to update today.
MIRROR TO THE CLOUD
Start a sprite on your iPad, finish it on your Mac. Touch and hold any project, pick Mirror to the cloud, and the same project lives on both. A little cloud on the card tells you it is in sync, and if both devices save, nothing is lost.
YOUR ANIMATIONS, LIVE IN THE COMMUNITY
Post the whole animation, not just a frame. In Export, Post now offers This frame or Animation with a live preview, and the gallery plays every animated piece in crisp pixels. Give any piece 1 to 5 stars and see the average, the number of votes and the flag of the country it came from.
VECTORS THAT MOVE
Draw a pose on a vector layer, skip a few frames and draw the next one. Turn on Tween and every frame in between moves node by node, with arms swinging in real arcs instead of shrinking. Onion skin shows the poses around the one you edit.
SKETCH IT FIRST
Rough out the motion by hand before the first pixel. Every frame keeps its own sketch, drawn with real pencils from HB to charcoal, and onion skin shows the ones around it. Draw Assist now steadies your line while the tip stays right under your pen.
PALETTE PRO
Bring any palette from Lospec by its name or link, or from .gpl, .hex, .pal, .aseprite and image files. Sort by hue or by light, build ramps of up to 32 colors between two, and clean out the colors you never used. In Indexed mode your art never changes color while you do it.
READY FOR YOUR GAME ENGINE
The new Game Engine export gives you a PNG sheet plus a JSON in the Aseprite format: Phaser reads it as is, Unity and Godot slice it as a grid. Choose the columns, spacing, border, trimming and one sheet per layer. Every tag becomes an animation.
ALSO
Paste images and .aseprite files copied from other apps or from your Mac. Duplicate projects right from the gallery. Semi-transparent pixels now export exactly as you see them. Windows glide in smoothly, and the whole interface got cleaner corners, clearer icons and calmer layer rows.
Maximum effort!… more - ✏️Pixelart Studio: Sprite Maker: app got bigger8 MB → 9 MB (+15%)
- 📦Pixelart Studio: Sprite Maker updated to version 1.8COMMUNITY GALLERY
It's time to show the world your art! Just go to Export and tap Post: the frame you are on joins the Community gallery, on the projects screen, next to the 30 latest pieces and the featured picks. Open any art full screen and swipe for more. One post a day, with Report and Block for everyone.
SKETCH, THE THIRD PEN
The pencil button now holds three pens behind the little handle on its corner: Pixel, Vector and Sketch, each with its own color. Sketch draws freely, off the pixel grid, on smooth high-resolution paper with real pencils: HB, 2B, 6B, charcoal and ink pen, with pressure and stabilization. Rough out the idea, then pixel it on top. Select, move and scale parts of the sketch without losing quality.
FILL REFERENCE
Draw the lines on one layer and paint the colors on another. Turn on Fill reference in the lines layer menu and the bucket fills inside those lines from any other layer, without ever touching the line art. It works with vector lines too.
SMART SELECTION ON VECTOR LAYERS
Drag a rectangle, or a lasso with a finger resting, and the nodes inside are picked. Drag to move them, pull a corner to scale, and rest a finger to duplicate whole paths.
MONOCHROME INTERFACE
In Settings, every color of the interface becomes its own shade of gray, from dark to light. Your art and your colors never change.
ALSO
The selection outline now stays visible on white. Undo keeps a layer's Lock Alpha and parallax depth. Deleting a layer no longer leaves a pending shape's handles on the screen.
Maximum effort!… more - 🆕Pixelart Studio: Sprite Maker first spotted by AppInsider#31 in Top Paid · All Apps · Turkey
- 📦Pixelart Studio: Sprite Maker version 1.7VECTOR PIXEL
A pen whose line never dies. Place and pull nodes, curve a segment, drop a ready shape, then scale or rotate the whole path and watch it re-render clean at any size. There is no Apply button: the pixels are only the render, redrawn at every change, on a vector layer with a pose per frame.
PIXEL ART ANGLES
Turn it on and every node lands on a stair that rasterizes evenly: straight, 45 degrees, 2:1, 1:2, 3:1, 1:3. Both sides of the node obey, so no segment is left with a crooked step, and the stairs are built by hand, with no extra pixel at the end of a run.
SYMMETRY ON THE PATH
The symmetry axes now hold the vector too. Draw half a sprite and the other half is born with it, live. Switch the axis off and the mirror bakes into real paths where it stands, so you can keep working on the whole.
OUTLINE THAT FOLLOWS
Give a path a border and a color of its own, on its own palette. On a vector layer it is live: it grows around the whole shape and redraws whenever you pull a node, so it can never fall out of step with the art.
ALSO IN THIS VERSION
Smart Guides: dashed lines where your selection lines up with a neighbor, and a ruler with the gap in pixels on each side.
Scrolling background: the Offset Assist got a play with 8 directions and a speed slider, so an endless background runs live on the canvas while you draw it.
The preview grew up: resize it freely, zoom into the art under the pointer, frame what is selected, or open it as a window of its own and drag it to a second display.
Save over Photoshop files: the app writes .psd now, one layer per layer, and a file you open keeps its name.
Bucket tolerance, a scale handle on the shape cage, a layer menu that opens right next to the three lines you tapped, right click to open it, middle button to pan, press 0 to recenter the canvas, and new shortcuts for select all, deselect, hue and levels.
Undo brings the sliders back with the pixels, and layer opacity and indexed palette edits are finally undoable.
Dozens of fixes: the canvas no longer wanders off screen, the brush preview follows the pointer on the Mac, floating windows reach every corner, keyboard shortcuts stop going mute after using a panel, and the color picker no longer crashes at the edges.
Maximum effort!… more - 🆕Pixelart Studio: Sprite Maker: its developer released another app: LowPoly 3D Modeling
- 🆕Pixelart Studio: Sprite Maker released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Rating
0.0 ★
0 ratings
Measured
Pixelart Studio: Sprite Maker on the App Store
App details
App ID
6785317785
Publisher
Leonardo Amora
On the store since
Jul 2026
Under a year
Minimum OS
iOS 17.0+
Devices
iPad
Content rating
4+
Languages
1
EN
Size
10 MB
Also listed in
Productivity
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Pixelart Studio: Sprite Maker
You are not going to believe what fits inside this app.
Pixel Art Studio is a pixel art and animation studio built from scratch for iPad and Mac. The feel is inspired by Procreate, the output is pure pixels: no blur, no interpolation, every pixel exactly where you put it. And then it keeps going, way past what a pixel editor is supposed to do.
ONE TAP AND THE SHAPE IS PERFECT
Scribble a wobbly line, hold the pencil at the end of the stroke, and QuickShape turns it into a flawless line, rectangle, ellipse or polygon, snapped to the classic pixel art angles. Believe it: you can draw an isometric cube, a cylinder, a staircase or a rounded box in one gesture, extrude it to any height, and never nudge a single pixel by hand.
Independent brush axes, spray, pressure shading, glow, blur and a silhouette brush that closes your outline and floods it the moment you lift the pencil. Four axis symmetry, Lock Alpha, one coat of paint per pixel, and Smart Nudge that snaps shapes to their neighbours.
ANIMATION TOOLS FROM ANOTHER UNIVERSE
This is where it stops behaving like a pixel editor.
Leave frames empty between two drawings and Tweening fills them in, reading how your art moved, scaled and rotated, object by object. Two sketches become a full animation.
Layer Loop is the loopOut of After Effects: two frames of a blinking eye on Cycle, Ping-pong or Reverse, and that layer animates the entire scene by itself, forever.
Infinite Scroll slides a layer with wrap around, one full lap every N frames, on X or Y. Paint one strip of clouds, get an endless sky.
Offset Assist is the Photoshop Offset filter, live under your pen, so seamless tiles are built, not guessed.
Add per layer frames, onion skinning, animation tags, a scrub bar with playhead, folders, blend modes and Parallax Assist playing depth right inside the canvas.
SELECT LIKE MAGIC
Tap an object and the whole object is selected. Tap a color and it is selected across the layer, connected or not. Freehand and polygon lasso, exact color matching, additive wand, 9 slice scaling in the Unity Sliced style, rotation, mirroring, and a move handle with 1px arrows because pixel art is precision. Erase or transform the same selection across every frame at once.
A TILESET STUDIO HIDING INSIDE
Build a tileset, stamp a map with it, edit one tile and watch every copy in the map update. Then export PNG plus Tiled .tsj and .tmj, one tile layer per app layer, ready to drop into your engine. Ask around: almost nobody does this.
EXPORT LIKE A PRO
PNG, JPG, GIF, image sequence and sprite sheet with a configurable grid. MP4 in 4:5, 9:16, 1:1, 16:9 or the canvas ratio, with a safe area drawn over the canvas and loop repetition inside the file. Ship everything, the current frame or a single tag. Opens and saves .aseprite, so your work is never locked in. Record a time lapse of the session and publish your process.
IPAD AND MAC
Apple Pencil with pressure, two and three finger gestures, project tabs, automatic backup of your
Pixel Art Studio is a pixel art and animation studio built from scratch for iPad and Mac. The feel is inspired by Procreate, the output is pure pixels: no blur, no interpolation, every pixel exactly where you put it. And then it keeps going, way past what a pixel editor is supposed to do.
ONE TAP AND THE SHAPE IS PERFECT
Scribble a wobbly line, hold the pencil at the end of the stroke, and QuickShape turns it into a flawless line, rectangle, ellipse or polygon, snapped to the classic pixel art angles. Believe it: you can draw an isometric cube, a cylinder, a staircase or a rounded box in one gesture, extrude it to any height, and never nudge a single pixel by hand.
Independent brush axes, spray, pressure shading, glow, blur and a silhouette brush that closes your outline and floods it the moment you lift the pencil. Four axis symmetry, Lock Alpha, one coat of paint per pixel, and Smart Nudge that snaps shapes to their neighbours.
ANIMATION TOOLS FROM ANOTHER UNIVERSE
This is where it stops behaving like a pixel editor.
Leave frames empty between two drawings and Tweening fills them in, reading how your art moved, scaled and rotated, object by object. Two sketches become a full animation.
Layer Loop is the loopOut of After Effects: two frames of a blinking eye on Cycle, Ping-pong or Reverse, and that layer animates the entire scene by itself, forever.
Infinite Scroll slides a layer with wrap around, one full lap every N frames, on X or Y. Paint one strip of clouds, get an endless sky.
Offset Assist is the Photoshop Offset filter, live under your pen, so seamless tiles are built, not guessed.
Add per layer frames, onion skinning, animation tags, a scrub bar with playhead, folders, blend modes and Parallax Assist playing depth right inside the canvas.
SELECT LIKE MAGIC
Tap an object and the whole object is selected. Tap a color and it is selected across the layer, connected or not. Freehand and polygon lasso, exact color matching, additive wand, 9 slice scaling in the Unity Sliced style, rotation, mirroring, and a move handle with 1px arrows because pixel art is precision. Erase or transform the same selection across every frame at once.
A TILESET STUDIO HIDING INSIDE
Build a tileset, stamp a map with it, edit one tile and watch every copy in the map update. Then export PNG plus Tiled .tsj and .tmj, one tile layer per app layer, ready to drop into your engine. Ask around: almost nobody does this.
EXPORT LIKE A PRO
PNG, JPG, GIF, image sequence and sprite sheet with a configurable grid. MP4 in 4:5, 9:16, 1:1, 16:9 or the canvas ratio, with a safe area drawn over the canvas and loop repetition inside the file. Ship everything, the current frame or a single tag. Opens and saves .aseprite, so your work is never locked in. Record a time lapse of the session and publish your process.
IPAD AND MAC
Apple Pencil with pressure, two and three finger gestures, project tabs, automatic backup of your
Latest updates
1.9
Codename: Unstoppable. Six big reasons to update today.
MIRROR TO THE CLOUD
Start a sprite on your iPad, finish it on your Mac. Touch and hold any project, pick Mirror to the cloud, and the same project lives on both. A little cloud on the card tells you it is in sync, and if both devices save, nothing is lost.
YOUR ANIMATIONS, LIVE IN THE COMMUNITY
Post the whole animation, not just a frame. In Export, Post now offers This frame or Animation with a live preview, and the gallery plays every animated piece in crisp pixels. Give any piece 1 to 5 stars and see the average, the number of votes and the flag of the country it came from.
VECTORS THAT MOVE
Draw a pose on a vector layer, skip a few frames and draw the next one. Turn on Tween and every frame in between moves node by node, with arms swinging in real arcs instead of shrinking. Onion skin shows the poses around the one you edit.
SKETCH IT FIRST
Rough out the motion by hand before the first pixel. Every frame keeps its own sketch, drawn with real pencils from HB to charcoal, and onion skin shows the ones around it. Draw Assist now steadies your line while the tip stays right under your pen.
PALETTE PRO
Bring any palette from Lospec by its name or link, or from .gpl, .hex, .pal, .aseprite and image files. Sort by hue or by light, build ramps of up to 32 colors between two, and clean out the colors you never used. In Indexed mode your art never changes color while you do it.
READY FOR YOUR GAME ENGINE
The new Game Engine export gives you a PNG sheet plus a JSON in the Aseprite format: Phaser reads it as is, Unity and Godot slice it as a grid. Choose the columns, spacing, border, trimming and one sheet per layer. Every tag becomes an animation.
ALSO
Paste images and .aseprite files copied from other apps or from your Mac. Duplicate projects right from the gallery. Semi-transparent pixels now export exactly as you see them. Windows glide in smoothly, and the whole interface got cleaner corners, clearer icons and calmer layer rows.
Maximum effort!
1.8
COMMUNITY GALLERY
It's time to show the world your art! Just go to Export and tap Post: the frame you are on joins the Community gallery, on the projects screen, next to the 30 latest pieces and the featured picks. Open any art full screen and swipe for more. One post a day, with Report and Block for everyone.
SKETCH, THE THIRD PEN
The pencil button now holds three pens behind the little handle on its corner: Pixel, Vector and Sketch, each with its own color. Sketch draws freely, off the pixel grid, on smooth high-resolution paper with real pencils: HB, 2B, 6B, charcoal and ink pen, with pressure and stabilization. Rough out the idea, then pixel it on top. Select, move and scale parts of the sketch without losing quality.
FILL REFERENCE
Draw the lines on one layer and paint the colors on another. Turn on Fill reference in the lines layer menu and the bucket fills inside those lines from any other layer, without ever touching the line art. It works with vector lines too.
SMART SELECTION ON VECTOR LAYERS
Drag a rectangle, or a lasso with a finger resting, and the nodes inside are picked. Drag to move them, pull a corner to scale, and rest a finger to duplicate whole paths.
MONOCHROME INTERFACE
In Settings, every color of the interface becomes its own shade of gray, from dark to light. Your art and your colors never change.
ALSO
The selection outline now stays visible on white. Undo keeps a layer's Lock Alpha and parallax depth. Deleting a layer no longer leaves a pending shape's handles on the screen.
Maximum effort!
1.7
VECTOR PIXEL
A pen whose line never dies. Place and pull nodes, curve a segment, drop a ready shape, then scale or rotate the whole path and watch it re-render clean at any size. There is no Apply button: the pixels are only the render, redrawn at every change, on a vector layer with a pose per frame.
PIXEL ART ANGLES
Turn it on and every node lands on a stair that rasterizes evenly: straight, 45 degrees, 2:1, 1:2, 3:1, 1:3. Both sides of the node obey, so no segment is left with a crooked step, and the stairs are built by hand, with no extra pixel at the end of a run.
SYMMETRY ON THE PATH
The symmetry axes now hold the vector too. Draw half a sprite and the other half is born with it, live. Switch the axis off and the mirror bakes into real paths where it stands, so you can keep working on the whole.
OUTLINE THAT FOLLOWS
Give a path a border and a color of its own, on its own palette. On a vector layer it is live: it grows around the whole shape and redraws whenever you pull a node, so it can never fall out of step with the art.
ALSO IN THIS VERSION
Smart Guides: dashed lines where your selection lines up with a neighbor, and a ruler with the gap in pixels on each side.
Scrolling background: the Offset Assist got a play with 8 directions and a speed slider, so an endless background runs live on the canvas while you draw it.
The preview grew up: resize it freely, zoom into the art under the pointer, frame what is selected, or open it as a window of its own and drag it to a second display.
Save over Photoshop files: the app writes .psd now, one layer per layer, and a file you open keeps its name.
Bucket tolerance, a scale handle on the shape cage, a layer menu that opens right next to the three lines you tapped, right click to open it, middle button to pan, press 0 to recenter the canvas, and new shortcuts for select all, deselect, hue and levels.
Undo brings the sliders back with the pixels, and layer opacity and indexed palette edits are finally undoable.
Dozens of fixes: the canvas no longer wanders off screen, the brush preview follows the pointer on the Mac, floating windows reach every corner, keyboard shortcuts stop going mute after using a panel, and the color picker no longer crashes at the edges.
Maximum effort!
Store changes
What Pixelart Studio: Sprite Maker changed on its store page: name, icon, screenshots, price, size, languages, requirements.
App got bigger
9 MB → 10 MB (+11%)
App got bigger
8 MB → 9 MB (+15%)