RevLab - Engine Simulator
19 days old
RevLab - Engine Simulator is #38 in Entertainment Free in United Arab Emirates and charting in 1 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperJehyung Lee
CategoryEntertainment
PriceFree
Released
Rating★ 4.0 (2)
Version1.6
Age rating4+
First seen by us
11 Oct 2026
Rating
4.0 ★
2 ratings
Measured
Best rank now
#38
Measured
RevLab - Engine Simulator on the App Store
App details
App ID
6817417979
Publisher
Jehyung Lee
On the store since
Oct 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase · Game Center
Content rating
4+
Languages
2
EN KO
Size
146 MB
Also listed in
Education
Where RevLab - Engine Simulator's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| EntertainmentFree | #38 |
Apps near RevLab - Engine Simulator on the chart
Entertainment Free, around #38.
Ratings
App Store, worldwide.
Rating
4.0 ★
2 ratings
Measured
Ratings
2
Measured
What users say about RevLab - Engine Simulator
From recent reviews.
About RevLab - Engine Simulator
RevLab runs the engine for real.
It computes the crank, pistons, valves, combustion and exhaust gas flow in real time, and that one simulation drives the sound, the haptics, the gauges and the 3D engine. Nothing is animated just for the screen.
■ NEW: ROTARY, W16, RACE AND ELECTRIC
Two- and four-rotor rotaries: no valves, the ports open as the apex seals pass. A quad-turbo W16 whose turbos take turns, with turbo whistle, blow-off and a boost gauge. Three race power units: a 3.0 V10 that revs to 19,000 rpm, a 1.6 V6 turbo hybrid and a 5.5 crossplane V8 hybrid, with an open-wheel body, an endurance prototype chassis and a race wheel display. And a four-motor electric research car: READY start, regen paddles, its own digital cluster, and motor whine that is computed, not recorded.
■ DRAG STRIP
Quarter mile and 0–100 km/h on a timing strip over the engine stage: no road, no car. Stage on the Christmas tree, hold the revs with launch control, shift on the shift lights. Shift grades are only labels: the time comes from the physics alone. Race your personal-best ghost or the factory driver, study the time slip and post to Game Center leaderboards. Everything but the leaderboards works without Game Center.
■ SOUND THAT IS COMPUTED
Cylinder count, firing order, crank geometry and exhaust manifold shape the sound: the uneven burble of a crossplane V8, the scream of a flatplane V8, the rumble of a flat-four on unequal-length headers. Cranking, idle, the limiter, lift-off pops and stalls all come out of the simulation. Listen from five positions, from the driver's seat to a measurement mic.
■ 21 ENGINES, 2 CYLINDERS TO JET AND ELECTRIC
45° V-twin; inline three, four, five and six; flat-four; crossplane and flatplane V8; V10; V12; V16; W16; two rotaries; three race power units; the electric research car; an airliner turbofan, an afterburning fighter turbofan and a nine-cylinder radial. Every spec in the Garage is computed from the engine data the simulator runs, and each car engine arrives in a car and gearbox that suit it.
■ DRIVE IT YOURSELF
A 3D gated shifter and three pedals. Dump the clutch and the engine stalls; shift without it and the gears grind. One tap on START starts the engine, another switches it off.
• 6- and 5-speed manual, 7-speed DCT with 3D paddles, 8-speed automatic, 6- to 8-speed sequentials
• Auto clutch: OFF, LAUNCH, SHIFT or GUARD
• COMFORT, ECO and SPORT drive modes on a 3D dash button
■ GAUGES AND FOCUS VIEWS
Car clusters from stepper-motor analog to 12.3-inch TFT, a race wheel display and an electric cluster, with boost and exhaust-temperature gauges where the engine has them. The combustion view shows the cylinder cutaway and the pressure–crank-angle trace, the exhaust view the pressure waves in the header, and STROBE freezes the cycle like a timing light.
■ FEEL IT (iPhone)
Core Haptics delivers engine vibration, clutch bite, gear engagement and grinds, the limiter and the electric car's contactor, the moment you hear them
It computes the crank, pistons, valves, combustion and exhaust gas flow in real time, and that one simulation drives the sound, the haptics, the gauges and the 3D engine. Nothing is animated just for the screen.
■ NEW: ROTARY, W16, RACE AND ELECTRIC
Two- and four-rotor rotaries: no valves, the ports open as the apex seals pass. A quad-turbo W16 whose turbos take turns, with turbo whistle, blow-off and a boost gauge. Three race power units: a 3.0 V10 that revs to 19,000 rpm, a 1.6 V6 turbo hybrid and a 5.5 crossplane V8 hybrid, with an open-wheel body, an endurance prototype chassis and a race wheel display. And a four-motor electric research car: READY start, regen paddles, its own digital cluster, and motor whine that is computed, not recorded.
■ DRAG STRIP
Quarter mile and 0–100 km/h on a timing strip over the engine stage: no road, no car. Stage on the Christmas tree, hold the revs with launch control, shift on the shift lights. Shift grades are only labels: the time comes from the physics alone. Race your personal-best ghost or the factory driver, study the time slip and post to Game Center leaderboards. Everything but the leaderboards works without Game Center.
■ SOUND THAT IS COMPUTED
Cylinder count, firing order, crank geometry and exhaust manifold shape the sound: the uneven burble of a crossplane V8, the scream of a flatplane V8, the rumble of a flat-four on unequal-length headers. Cranking, idle, the limiter, lift-off pops and stalls all come out of the simulation. Listen from five positions, from the driver's seat to a measurement mic.
■ 21 ENGINES, 2 CYLINDERS TO JET AND ELECTRIC
45° V-twin; inline three, four, five and six; flat-four; crossplane and flatplane V8; V10; V12; V16; W16; two rotaries; three race power units; the electric research car; an airliner turbofan, an afterburning fighter turbofan and a nine-cylinder radial. Every spec in the Garage is computed from the engine data the simulator runs, and each car engine arrives in a car and gearbox that suit it.
■ DRIVE IT YOURSELF
A 3D gated shifter and three pedals. Dump the clutch and the engine stalls; shift without it and the gears grind. One tap on START starts the engine, another switches it off.
• 6- and 5-speed manual, 7-speed DCT with 3D paddles, 8-speed automatic, 6- to 8-speed sequentials
• Auto clutch: OFF, LAUNCH, SHIFT or GUARD
• COMFORT, ECO and SPORT drive modes on a 3D dash button
■ GAUGES AND FOCUS VIEWS
Car clusters from stepper-motor analog to 12.3-inch TFT, a race wheel display and an electric cluster, with boost and exhaust-temperature gauges where the engine has them. The combustion view shows the cylinder cutaway and the pressure–crank-angle trace, the exhaust view the pressure waves in the header, and STROBE freezes the cycle like a timing light.
■ FEEL IT (iPhone)
Core Haptics delivers engine vibration, clutch bite, gear engagement and grinds, the limiter and the electric car's contactor, the moment you hear them
Latest updates
1.6
Rotaries, a W16, race hybrids and an electric car.
• Two- and four-rotor rotaries and a quad-turbo W16 (Pro)
• Three race power units: a 3.0 V10 that revs to 19,000 rpm, a 1.6 V6 turbo hybrid and an endurance V8 hybrid, with race car bodies and a race wheel display (Pro)
• A four-motor electric research car: READY start, regen paddles, its own digital cluster (Pro)
• Fix: the H-pattern shifter goes into the gear you meant more reliably
• Fix: on the drag strip, pressing the brake puts 1st gear in every time
• Exhaust pops and crackles on lift-off, real start-tree timing and relay sounds on the drag strip, cleaner sound effects and quieter shift clacks
• Less wind hiss at the driver's seat
• Battery saver graphics for older devices (the sound stays the same)
1.5
Jet engines and drag racing are here.
• Three aircraft engines: an airliner turbofan and a nine-cylinder radial (free) and an afterburning fighter turbofan (Pro). The sound, the plume with its shock diamonds, the 3D thrust levers and the aircraft instruments all come from the same physics
• Drag strip: quarter mile and 0–100 km/h, Christmas tree, launch control, shift lights and shift grades, your personal-best ghost, the factory driver and Game Center leaderboards
• A look of its own for every engine: cover colors and shapes, intakes, header alloys
• One tap on START switches the engine off, a drive mode button on the dash, day and night cluster lighting
• Re-tuned sound at the driver's seat, in the engine bay and out front
• Easier on the battery and cooler: RevLab draws only what changes, lowers the refresh rate when you let go and follows Low Power Mode
1.1
Store changes
What RevLab - Engine Simulator changed on its store page: name, icon, screenshots, price, size, languages, requirements.
App got bigger
130 MB → 146 MB (+13%)
Description updated 

New iPad screenshots 

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