Seekers Guild: Hidden Hunt
42 days old
Not in any tracked top chart right now.
Updated 25 Oct 2026 · rankings refresh through the day
Developermasimaro
CategoryGames
Price0.99 USD
Released
Rating★ 0.0 (0)
Version1.0
Age rating4+
First seen by us
23 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Seekers Guild: Hidden Hunt on the App Store
App details
App ID
6809165541
Publisher
MASAAKI NISHIKAWA
On the store since
Sep 2026
Under a year
Minimum OS
iOS 11.0+
iPhone 5s and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
2
EN JA
Size
12 MB
Also listed in
Casual, Puzzle
Where Seekers Guild: Hidden Hunt's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Seekers Guild: Hidden Hunt
People cross the cobbled plaza in every direction.
In your hand is a single request slip, and on it, one face.
"Blonde hair under a red cap. A green shirt, brown trousers. A girl carrying a basket."
Find her. Before the sand runs out.
- The slip is your only clue
Hair, headwear, shirt, trousers, and whatever they carry. That is all you get.
Look-alikes are always mixed into the crowd, but the rules are strict and fair:
- Every look-alike differs from the target in at least two of head, upper body and lower body
- Colour families are never close enough to split hairs over, so no blue against teal
- Anything distinctive the target wears - a hood, a staff, a cape, a tail - is carried by nobody else
Take your time, compare carefully, and the answer is always there.
- Ten stages, a town that lives
The Central Plaza, Market Row, the Castle Gate, a fog-bound harbour, a spirit forest, a whitecap shore, a windswept meadow, the Lost Woods, an echoing cavern, and the royal castle.
Each request builds its own town, and free requests build a new one every time you play: sometimes winding lanes, sometimes a grid. A watchtower or a windmill may rise at the edge.
The harbour lays out a stone quay with three piers reaching into the sea. On the shore, white waves roll in while crabs scuttle between driftwood. The Lost Woods pack in over four hundred trees with no paths at all. The cavern glitters with stalagmites and crystals.
Up to 170 residents walk, pause and gather. Cats doze on rooftops. Windmill sails turn.
- Residents built from thirty-one parts
Every villager is assembled from thirty-one pieces: robes, armour, capes, packs, aprons, beards. In their hands, staves, spears, hammers, hoes and swords. On their heads, straw hats, pointed hats, helms and crowns.
A mermaid waves a three-jointed tail with her lower body sunk beneath the water. A fairy beats four petal wings four times a second and hovers under a flower crown. Deep in the caverns live goblins, orcs, lizardmen, sahagin, harpies, minotaurs, demons and skeletons.
- Thirty-four story requests
It begins with a lost girl in the plaza and leads to a jewel thief's lookout, a monster wearing a human face, a runaway princess, cargo from a sunken ship, a fairy fleeing a rite, and a legendary blade set in stone.
Behind it all moves the shadow of the masked man. The story closes with a confrontation against the demon lord himself.
Beyond finding people, requests ask you to hunt for a key and open a sealed roof, to spot a burrow mouth among boulders, and to choose the true blade from sixteen swords.
- Companions and tools
Summon up to thirty companions and take three with you. Each lends a different strength: more time, softer penalties for wrong taps, extra gold and experience, or a nose for treasure that makes the real chest pulse.
Ten materials earned from requests can be crafted into four tools:
- Magic Magnifier - dims everyone whose shirt colour differs from the slip
- Star Compass - kee
In your hand is a single request slip, and on it, one face.
"Blonde hair under a red cap. A green shirt, brown trousers. A girl carrying a basket."
Find her. Before the sand runs out.
- The slip is your only clue
Hair, headwear, shirt, trousers, and whatever they carry. That is all you get.
Look-alikes are always mixed into the crowd, but the rules are strict and fair:
- Every look-alike differs from the target in at least two of head, upper body and lower body
- Colour families are never close enough to split hairs over, so no blue against teal
- Anything distinctive the target wears - a hood, a staff, a cape, a tail - is carried by nobody else
Take your time, compare carefully, and the answer is always there.
- Ten stages, a town that lives
The Central Plaza, Market Row, the Castle Gate, a fog-bound harbour, a spirit forest, a whitecap shore, a windswept meadow, the Lost Woods, an echoing cavern, and the royal castle.
Each request builds its own town, and free requests build a new one every time you play: sometimes winding lanes, sometimes a grid. A watchtower or a windmill may rise at the edge.
The harbour lays out a stone quay with three piers reaching into the sea. On the shore, white waves roll in while crabs scuttle between driftwood. The Lost Woods pack in over four hundred trees with no paths at all. The cavern glitters with stalagmites and crystals.
Up to 170 residents walk, pause and gather. Cats doze on rooftops. Windmill sails turn.
- Residents built from thirty-one parts
Every villager is assembled from thirty-one pieces: robes, armour, capes, packs, aprons, beards. In their hands, staves, spears, hammers, hoes and swords. On their heads, straw hats, pointed hats, helms and crowns.
A mermaid waves a three-jointed tail with her lower body sunk beneath the water. A fairy beats four petal wings four times a second and hovers under a flower crown. Deep in the caverns live goblins, orcs, lizardmen, sahagin, harpies, minotaurs, demons and skeletons.
- Thirty-four story requests
It begins with a lost girl in the plaza and leads to a jewel thief's lookout, a monster wearing a human face, a runaway princess, cargo from a sunken ship, a fairy fleeing a rite, and a legendary blade set in stone.
Behind it all moves the shadow of the masked man. The story closes with a confrontation against the demon lord himself.
Beyond finding people, requests ask you to hunt for a key and open a sealed roof, to spot a burrow mouth among boulders, and to choose the true blade from sixteen swords.
- Companions and tools
Summon up to thirty companions and take three with you. Each lends a different strength: more time, softer penalties for wrong taps, extra gold and experience, or a nose for treasure that makes the real chest pulse.
Ten materials earned from requests can be crafted into four tools:
- Magic Magnifier - dims everyone whose shirt colour differs from the slip
- Star Compass - kee
Latest updates
1.0