Space Grunts 2
Space Grunts 2 is #40 in Games › Card Paid in United Kingdom and charting in 6 of 24 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
DeveloperPascal Bestebroer
CategoryGames
Price3.99 GBP
Released
Rating★ 0.0 (0)
Version2.0.3
Age rating9+
First seen by us
25 Sep 2026
Installs (est.)1k+ worldwide
Rating
0.0 ★
0 ratings
Measured
Best rank now
#40
Measured
Space Grunts 2 on the App Store
App details
App ID
1483206674
Publisher
Pascal Bestebroer
Content rating
9+
Space Grunts 2 downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Apple publishes no download counts. iPhone downloads come from chart positions and daily rating growth per country, calibrated on Google Play install counts; lifetime installs from ratings worldwide × installs per rating. Confidence is the chance the real number is within half to double ours.
Where Space Grunts 2's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CardPaid | #40 | |
| Games › Role PlayingPaid | #57 | |
| Games › CardPaid | #151 | |
| Games › CardPaid | #139 | |
| Games › CardPaid | #142 | |
| Games › CardPaid | #97 | |
| Games › CardPaid | #172 |
Apps near Space Grunts 2 on the chart
Games › Card Paid, around #40.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Space Grunts 2
Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards.
Key features:
] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Gameplay:
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.
Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Key features:
] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Gameplay:
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.
Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Latest updates
2.0.3
fixed some rendering issues on Retina displays