Space Grunts 2 Downloads & RevenueSpace Grunts 2 · App Store
Space Grunts 2 is #159 in Games › Card Paid in Germany and charting in 7 of 30 countries we track.
Updated 11 Nov 2026 · rankings refresh through the day
Full timeline · 8 events in the last 12 months
- 📈Space Grunts 2 entered the top 100Top Paid · Card · US
- 📈Space Grunts 2 charting in a new countryUnited States
- 📈Space Grunts 2 charting in a new countrySpain
- 📈Space Grunts 2 entered the top 100 in 2 chartsTop Paid · Card · GB · Top Paid · Role Playing · GB
- 📈Space Grunts 2 charting in a new country in 2 chartsSouth Korea · Saudi Arabia
- 📈Space Grunts 2 charting in a new country in 5 chartsCanada · India · Italy · Japan · +1 more
- 🆕Space Grunts 2 first spotted by AppInsider#97 in Top Paid · Card · Indonesia
- 🆕Space Grunts 2 released on the App Store
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Space Grunts 2 on the App Store
App details
Space Grunts 2 downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Active users
All platforms, worldwide. Free with an account.
How this is calculated
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › CardPaid | #159 | |
| Games › CardPaid | #119 | |
| Games › CardPaid | #129 | |
| Games › CardPaid | #104 | |
| Games › CardPaid | #188 | |
| Games › CardPaid | #157 | |
| Games › CardPaid | #175 |
Apps near Space Grunts 2 on the chart
Games › Card Paid, around #159.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Space Grunts 2
Key features:
] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique.
] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck).
] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards.
Gameplay:
Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck.
Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go.
When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point.
The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!