Space Imperia 4X
New release on the charts #61#10 DE Board Paidin 6 of 30 countries3 days old
Space Imperia 4X is #10 in Games › Board Paid in Germany and charting in 6 of 30 countries we track.
Updated 25 Oct 2026 · rankings refresh through the day
DeveloperBreich Games LLC
CategoryGames
Price10.99 USD
Released
Rating★ 0.0 (0)
Version1.0.1564
Age rating12+
First seen by us
22 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#10
Measured
Space Imperia 4X at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
4X Strategy Unknown Sci-fi medium sessions Premium
#space #turn-based #strategy #sci-fi #single-player #premium
Space Imperia 4X on the App Store
App details
App ID
6757140926
Publisher
Breich Games LLC
On the store since
Oct 2026
Under a year
Minimum OS
iOS 15.0+
iPhone 6s and later
Devices
iPhone · iPad
Universal purchase
Content rating
12+
1 content note below
Languages
5
EN FR DE IT ES
Size
800 MB
Also listed in
Board, Strategy
Content notesFrequent/Intense Cartoon or Fantasy Violence
Where Space Imperia 4X's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › BoardPaid | #10 | |
| Games › BoardPaid | #38 | |
| Games › BoardPaid | #46 | |
| Games › BoardPaid | #40 | |
| Games › BoardPaid | #31 | |
| Games › StrategyPaid | #78 | |
| GamesPaid | #151 |
Apps near Space Imperia 4X on the chart
Games › Board Paid, around #10.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
What users say about Space Imperia 4X
From recent reviews.
About Space Imperia 4X
QUICK GAMES
Enjoy the depth of a 4X game in a fraction of the time! A game of Space Imperia 4X typically lasts one to two hours. The game is played over a series of rounds, with each consisting of three turns of movement, combat, and exploration, plus one turn of researching techs and building ships.
ONE PATH TO VICTORY
The only goal of the game is to eliminate all rival home worlds! Victory calls for a blended strategy, including resource management, ship construction, technological research, and tactical-level decisions on a map where no two games are the same.
17 SHIP TYPES
Build up to 17 different combat and civilian ships, each with different stats and purposes.
Dreadnaughts are the most powerful ship available in the game. They take dedicated research and infrastructure to unlock and yield effectively. Once available, however, its combat stats are the best in the game and a fleet of them can decisively end the game. The counter: any ship is vulnerable to Mines — and these massive capital ships are no exception.
Raiders are Cloaked - nimble, first-strike craft that can move through enemy formations and get special bonuses in combat. They require a special technology to be built. A well-timed fleet of Raiders often leads to decisive victory. The counter: Raiders don't work in Nebula, and Destroyers can equip Scanners to negate the cloaking.
Fighters are pure strength in numbers doctrine. Fighters are cheap to build, while Carriers are expensive and are required to move Fighters around the battlefield. Fighters attack earlier in combat, allowing them to first-strike other ships in large numbers. The counter: Scouts can equip Point Defense to shoot earlier than enemy Fighters, negating their advantages.
14 UNIQUE TECHS
Research up to 14 different technologies, each with a distinct role. Master the full toolkit to outmaneuver and destroy your rivals.
Ship Size gates which hulls you can build. Bigger hulls take more hits to destroy and carry higher-level technology, but cost more to build and maintain.
Exploration allows Cruisers to equip advanced sensors which can discover adjacent systems without movement. Scout hazards like Black Holes safely, then craft an informed plan to defeat the enemy.
When ships of the same Weapon Class fire, the ships with higher Tactics shoot first, potentially securing kills before the other ship ever acts.
EXPLORE & EXPAND
Uncover a galaxy filled with different terrain types, harvestable minerals, and derelict ship wrecks. Balance the risks and rewards of exploring Deep Space while carving a path toward your rivals' home worlds. Colonize newly-found habitable worlds. Not all worlds are the same - when colonizing, Barren Planets need special Terraforming technology, while Alien Planets require military action to clear alien ships.
EXPLOIT & EXTERMINATE
Build and expand a network of Merchant Ships and Miners to increase credit income and economic production.
Manage your military fleet - decide what s
Enjoy the depth of a 4X game in a fraction of the time! A game of Space Imperia 4X typically lasts one to two hours. The game is played over a series of rounds, with each consisting of three turns of movement, combat, and exploration, plus one turn of researching techs and building ships.
ONE PATH TO VICTORY
The only goal of the game is to eliminate all rival home worlds! Victory calls for a blended strategy, including resource management, ship construction, technological research, and tactical-level decisions on a map where no two games are the same.
17 SHIP TYPES
Build up to 17 different combat and civilian ships, each with different stats and purposes.
Dreadnaughts are the most powerful ship available in the game. They take dedicated research and infrastructure to unlock and yield effectively. Once available, however, its combat stats are the best in the game and a fleet of them can decisively end the game. The counter: any ship is vulnerable to Mines — and these massive capital ships are no exception.
Raiders are Cloaked - nimble, first-strike craft that can move through enemy formations and get special bonuses in combat. They require a special technology to be built. A well-timed fleet of Raiders often leads to decisive victory. The counter: Raiders don't work in Nebula, and Destroyers can equip Scanners to negate the cloaking.
Fighters are pure strength in numbers doctrine. Fighters are cheap to build, while Carriers are expensive and are required to move Fighters around the battlefield. Fighters attack earlier in combat, allowing them to first-strike other ships in large numbers. The counter: Scouts can equip Point Defense to shoot earlier than enemy Fighters, negating their advantages.
14 UNIQUE TECHS
Research up to 14 different technologies, each with a distinct role. Master the full toolkit to outmaneuver and destroy your rivals.
Ship Size gates which hulls you can build. Bigger hulls take more hits to destroy and carry higher-level technology, but cost more to build and maintain.
Exploration allows Cruisers to equip advanced sensors which can discover adjacent systems without movement. Scout hazards like Black Holes safely, then craft an informed plan to defeat the enemy.
When ships of the same Weapon Class fire, the ships with higher Tactics shoot first, potentially securing kills before the other ship ever acts.
EXPLORE & EXPAND
Uncover a galaxy filled with different terrain types, harvestable minerals, and derelict ship wrecks. Balance the risks and rewards of exploring Deep Space while carving a path toward your rivals' home worlds. Colonize newly-found habitable worlds. Not all worlds are the same - when colonizing, Barren Planets need special Terraforming technology, while Alien Planets require military action to clear alien ships.
EXPLOIT & EXTERMINATE
Build and expand a network of Merchant Ships and Miners to increase credit income and economic production.
Manage your military fleet - decide what s
Latest updates
1.0.1564
Mobile layout updates
Optimization updates
1.0.42
Iterum Campaign Update