80 Days: iPhone vs Android
80 Days by inkle is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
Rating
4.5 ★
8.7k ratings, both stores
Measured
Best rank now
#44
Android ·
Games › Role Playing Paid
Measured
App Store
App details
App ID
892812659
Publisher
inkle
Content rating
12+
Google Play
App details
App ID
com.inkle.eightydays
Publisher
inkle Ltd
Content rating
Everyone 10+
80 Days downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 50k+ |
| Google Play | – | 100k+ Measured |
| Total | – | 100k+ Confidence |
How this is calculated
iPhone: chart positions and rating growth per country, anchored on its own Android downloads; lifetime from ratings worldwide × installs per rating. Google Play: the daily change in its exact install count. The total adds every store.
Where 80 Days's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 1 |
| Google Play | 4.5 ★ | 8.7k 591 written reviews |
| Both stores | 4.5 ★ weighted by ratings | 8.7k |
About 80 Days
*** Four BAFTA-nominations -- TIME Game of 2014 -- IGF Award for Narrative Excellence -- IMGA Award for Narrative -- DICE nominated
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic
Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play.
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clo
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic
Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play.
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clo