Auto-Battle Got Me Killed: iPhone vs Android
Auto-Battle Got Me Killed by Sehyeon Heo is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
App Store
App details
Google Play
App details
Auto-Battle Got Me Killed downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 10k+ |
| Google Play | – | – |
| Total | – | 10k+ Confidence |
How this is calculated
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 4.7 ★ | 423 |
| Google Play | 4.8 ★ | – |
| Both stores | 4.7 ★ weighted by ratings | 423 |
About Auto-Battle Got Me Killed
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
This is a roguelike built around making that choice again and again.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run.
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Auto-Battle Got Me Killed iPhone
Auto-Battle Got Me Killed is #75 in Games › Role Playing Free in Japan and charting in 2 of 24 countries we track.
Updated 28 Sep 2026 · rankings refresh through the day
Auto-Battle Got Me Killed on the App Store
App details
Auto-Battle Got Me Killed downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingFree | #75 | |
| Games › Role PlayingFree | #95 |
Apps near Auto-Battle Got Me Killed on the chart
Games › Role Playing Free, around #75.
Ratings
App Store, worldwide.
About Auto-Battle Got Me Killed
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
This is a roguelike built around making that choice again and again.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run.
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Latest updates
Auto-Battle Got Me Killed Android
Auto-Battle Got Me Killed is #192 in Games › Role Playing Free on Google Play in South Korea and charting in 1 of 15 countries we track.
Updated 28 Sep 2026 · rankings refresh through the day
Auto-Battle Got Me Killed on Google Play
App details
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingFree | #192 |
Apps near Auto-Battle Got Me Killed on the chart
Games › Role Playing Free, around #192.
Ratings
Google Play, worldwide.