Escape for Verity Horror House: iPhone vs Android
Escape for Verity Horror House gets 5k+ downloads a day worldwide (AppInsider estimate, September 2026, rounded down to a band).
Escape for Verity Horror House by KIDS GAMES LLC is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
App Store
App details
Google Play
App details
Escape for Verity Horror House downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 100+ |
| Google Play | 5k+ | 100k+ Measured |
| Total | 5k+ Confidence | 100k+ Confidence |
How this is calculated
Where Escape for Verity Horror House's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How Escape for Verity Horror House makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 2 |
| Google Play | 4.4 ★ | 2.4k 5 written reviews |
| Both stores | 4.4 ★ weighted by ratings | 2.4k |
About Escape for Verity Horror House
On day one that is genuinely useful. By day five it is the reason you are still in the house.
FIVE DAYS, FIVE ATTEMPTS
You wake in the same bed every morning, and Verity wakes one step further from the helper he was — eager on the first day, clingy on the second, jealous on the third, hostile on the fourth, and on the fifth barely a shape at all. If he catches you, the day is over, but you keep everything you found and the house stays exactly as you left it. Ending a day yourself, by going to bed, is worth more than being caught: he settles, and you start the next morning on better terms. Day five is the last one there is.
FOUR WAYS OUT
The main gate needs three locks opened and three different parts to open them. Below the basement there is a mine with a cart that has not run in years. The attic door leads to the roof, where a glider can be built out of things left around the house. And in the yard stands a signal beacon that will call for help if you can feed it three crystals and something to burn.
Every route is a puzzle in several pieces, and the pieces move between runs, so the house you learn is never quite the house you get.
ASK HIM, AND PAY FOR IT
Verity knows where everything is, and he will tell you. Press the button with his face on it and a marker appears on the thing you need. The price is that he comes closer — he arrives in the next room, every time you ask.
From the third day his directions start drifting a room off. On the fourth, half of them are lies. On the fifth he answers with one word, and it is not a place.
HIDE, BECAUSE YOU CANNOT FIGHT
Nothing you carry can hurt him. There is a flash block that stuns him for twenty seconds, sticky traps that slow him down, a music block that pulls him to the wrong end of the house, and wardrobes to fold yourself into. He checks the wardrobes.
Hiding costs you something too: he notices when you avoid him, and he takes it personally. Everything you own lives in six slots, so you are always choosing what to leave behind.
THREE ENDINGS
Walk out through the gate. Bring help down into the yard. Or stay — there is a way to keep him happy enough for five whole days that he never has to let you go. It is the hardest of the three to reach.
There is no blood and no gore, and there is nothing to fight. The fear is that something kind is watching you, that it has always known which room you are in, and that the house Verity built around you is bigger on the inside than it looks from the garden.
Plays offline. Built for touch, one thumb on each side of the screen. Verity speaks English. Free, with ads between attempts.
Escape for Verity Horror House iPhone
Escape for Verity Horror House gets 5k+ downloads a day worldwide (AppInsider estimate, September 2026, rounded down to a band).
Not in any tracked top chart right now.
Updated 27 Sep 2026 · rankings refresh through the day
Escape for Verity Horror House on the App Store
App details
Escape for Verity Horror House downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Escape for Verity Horror House's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend in Escape for Verity Horror House before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Escape for Verity Horror House makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 24 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
About Escape for Verity Horror House
On day one that is genuinely useful. By day five it is the reason you are still in the house.
FIVE DAYS, FIVE ATTEMPTS
You wake in the same bed every morning, and Verity wakes one step further from the helper he was — eager on the first day, clingy on the second, jealous on the third, hostile on the fourth, and on the fifth barely a shape at all. If he catches you, the day is over, but you keep everything you found and the house stays exactly as you left it. Ending a day yourself, by going to bed, is worth more than being caught: he settles, and you start the next morning on better terms. Day five is the last one there is.
FOUR WAYS OUT
The main gate needs three locks opened and three different parts to open them. Below the basement there is a mine with a cart that has not run in years. The attic door leads to the roof, where a glider can be built out of things left around the house. And in the yard stands a signal beacon that will call for help if you can feed it three crystals and something to burn.
Every route is a puzzle in several pieces, and the pieces move between runs, so the house you learn is never quite the house you get.
ASK HIM, AND PAY FOR IT
Verity knows where everything is, and he will tell you. Press the button with his face on it and a marker appears on the thing you need. The price is that he comes closer — he arrives in the next room, every time you ask.
From the third day his directions start drifting a room off. On the fourth, half of them are lies. On the fifth he answers with one word, and it is not a place.
HIDE, BECAUSE YOU CANNOT FIGHT
Nothing you carry can hurt him. There is a flash block that stuns him for twenty seconds, sticky traps that slow him down, a music block that pulls him to the wrong end of the house, and wardrobes to fold yourself into. He checks the wardrobes.
Hiding costs you something too: he notices when you avoid him, and he takes it personally. Everything you own lives in six slots, so you are always choosing what to leave behind.
THREE ENDINGS
Walk out through the gate. Bring help down into the yard. Or stay — there is a way to keep him happy enough for five whole days that he never has to let you go. It is the hardest of the three to reach.
There is no blood and no gore, and there is nothing to fight. The fear is that something kind is watching you, that it has always known which room you are in, and that the house Verity built around you is bigger on the inside than it looks from the garden.
Plays offline. Built for touch, one thumb on each side of the screen. Verity speaks English. Free, with ads between attempts.
Latest updates
More from KIDS GAMES LLC
Horror Escape for Verity: Cats Android
Horror Escape for Verity: Cats gets 5k+ downloads a day worldwide (AppInsider estimate, September 2026, rounded down to a band).
Horror Escape for Verity: Cats is #97 in Games › Action Free on Google Play in United States and charting in 8 of 15 countries we track.
Updated 27 Sep 2026 · rankings refresh through the day
Horror Escape for Verity: Cats on Google Play
App details
Horror Escape for Verity: Cats downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Horror Escape for Verity: Cats's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend in Horror Escape for Verity: Cats before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Horror Escape for Verity: Cats makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 15 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › ActionFree | #97 | |
| Games › ActionFree | #33 | |
| Games › ActionFree | #58 | |
| Games › ActionFree | #97 | |
| Games › ActionFree | #100 | |
| Games › ActionFree | #128 | |
| Games › ActionFree | #92 | |
| Games › ActionFree | #173 |
Apps near Horror Escape for Verity: Cats on the chart
Games › Action Free, around #97.
Ratings
Google Play, worldwide.
About Horror Escape for Verity: Cats
Move through dark treatment rooms, corridors, hidden areas, and unusual locations inside the hospital. Each section introduces different routes, escape challenges, and dangerous encounters. The scary hospital environment combines exploration with movement and route-finding as you search for exits and uncover hidden areas.
The new Verity horror mode changes the pace of the game. Explore a separate environment connected to Verity, watch for danger, and find the correct route through the area. The focus remains on horror exploration and escape rather than combat or management mechanics.
Outside the new mode, the main horror escape adventure continues through the animal hospital. Investigate abandoned rooms, avoid dangerous creatures, and progress through different sections of the building. The game combines exploration and escape game mechanics with character encounters and environmental challenges.
The Prison Escape map adds another location outside the hospital setting. Explore prison corridors, closed areas, and escape routes while facing a different environment from the medical sections.
Features:
• Cat horror escape gameplay inside an animal hospital
• New Verity horror game mode
• Verity escape areas with new dangers and routes
• Hospital escape challenges and exploration
• Scary hospital rooms, corridors, and hidden areas
• Prison Escape map with a different environment
• Escape game mechanics based on exploration and route-finding
• Character encounters and mysterious events
What's new in 1.0.8
- NEW SKIN! Gugu Gaga Penguin joins the other animals in this escape adventure!