Kickflip Simulator: iPhone vs Android
2 days old
Kickflip Simulator by Groundcode is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
App Store
App details
App ID
6823830293
Publisher
Groundcode
On the store since
Oct 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Content rating
4+
Languages
17
AR EN FR DE HI ID IT JA KO PT RU ZH …
Size
9 MB
Also listed in
Education
Google Play
App details
App ID
io.groundcode.kickflipsimulator
Publisher
Groundcode
Kickflip Simulator downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | – |
| Google Play | – | – |
| Total | – | – |
How this is calculated
iPhone: chart positions and rating growth per country, anchored on its own Android downloads; lifetime from ratings worldwide × installs per rating. Google Play: the daily change in its exact install count. The total adds every store.
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 0.0 ★ | – |
| Google Play | 4.8 ★ | – |
| Both stores | – | 0 |
About Kickflip Simulator
Take control of a virtual car as it leaves the ramp upside down and flies into the air. Roll and tilt it with a stick, adjust the thrust of its underbody jets with a lever, and guide it until its wheels touch the ground in this 3D physics simulator.
• Two-thumb controls
Raise the thrust lever on the left and all four underbody jets push harder together. Push the attitude stick on the right sideways to roll the car with its side jets, or forward and back to dip or lift the nose. Let go of the stick when the car is almost upright and it settles flat on its own. Flipping it back over is up to you.
• See what happened at touchdown
When the car touches the ground, one sentence describes what happened, followed by the descent speed, the tilt, and the drop height that speed equals. Tap More measurements to see the time in the air, the time it took to turn upright, and how long each jet fired.
• Slow it down and watch again
Switch the playback speed between 1x, 0.5x, 0.25x and 0.1x, or pause to study the motion. Replay the flight you just finished with the exact same inputs, or run again from the start of the ramp. Your first two flights begin their airborne part at 0.5x speed.
• Haptics and sound
Short vibrations mark each press on the controls and the moment of touchdown. Turn sound on or off with the button on screen.
No sign-up, login or in-app purchases, and the simulator works without an internet connection. The app stores no personal information on our servers; the banner ad at the bottom of the screen is provided by Google AdMob. It uses a virtual car and simplified physics, and does not recreate any real manufacturer or vehicle.
• Two-thumb controls
Raise the thrust lever on the left and all four underbody jets push harder together. Push the attitude stick on the right sideways to roll the car with its side jets, or forward and back to dip or lift the nose. Let go of the stick when the car is almost upright and it settles flat on its own. Flipping it back over is up to you.
• See what happened at touchdown
When the car touches the ground, one sentence describes what happened, followed by the descent speed, the tilt, and the drop height that speed equals. Tap More measurements to see the time in the air, the time it took to turn upright, and how long each jet fired.
• Slow it down and watch again
Switch the playback speed between 1x, 0.5x, 0.25x and 0.1x, or pause to study the motion. Replay the flight you just finished with the exact same inputs, or run again from the start of the ramp. Your first two flights begin their airborne part at 0.5x speed.
• Haptics and sound
Short vibrations mark each press on the controls and the moment of touchdown. Turn sound on or off with the button on screen.
No sign-up, login or in-app purchases, and the simulator works without an internet connection. The app stores no personal information on our servers; the banner ad at the bottom of the screen is provided by Google AdMob. It uses a virtual car and simplified physics, and does not recreate any real manufacturer or vehicle.
Kickflip Simulator iPhone
킥플립 시뮬레이터
2 days old
Not in any tracked top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperGroundcode
CategoryEntertainment
PriceFree
Released
Rating★ 0.0 (0)
Version1.1.0
Age rating4+
First seen by us
23 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Kickflip Simulator on the App Store
App details
App ID
6823830293
Publisher
Groundcode
On the store since
Oct 2026
Under a year
Minimum OS
iOS 17.0+
iPhone XS and later
Devices
iPhone · iPad
Content rating
4+
Languages
17
AR EN FR DE HI ID IT JA KO PT RU ZH …
Size
9 MB
Also listed in
Education
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Not charting right now. | ||
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Kickflip Simulator
Take control of a virtual car as it leaves the ramp upside down and flies into the air. Roll and tilt it with a stick, adjust the thrust of its underbody jets with a lever, and guide it until its wheels touch the ground in this 3D physics simulator.
• Two-thumb controls
Raise the thrust lever on the left and all four underbody jets push harder together. Push the attitude stick on the right sideways to roll the car with its side jets, or forward and back to dip or lift the nose. Let go of the stick when the car is almost upright and it settles flat on its own. Flipping it back over is up to you.
• See what happened at touchdown
When the car touches the ground, one sentence describes what happened, followed by the descent speed, the tilt, and the drop height that speed equals. Tap More measurements to see the time in the air, the time it took to turn upright, and how long each jet fired.
• Slow it down and watch again
Switch the playback speed between 1x, 0.5x, 0.25x and 0.1x, or pause to study the motion. Replay the flight you just finished with the exact same inputs, or run again from the start of the ramp. Your first two flights begin their airborne part at 0.5x speed.
• Haptics and sound
Short vibrations mark each press on the controls and the moment of touchdown. Turn sound on or off with the button on screen.
No sign-up, login or in-app purchases, and the simulator works without an internet connection. The app stores no personal information on our servers; the banner ad at the bottom of the screen is provided by Google AdMob. It uses a virtual car and simplified physics, and does not recreate any real manufacturer or vehicle.
• Two-thumb controls
Raise the thrust lever on the left and all four underbody jets push harder together. Push the attitude stick on the right sideways to roll the car with its side jets, or forward and back to dip or lift the nose. Let go of the stick when the car is almost upright and it settles flat on its own. Flipping it back over is up to you.
• See what happened at touchdown
When the car touches the ground, one sentence describes what happened, followed by the descent speed, the tilt, and the drop height that speed equals. Tap More measurements to see the time in the air, the time it took to turn upright, and how long each jet fired.
• Slow it down and watch again
Switch the playback speed between 1x, 0.5x, 0.25x and 0.1x, or pause to study the motion. Replay the flight you just finished with the exact same inputs, or run again from the start of the ramp. Your first two flights begin their airborne part at 0.5x speed.
• Haptics and sound
Short vibrations mark each press on the controls and the moment of touchdown. Turn sound on or off with the button on screen.
No sign-up, login or in-app purchases, and the simulator works without an internet connection. The app stores no personal information on our servers; the banner ad at the bottom of the screen is provided by Google AdMob. It uses a virtual car and simplified physics, and does not recreate any real manufacturer or vehicle.
Latest updates
1.1.0
New place: Flat takeoff. Pick Curved wall or Flat takeoff on the start screen.
The in-flight screen is cleaner, and the start and result screens now fit on smaller screens.
More from Groundcode
Kickflip Simulator Android
Not in a tracked Google Play top chart right now.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperGroundcode
Category–
PriceFree
Released–
Installs–
Rating★ 4.8 (0)
Updated–
Content rating–
Rating
4.8 ★
0 ratings
Measured
Kickflip Simulator on Google Play
App details
App ID
io.groundcode.kickflipsimulator
Publisher
Groundcode
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Not in a Google Play top chart right now. | ||
Ratings
Google Play, worldwide.
Rating
4.8 ★
0 ratings
Measured
Ratings
0
Measured