Valkyrie Nexus: iPhone vs Android
44 days old
Valkyrie Nexus by Ryoma Shinzato is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
Rating
4.7 ★
354 ratings, both stores
Measured
Best rank now
#19
Android ·
Games › Card Free
Measured
App Store
App details
App ID
6787690600
Publisher
Ryoma Shinzato
Content rating
4+
Google Play
App details
App ID
jp.yugi.valkyrienexus.prod
Publisher
Just Idea
Content rating
Everyone
Valkyrie Nexus downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | – |
| Google Play | – | – |
| Total | – | 5k+ Confidence |
How this is calculated
iPhone: chart positions and rating growth per country, anchored on its own Android downloads; lifetime from ratings worldwide × installs per rating. Google Play: the daily change in its exact install count. The total adds every store.
Where Valkyrie Nexus's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
Retention · share of new users still active
Day 1
Day 7
Day 30
Time spent · per daily user
Average time spent Pro
min a day
Sessions a day Pro
Time per session Pro
min
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How Valkyrie Nexus makes money: subscriptions, one-off purchases and ads.
In-app purchasesAds
One-off purchases
/mo
of revenue
Ads
/mo
of revenue
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 4.7 ★ | 354 |
| Google Play | 4.2 ★ | – |
| Both stores | 4.7 ★ weighted by ratings | 354 |
About Valkyrie Nexus
[Google Play only — put these two lines at the very top]
10 MP every turn. Play your strongest cards from turn one, with no waiting.
No matchmaking queues, no turn timers. Free to play.
◆ Go all out from turn one
"The early game of a card game is honestly boring."
That is the problem this game was built to solve.
You get 10 MP every single turn. There is nothing to build up.
Your strongest cards are playable from the very first turn.
◆ Easy to learn, deep to play
The rules are simple enough to pick up in a few minutes.
Even so, every turn asks something of you: where to place your units,
when to spend your Overdrive.
"Very easy to pick up, yet the gameplay has real depth."
That is from a player review.
◆ Play at your own pace
You never wait for an opponent to be found.
There is no turn timer either, so you can think as long as you like.
On your commute, or for a few minutes before bed, whenever you feel like it.
A card game that never rushes you.
◆ Main modes
[Battle]
Pick an opponent and fight. Win to earn Diamonds and rewards.
[Ranked Match]
Take on decks published by players around the world.
Climb from Bronze all the way up. You battle their deck with AI in control,
so there is never a wait.
[Online Match]
Play other people in real time.
Choose the dedicated ruleset built for longer games (40 HP, 40-card decks),
or the standard rules. Play friends with a room code, across iPhone and Android.
[Draft]
Pick one card at a time from sets of three, build a deck on the spot,
and take on up to 10 matches. Cards you do not own are fair game,
so it comes down to skill, not collection size.
[Deck Builder]
Build your own 30 cards out of 160.
Search by name, effect or cost to find exactly what you want.
[Card Packs]
Open one at a time, ten at once, or by watching an ad.
The animation when SR or better shows up is worth seeing.
[Match History]
Replay your last 30 battles exactly as they happened.
Both players' moves play back in order, so you can see why you won or lost.
◆ All you need to remember
- Rush ... can attack the turn it is played
- Guard ... your opponent cannot attack anything else
- Activate ... units on the field can use an ability every turn
- Overdrive ... your trump card: power up a unit and attack on the spot
Everything else is written on the cards themselves.
◆ Free to play, all the way
Every card can be earned by playing.
Paying is optional, for people who want to collect faster or skip ads.
This is a card game made by a solo developer.
Bug reports and requests are welcome from "Contact" inside the app.
I read them all and fix what I can.
10 MP every turn. Play your strongest cards from turn one, with no waiting.
No matchmaking queues, no turn timers. Free to play.
◆ Go all out from turn one
"The early game of a card game is honestly boring."
That is the problem this game was built to solve.
You get 10 MP every single turn. There is nothing to build up.
Your strongest cards are playable from the very first turn.
◆ Easy to learn, deep to play
The rules are simple enough to pick up in a few minutes.
Even so, every turn asks something of you: where to place your units,
when to spend your Overdrive.
"Very easy to pick up, yet the gameplay has real depth."
That is from a player review.
◆ Play at your own pace
You never wait for an opponent to be found.
There is no turn timer either, so you can think as long as you like.
On your commute, or for a few minutes before bed, whenever you feel like it.
A card game that never rushes you.
◆ Main modes
[Battle]
Pick an opponent and fight. Win to earn Diamonds and rewards.
[Ranked Match]
Take on decks published by players around the world.
Climb from Bronze all the way up. You battle their deck with AI in control,
so there is never a wait.
[Online Match]
Play other people in real time.
Choose the dedicated ruleset built for longer games (40 HP, 40-card decks),
or the standard rules. Play friends with a room code, across iPhone and Android.
[Draft]
Pick one card at a time from sets of three, build a deck on the spot,
and take on up to 10 matches. Cards you do not own are fair game,
so it comes down to skill, not collection size.
[Deck Builder]
Build your own 30 cards out of 160.
Search by name, effect or cost to find exactly what you want.
[Card Packs]
Open one at a time, ten at once, or by watching an ad.
The animation when SR or better shows up is worth seeing.
[Match History]
Replay your last 30 battles exactly as they happened.
Both players' moves play back in order, so you can see why you won or lost.
◆ All you need to remember
- Rush ... can attack the turn it is played
- Guard ... your opponent cannot attack anything else
- Activate ... units on the field can use an ability every turn
- Overdrive ... your trump card: power up a unit and attack on the spot
Everything else is written on the cards themselves.
◆ Free to play, all the way
Every card can be earned by playing.
Paying is optional, for people who want to collect faster or skip ads.
This is a card game made by a solo developer.
Bug reports and requests are welcome from "Contact" inside the app.
I read them all and fix what I can.