Auto-Battle Got Me Killed Downloads & RevenueAuto-Battle Got Me Killed · App Store & Google Play
Auto-Battle Got Me Killed gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Auto-Battle Got Me Killed by Sehyeon Heo is on App Store and Google Play. Active Users (MAU & DAU), Downloads, rankings, keywords, revenue, and rating totals.
Auto-Battle Got Me Killed update history & changes
Last change · 72 events since 7 Jul 2026Full timeline ↓Full timeline · 72 events
- 🚀Auto-Battle Got Me Killed: now shown next to Left 4 Exfil, Survivor Game:The ExtractionAndroidthe store's “similar apps” for it changed: who it's seen as competing with
- ✏️Auto-Battle Got Me Killed: new screenshotsAndroid5 screenshots (was 5) · US
- 📦Auto-Battle Got Me Killed updated to version 1.0.65iOS- 自動戦闘と加護の自動選択を改善
- 無限ダンジョンの再開機能とセーブの安定性を改善
- 戦闘ステータスの表示不具合を修正
- その他、利便性の改善と不具合修正 - 📦Auto-Battle Got Me Killed updated to version 1.0.65Android- Improved auto combat and automatic Boon selection
- Improvements to resuming the Endless Dungeon and save stability
- Fixed combat stat display errors
- Other quality-of-life improvements and bug fixes - ✏️Auto-Battle Got Me Killed: app got biggeriOS316 MB → 373 MB (+18%)
- ✏️Auto-Battle Got Me Killed: description updatediOS· CA
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS5 screenshots (was 8) · CA
- ✏️Auto-Battle Got Me Killed: description updatediOS· KR
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 8) · KR
- 📦Auto-Battle Got Me Killed updated to version 1.0.64iOS不具合の修正と利便性の改善
- 📈Auto-Battle Got Me Killed charting in a new countryAndroidAustralia
- ✏️Auto-Battle Got Me Killed: description updatediOS· JP
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 8) · JP
- 📦Auto-Battle Got Me Killed updated to version 1.0.64Android- Bug fixes and quality-of-life improvements
- 📦Auto-Battle Got Me Killed updated to version 1.0.63iOS- Added "?" Statue events to the Endless Dungeon
- Fixed gear effect issues with Twin Strike and additional attacks
- Fixed issues with obtaining Boons and gear
- Other bug fixes and quality-of-life improvements - 📦Auto-Battle Got Me Killed updated to version 1.0.63Android- Added "?" Statue events to the Endless Dungeon
- Fixed gear effect issues with Twin Strike and additional attacks
- Fixed issues with obtaining Boons and gear
- Other bug fixes and quality-of-life improvements - ✏️Auto-Battle Got Me Killed: new screenshotsAndroid5 screenshots (was 8) · US
- ✏️Auto-Battle Got Me Killed: app got biggeriOS336 MB → 370 MB (+10%)
- 📈Auto-Battle Got Me Killed charting in a new countryiOSAustralia
- 📦Auto-Battle Got Me Killed updated to version 1.0.62iOS- Stronger ring effects and new Keystone Boons
- Stronger mana recovery Boons
- Reduced difficulty in normal dungeons and the Endless Dungeon
- Added options to shorten or hide combat text
- Other bug fixes and quality-of-life improvements… more - 📦Auto-Battle Got Me Killed updated to version 1.0.62Android- Stronger ring effects and new Keystone Boons
- Stronger mana recovery Boons
- Reduced difficulty in normal dungeons and the Endless Dungeon
- Added options to shorten or hide combat text
- Other bug fixes and quality-of-life improvements… more - ✏️Auto-Battle Got Me Killed: description updatedAndroid· US
- 📦Auto-Battle Got Me Killed updated to version 1.0.60iOS- 조명 설정 개선 및 성능 최적화
- 무기 1종 및 방어구 1종 추가
- 무한던전 공방 비용 완화/축복 변환 개선
- 그 외 버그 수정/편의성 개선 - 📦Auto-Battle Got Me Killed updated to version 1.0.60Android- Improved lighting settings and performance
- Added 1 weapon and 1 armor piece
- Reduced Endless Dungeon Workshop costs and improved Boon conversion
- Other bug fixes and quality-of-life improvements - 📦Auto-Battle Got Me Killed updated to version 1.0.59iOS- ステータスの効果を全体的に見直し
- 無限ダンジョンの第2プレシーズン開始
- 各種装備のバランス調整
- ダンジョンのビジュアル改善
- ゲーム内でパッチノートを確認できる機能を追加
- その他の不具合修正・利便性改善 - 📦Auto-Battle Got Me Killed updated to version 1.0.59Android- Overall overhaul of stat scaling
- Start of Endless Dungeon’s second preseason
- Balance adjustments to various gear
- Improved dungeon visuals
- Added in-game patch notes
- Other bug fixes and quality-of-life improvements… more - 📈Auto-Battle Got Me Killed charting in a new countryAndroidUnited States
- 📦Auto-Battle Got Me Killed updated to version 1.0.58iOS- Improved Boon Overview UI
- Buffed 11 weapons and rebalanced some gear
- An internet connection is now required to enter the Endless Dungeon
- Adjusted Mini Battle balance in the Endless Dungeon
- Added 2 costumes and 2 weapon skins
- Other bug fixes and game improvements… more - 📈Auto-Battle Got Me Killed charting in a new countryAndroidTaiwan
- 📈Auto-Battle Got Me Killed entered the top 100AndroidTop Free · Role Playing · CA
- 📦Auto-Battle Got Me Killed updated to version 1.0.57iOS- 不具合修正・ゲーム改善
- 📦Auto-Battle Got Me Killed updated to version 1.0.58Android- Improved Boon Overview UI
- Buffed 11 weapons and rebalanced some gear
- An internet connection is now required to enter the Endless Dungeon
- Adjusted Mini Battle balance in the Endless Dungeon
- Added 2 costumes and 2 weapon skins
- Other bug fixes and game improvements… more - ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 8) · KR
- ✏️Auto-Battle Got Me Killed: app got biggeriOS304 MB → 336 MB (+10%)
- 📦Auto-Battle Got Me Killed updated to version 1.0.56iOS- Added the Tavern Ownership Contract to the shop
- Improved stability in the Endless Dungeon and Mini Battles
- Other bug fixes and game improvements - 📦Auto-Battle Got Me Killed updated to version 1.0.57Android- Bug fixes/game improvements
- 💰Auto-Battle Got Me Killed: in-app price range changedAndroid$0.99 - $9.99 per item → $0.99 - $37.99 per item · US
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 8) · KR
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 8) · JP
- 📦Auto-Battle Got Me Killed updated to version 1.0.55iOS- Balance adjustments for many gear items
- Bug fixes and stability improvements - ✏️Auto-Battle Got Me Killed: new screenshotsAndroid8 screenshots (was 8) · US
- ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 7) · KR
- ✏️Auto-Battle Got Me Killed: new iconiOS
→
· KR - ✏️Auto-Battle Got Me Killed: new screenshotsiOS8 screenshots (was 7) · JP
- 📦Auto-Battle Got Me Killed updated to version 1.0.55Android- Balance adjustments for many gear items
- Bug fixes and stability improvements - 📦Auto-Battle Got Me Killed updated to version 1.0.54iOSBug fixes and stability improvements.
- ✏️Auto-Battle Got Me Killed: new screenshotsAndroid8 screenshots (was 7) · US
- ✏️Auto-Battle Got Me Killed: new iconAndroid
→
· US
- 📦Auto-Battle Got Me Killed: now updating weeklyAndroid4 updates in 30 days, after a quiet two months
- ✏️Auto-Battle Got Me Killed: new iconiOS
→
· JP - 📦Auto-Battle Got Me Killed updated to version 1.0.54Android- Endless Dungeon launch
- 2 new weapons and 1 new ring
- Improved rewind stability
- Other bug fixes/game improvements - 📦Auto-Battle Got Me Killed updated to version 1.0.52iOS- 無限ダンジョン実装
- 新武器2種と新指輪1種を追加
- 巻き戻しの安定性向上
- その他の不具合修正・ゲーム改善 - 📦Auto-Battle Got Me Killed: now updating weeklyiOS4 updates in 30 days, after a quiet two months
- 📈Auto-Battle Got Me Killed charting in a new countryAndroidCanada
- 📦Auto-Battle Got Me Killed updated to version 1.0.51iOS- Capped Dragon Scale breath damage
- Improved information in the character panel
- Added 1 reroll per Keystone Boon Statue
- Adjusted some Boon and Gear effects and balance
- Set Move Speed cap to 5
- Added the “Closer” camera setting
- Other bug fixes and gameplay improvements… more - 📦Auto-Battle Got Me Killed updated to version 1.0.51Android- Capped Dragon Scale breath damage
- Improved information in the character panel
- Added 1 reroll per Keystone Boon Statue
- Adjusted some Boon and Gear effects and balance
- Set Move Speed cap to 5
- Added the “Closer” camera setting
- Other bug fixes and gameplay improvements… more - 📦Auto-Battle Got Me Killed updated to version 1.0.50iOS- Stabilere Cloud-Spielstände und neue Funktion zur Wiederherstellung von Spielständen
- Verbesserte Belohnungsvergabe auch bei Fehlern beim Ansehen von Werbung
- Weitere Fehlerbehebungen und Spielverbesserungen - 📦Auto-Battle Got Me Killed updated to version 1.0.50Android- Improved cloud save stability and added save recovery
- Improved reward delivery even when errors occur while watching ads
- Other bug fixes and game improvements - 📈Auto-Battle Got Me Killed entered the top 100iOSTop Free · Role Playing · KR
- 🌟Auto-Battle Got Me Killed featured by AppleiOSgames · JP
- 📈Auto-Battle Got Me Killed charting in a new countryiOSSouth Korea
- 🆕Auto-Battle Got Me Killed first spotted by AppInsiderAndroidSouth Korea
- 🆕Auto-Battle Got Me Killed first spotted by AppInsideriOS#56 in Top Free · Role Playing · Japan
- 📦Auto-Battle Got Me Killed version 1.0.49iOS- Rings now grow more powerful at Tier 7 and above
- Armor and ring balance adjustments
- Boons strengthened
- Various bug fixes - 🌟Auto-Battle Got Me Killed featured by AppleiOSgames · JP
- 📦Auto-Battle Got Me Killed version 1.0.49Android- Rings now grow more powerful at Tier 7 and above
- Armor and ring balance adjustments
- Boons strengthened
- Various bug fixes - 🆕Auto-Battle Got Me Killed released on the App StoreiOS
- 🆕Auto-Battle Got Me Killed released on Google PlayAndroid
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Auto-Battle Got Me Killed at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Roguelike Pixel Fantasy short sessions IAP
#auto-battler #extraction #gear-loss #build-crafting #dungeon-crawler #idle
App Store
App details
Google Play
App details
Auto-Battle Got Me Killed downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| App Store | 100+ | 10k+ |
| Google Play | 500+ | 10k+ Measured |
| Total | 1k+ Confidence | 50k+ Confidence |
How this is calculated
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How Auto-Battle Got Me Killed makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Both stores, across every country we track.
| Store | Best rank | Charting in | US Top Free | US Top Grossing |
|---|---|---|---|---|
| App Store | #53 | 2 of 30 countries | – | – |
| Google Play | #52 | 5 of 23 countries | #154 | – |
Full chart lists: App Store · Google Play.
Review momentum
ⓘ How we measure thisGrowing fastest in
Japan ▲ ×5.4
New ratings by country (2)
| Country | New ratings a week | Share | Last 2 weeks vs the 2 before |
|---|---|---|---|
| 7.5 | 77% | ▲ ×5.4 | |
| 2.2 | 23% | ▼ -17% |
App Store ratings in the countries we track, 4-week average.
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 4.6 ★ | 42 |
| Google Play | 4.5 ★ | 529 26 written reviews |
| Both stores | 4.5 ★ weighted by ratings | 571 |
About Auto-Battle Got Me Killed
Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You shape your build with different Gear and Boons every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP.
Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape.
- Gear loss on death, or a successful extraction to keep your loot
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Auto-Battle Got Me Killed App Store
Auto-Battle Got Me Killed gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Auto-Battle Got Me Killed is #53 in Games › Role Playing Free in Japan and charting in 2 of 30 countries we track.
Updated 10 Nov 2026 · rankings refresh through the day
Auto-Battle Got Me Killed at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Roguelike Pixel Fantasy short sessions IAP
#auto-battler #extraction #gear-loss #build-crafting #dungeon-crawler #idle
Auto-Battle Got Me Killed on the App Store
App details
Auto-Battle Got Me Killed downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend in Auto-Battle Got Me Killed before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Auto-Battle Got Me Killed makes money: subscriptions, one-off purchases and ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingFree | #53 | |
| Games › Role PlayingFree | #75 |
Apps near Auto-Battle Got Me Killed on the chart
Games › Role Playing Free, around #53.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisGrowing fastest in
Japan ▲ ×5.4
New ratings by country (2)
| Country | New ratings a week | Share | Last 2 weeks vs the 2 before |
|---|---|---|---|
| 7.5 | 77% | ▲ ×5.4 | |
| 2.2 | 23% | ▼ -17% |
App Store ratings in the countries we track, 4-week average.
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Auto-Battle Got Me Killed
Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You shape your build with different Gear and Boons every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP.
Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape.
- Gear loss on death, or a successful extraction to keep your loot
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Latest updates
Store changes
What Auto-Battle Got Me Killed changed on its store page: name, icon, screenshots, price, size, languages, requirements.
Auto-Battle Got Me Killed Android
Auto-Battle Got Me Killed gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Auto-Battle Got Me Killed is #52 in Games › Role Playing Free on Google Play in Japan and charting in 5 of 23 countries we track.
Updated 10 Nov 2026 · rankings refresh through the day
Auto-Battle Got Me Killed at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
Roguelike Pixel Fantasy short sessions IAP
#auto-battle #extraction #gear-loot #build-synergy #dungeon-crawl #roguelite
Auto-Battle Got Me Killed on Google Play
App details
Auto-Battle Got Me Killed downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Auto-Battle Got Me Killed's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend in Auto-Battle Got Me Killed before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Auto-Battle Got Me Killed makes money: subscriptions, one-off purchases and ads.
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingFree | #52 | |
| Games › Role PlayingFree | #154 | |
| Games › Role PlayingFree | #86 | |
| Games › Role PlayingFree | #71 | |
| Games › Role PlayingFree | #155 |
Apps near Auto-Battle Got Me Killed on the chart
Games › Role Playing Free, around #52.
Ratings
Google Play, worldwide.
Review momentum
ⓘ How we measure thisReview momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
About Auto-Battle Got Me Killed
Death costs you your gear. But your run does not have to end in death: make the call to extract, survive the escape, and carry your gear and loot into the next adventure.
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You shape your build with different Gear and Boons every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
If you die or abandon the run, you lose unprotected gear—including gear you brought into the dungeon—and the Gold earned during that run. You keep your EXP.
Clear the dungeon or extract successfully to bring your gear and loot home. Extraction is not an instant return to safety: you still have to survive the escape.
- Gear loss on death, or a successful extraction to keep your loot
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
What's new in 1.0.65
- Improvements to resuming the Endless Dungeon and save stability
- Fixed combat stat display errors
- Other quality-of-life improvements and bug fixes
Store changes
What Auto-Battle Got Me Killed changed on its store page: name, icon, screenshots, price, size, languages, requirements.
Similar apps
Apps people compare with Auto-Battle Got Me Killed: the same core purpose or gameplay, checked one by one.