Six Crowns, One Empire
Sei corone, un Impero
5 days old
Six Crowns, One Empire is #33 in Games › Role Playing Paid in Italy and charting in 1 of 30 countries we track.
Updated 24 Oct 2026 · rankings refresh through the day
DeveloperValgy
CategoryGames
Price1.99 EUR
Released
Rating★ 0.0 (0)
Version1.1
Age rating4+
First seen by us
22 Oct 2026
Rating
0.0 ★
0 ratings
Measured
Best rank now
#33
Measured
Six Crowns, One Empire at a glance
AI summary written from our chart and store data. It can be wrong: check the numbers above.
4X Strategy Illustrated Historical long sessions Premium
#turn-based #kingdom-building #offline #no-ads #simulation #strategy
Six Crowns, One Empire on the App Store
App details
App ID
6823994395
Publisher
Claudio Valgimigli
On the store since
Oct 2026
Under a year
Minimum OS
iOS 18.0+
iPhone XS and later
Devices
iPhone · iPad
Universal purchase
Content rating
4+
Languages
5
EN FR DE IT ES
Size
159 MB
Also listed in
Simulation, Role-Playing
Where Six Crowns, One Empire's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| Games › Role PlayingPaid | #33 | |
| Games › SimulationPaid | #85 |
Apps near Six Crowns, One Empire on the chart
Games › Role Playing Paid, around #33.
Ratings
App Store, worldwide.
Rating
0.0 ★
0 ratings
Measured
Ratings
0
Measured
About Six Crowns, One Empire
The 1987 DOS strategy game returns to the throne, illustrated and rebuilt for iPhone and iPad.
You rule one of the six kingdoms: France, Brittany, Germany, Spain, Muscovy or Persia. Year after year you decide how your people live, how much tax they pay and whom your army marches against.
A YEAR OF YOUR REIGN
• Granaries: the weather decides the harvest; you decide how many bushels go to the army and how many to the people. At the market you buy and offer grain, and you can sell land.
• Government: set the three taxes and invest the royal treasury in marketplaces, grain mills, foundries, shipyards and the palace, which brings nobles to court. Recruit soldiers and feed them well: a hungry army fights badly.
• Borders: send your expeditions against the barbarians’ land and, from the third year, against the other kingdoms.
• At the end of the year the report tells of harvests, battles, famines and plagues, yours and the rest of the world’s.
YOUR RIVALS
The other kingdoms live by your own rules: they sow, reap, pay their soldiers and buy grain when they run short. Each has a character, and you can see it: Merchant, Farmer, Warlord, Ambitious, Cautious, Opportunist or Miser. Choose the difficulty when the game begins: the higher it is, the more Warlords play to conquer.
THE DANGERS OF THE COURT
A conspiracy, a great hunt, a suspicious cook, a bread riot: rarely, but without warning, the court puts the ruler in danger. Every answer has its price and its risk.
THE CROWN
Every kingdom has its own titles: in France you rise from Baron to Emperor, in Muscovy from Boyar to Tsar. You win by taking the highest title, or when every land is yours.
AND MORE
• Alone against the computer, or several rulers on the same iPhone or iPad, passing it round.
• A guide in chapters explains every rule in plain words.
• The game saves itself and picks up where you left it.
• No ads, no in-app purchases, no account. Plays offline too.
You rule one of the six kingdoms: France, Brittany, Germany, Spain, Muscovy or Persia. Year after year you decide how your people live, how much tax they pay and whom your army marches against.
A YEAR OF YOUR REIGN
• Granaries: the weather decides the harvest; you decide how many bushels go to the army and how many to the people. At the market you buy and offer grain, and you can sell land.
• Government: set the three taxes and invest the royal treasury in marketplaces, grain mills, foundries, shipyards and the palace, which brings nobles to court. Recruit soldiers and feed them well: a hungry army fights badly.
• Borders: send your expeditions against the barbarians’ land and, from the third year, against the other kingdoms.
• At the end of the year the report tells of harvests, battles, famines and plagues, yours and the rest of the world’s.
YOUR RIVALS
The other kingdoms live by your own rules: they sow, reap, pay their soldiers and buy grain when they run short. Each has a character, and you can see it: Merchant, Farmer, Warlord, Ambitious, Cautious, Opportunist or Miser. Choose the difficulty when the game begins: the higher it is, the more Warlords play to conquer.
THE DANGERS OF THE COURT
A conspiracy, a great hunt, a suspicious cook, a bread riot: rarely, but without warning, the court puts the ruler in danger. Every answer has its price and its risk.
THE CROWN
Every kingdom has its own titles: in France you rise from Baron to Emperor, in Muscovy from Boyar to Tsar. You win by taking the highest title, or when every land is yours.
AND MORE
• Alone against the computer, or several rulers on the same iPhone or iPad, passing it round.
• A guide in chapters explains every rule in plain words.
• The game saves itself and picks up where you left it.
• No ads, no in-app purchases, no account. Plays offline too.
Latest updates
1.1
• Original music and sound effects. Every kingdom has its own theme, the titles have their fanfares, and orders, battles and dangers each have their own sound. On iPhone, the big moments also come with a vibration.
• In Settings you can switch music, sound effects and vibration off separately. If you had turned the sound off in the previous version, music and sound effects stay off until you turn them back on.
• Each year now opens on the Kingdom: first you see how your realm stands, then Govern the year takes you to the Council.
• If you have no soldiers, the army’s ration is zero by itself: you only choose the people’s.
• Small fixes.