Tower & Mercenaries Downloads & RevenueTower & Mercenaries · App Store & Google Play
Tower & Mercenaries gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Tower & Mercenaries by KEUNSIK JANG is on App Store and Google Play. Active Users (MAU & DAU), Downloads, rankings, keywords, revenue, and rating totals.
Tower & Mercenaries update history & changes
Last change · 167 events since 17 Aug 2026Full timeline ↓Full timeline · 167 events
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- ✏️Tower & Mercenaries: content notes changediOS+ Infrequent/Mild Mature/Suggestive Themes
- ✏️Tower & Mercenaries dropped 1 languageiOS− RU
- ✏️Tower & Mercenaries: app got biggeriOS529 MB → 580 MB (+10%)
- 📦Tower & Mercenaries updated to version 1.27.0iOSHero costumes arrive in the shop. Party slots now move with a tap or a drag.
[Hero Costumes]
- Every hero gets a new costume. Buy them one by one in the shop's Looks tab, or save with a pack
- Costumes only change how a hero looks. Stats stay the same
- You can buy a costume for a hero you haven't met yet. The shop tells you before you buy
- The shop is split up as looks grow. Packs scroll sideways, and single costumes filter by your members or unowned looks. A hero's look window also lets you buy on the spot
[Party]
- Tapping a slot now selects it instead of removing the member. The same slot swapped rows on the Tower screen and removed on the Party screen, which was confusing. To remove, select the slot and tap Remove, or tap the card below again
- A selected slot shows skills and Move, Remove and Details right away
- Tap an empty slot first and the gold frame stays there, so the next pick joins that row. The + slots in tower prep and raid entry work the same way
- Drag a slot to change rows. Drop on a full row to swap with the member there
- The gear mark on slots and the Match gear button now share one sword-and-arrow icon
[Raids]
- The entry screen splits front and back rows, and a tap switches them. It matches the rows you get in battle
- Auto party seats three front-row members and one healer per party first
- When the Chain Fortress ruler falls, the battle now ends with no clones. Clones used to wake, drag the battle on and add their share to the per-member damage. Scoring is unchanged
[Gear]
- Closing with gear on trial now asks first. It used to cancel silently
- The forge's To Equip list has full Auto-equip
- Member details can strip that member's gear. Locked and Legendary gear stays
[Languages]
- Russian is removed so we can focus on polishing the other languages. Devices set to Russian open in English, and you can pick another language in Settings. Saves are unaffected
[Fixed]
- Result buttons leaning right on wide screens such as foldables
- Summonable souls and already reincarnated souls being mixed in the Reincarnation Corridor
- Snipe's description now states the 40 Stamina returned on a kill
- The battle preparation screen showing through the title on first launch
- Codex tabs overflowing the width
- Gear tab and forge text pushing the panel in long languages… more - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- ✏️Tower & Mercenaries: app got biggeriOS453 MB → 529 MB (+17%)
- 📦Tower & Mercenaries updated to version 1.27.0Android1.27.0 Update
- Hero costumes arrive in the shop, sold singly or in packs
- Costumes only change a hero's look
- Tapping a party slot now selects it. To remove, select it and tap Remove
- Tap an empty slot first to pick a row, or drag slots to move them
- Raid entry now splits front and back rows
- Closing with gear on trial now asks first
- Russian is removed. Those devices open in English… more - 📦Tower & Mercenaries updated to version 1.26.1iOSWe acted on your feedback. The Four Towers get harder, raids end when the bar is empty, and full Auto-equip returns.
[The Four Towers]
- Tower enemies are blocked less by defense. This fixes late-game teams taking almost no damage. Expect more wipes, and fallen members can be injured or die as on a normal expedition
- You can climb each finished tower once more from the first floor. You keep your gear and titles. Reach the top again to reopen the raid and earn one more set of Legendary gear
- Tower gear effects now read as taking less of that tower's rule
- Won tower battles close on their own without pressing the result button. Boss floors still wait for you
[Ruler Raids]
- A Ruler falls as soon as the bar is empty and the battle ends. You no longer wait for the timer
- Rulers hit harder and their HP is adjusted. Defense blocks their attacks less than before. Raids are still simulations, so members are not injured
- After collecting all Legendary gear you can keep fighting in damage tests. There is no reward. You see damage per member and your best record for each Ruler
- "Quit" is now "See result". The result is decided when you start
- The raid entrance now points out empty slots and better gear
[Named Heroes]
- Named heroes weaker than regular mercenaries get stronger skills: Sigri, Celine, Kaiser, Tessa, Sylvaine, Ildarin, Eirin, Baekri Hyang, Brin, Danmok, Brita, Theobald and Yeoncheong
- Godric Fell's recommended row is now the back. If he stands in front, press Auto-arrange to move him
- The Light Knights bundle in the shop shows all six skills before you buy
[Gear]
- Full Auto-equip returns. We removed it in 1.26.0 because, once the roster limit was lifted, saves with many members froze for seconds, and gear and relics moved between members so power swung around. The last notes left out that reason
- The new version only equips stash gear that raises power. It does not take gear from other members and leaves locked and Legendary gear alone
- "Unequip non-party" returns gear from everyone outside your party to the stash. To hand a benched member's gear to your main team, remove it and then run Auto-equip
- Tower prep and the raid entrance get a button that fits gear for that party only
- Whichever of weapons or armor you have fewer of drops more often. The total number of drops stays the same
[Party and Information]
- Every skill description now shows its real multipliers
- Party slots show power, and cards show the skill name. Press and hold a card to read the skill
- Waiting recruits, Old Ties and the joining scene let you check class and skill before someone joins
- The party sheet moves picked members to the back so new candidates come first. Pressing a full slot tells you why
- The power explanation is written in plainer words
- The first result screen shows top contributions and growth right away
[Fixed]
- The title screen not switching to Continue after importing a save
- The save import confirmation being hidden below the screen
- A black band left behind the raid result window
- The Reborn label not explaining why a member cannot be called
[Balance Data]
- To tune balance better, we collect anonymous stats on power and on expedition and raid results. You can turn this off in Settings, and the privacy policy lists the items… more - ✏️Tower & Mercenaries: description updatediOS· TW
- 💰Tower & Mercenaries: price riseiOS49.00 TWD → 60.00 TWD · TW
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· TW
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · TW
- ✏️Tower & Mercenaries: new iconiOS
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· 6 countries - ✏️Tower & Mercenaries: description updatediOS· CA
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· CA
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · CA
- ✏️Tower & Mercenaries: new iconiOS
→
· CA - 🆕Tower & Mercenaries: its developer released another app: 넘버텐: 10번의 축구 인생iOS
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- ✏️Tower & Mercenaries: description updatediOS· KR
- 💰Tower & Mercenaries: price riseiOS2600.00 KRW → 3300.00 KRW · KR
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· KR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · KR
- ✏️Tower & Mercenaries: description updatediOS· JP
- 💰Tower & Mercenaries: price riseiOS210.00 JPY → 300.00 JPY · JP
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· JP
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · JP
- ✏️Tower & Mercenaries: description updatediOS· IN
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· IN, FR, DE
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · IN
- ✏️Tower & Mercenaries: description updatediOS· FR
- 💰Tower & Mercenaries: price riseiOS0.99 EUR → 1.99 EUR · FR, DE
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · FR
- ✏️Tower & Mercenaries: description updatediOS· DE
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · DE
- ✏️Tower & Mercenaries: description updatedAndroid· US
- ✏️Tower & Mercenaries: new screenshotsAndroid8 screenshots (was 8) · US
- ✏️Tower & Mercenaries: new iconAndroid
→
· US
- 📦Tower & Mercenaries updated to version 1.26.0iOSGuilds past floor 999 now face the free Four Towers expansion. Climb with the mercenaries you raised, then defeat each ruler again in a raid at the top to collect legendary gear.
[The Four Towers]
- Once you pass floor 999, you pick from the Four Towers in the Tower tab. Climb Chain Fortress, Glass Garden and White Mist in any order. Last Stair opens after those three, and more stars mean a harder tower
- The Four Towers are free. Pass floor 999 and they open with nothing to buy
- Plus 5 more in the patch notes
[The Story Beyond the Summit]
- Towers stand on the horizon where there were none the night before. The story continues at each tower's door and when you first defeat its ruler
- Chapters open as scenes during the climb, and a chapter shown once is not shown again. Read past chapters again in the Four Towers section of Stories in the Adventure tab
[Ruler Raids]
- Reach the top of a tower to open its Ruler Raid. Two parties fight together against the ruler, risen again in the top chamber
- The ruler stands in the middle while the two parties attack from both sides. It targets one party at a time and marks the ground before it strikes
- Plus 6 more in the patch notes
[Ruler Powers and Splitting the Parties]
- Rulers are wrapped in powers. Until a power breaks, it works against you, with harder hits or a ruler that keeps regaining HP
- A mercenary with the class or specialty that answers a power breaks it mid-battle, from either party. Breaking both makes the fight much easier
- Plus 4 more in the patch notes
[Legendary and Tower Gear]
- Each ruler drops legendary weapons and armor for each role, and every piece has its own effect. All legendary gear shares the same stats, so you pick by effect
- Plus 4 more in the patch notes
[Expansion Perks]
- Guilds past floor 999 receive the Four Towers world theme pack. Pick its crest, home backdrop, portrait frame, grave, plate, expedition flag, chronicle cover and the home track Beyond the Summit in Cosmetics
- Plus 4 more in the patch notes
[Light Knights Tuning]
- Theobald's prayer now heals all allies and shields every one of them
- Plus 2 more in the patch notes
[Mage and Archer Basic Skills]
- Mage's Fire Burst hits harder and burns the weakest enemy once more
- Plus 5 more in the patch notes
[Paid Hero Skills]
- Their stats stay the same. Their skills changed, and each hero changes in a different way
- Plus 7 more in the patch notes
[An Easier Start]
- Your company name is filled in, so you can sign right away. Tap the field to change it
- Plus 13 more in the patch notes
[Formation and Tower Prep]
- Front and back row slots now stay pinned at the top of the formation sheet with full names. Candidates show three to a row with name, power and fatigue
- Plus 5 more in the patch notes
[Unique Skill Scenes]
- Mercenary, hero and boss skills have new scenes and sound. Each person's first skill in a battle plays big, then short
- Plus 2 more in the patch notes
[Roster and Gear Screen]
- The roster limit is gone. If you already bought Abyss perks that raise it, the shards you spent come back and a band at your base says so
- Plus 4 more in the patch notes
[A New Layout]
- The bottom tabs are now Base, Tower, Mercs, Adventure and Shop. The Shop is one tap away from anywhere. Devices without payments show the four other tabs
- Plus 8 more in the patch notes
[Adventure Tab and Result Screens]
- The Adventure tab now has three groups: This Week, People and Stories. This Week fits on the first screen, and each card shows what is left and how long until it refills
- Plus 6 more in the patch notes
[Changes]
- Added Anonymous stats in Settings. New saves report progress steps such as first battle and floors reached, plus daily Shop visits, with no name. Your save is not sent, and you can turn this off
- Plus 10 more in the patch notes
[Fixes]
- Ildarin's breakthrough form shrank during basic attacks
- Plus 12 more in the patch notes… more - 📦Tower & Mercenaries updated to version 1.26.1AndroidUpdate 1.26.1
- The Four Towers are harder. Defense blocks enemies less and you can lose members. Climb each finished tower once more
- Won tower battles close on their own
- Raids end when the bar is empty. Rulers are stronger, and damage tests open after all Legendary gear
- Full Auto-equip is back. Locked and Legendary gear stays
- Remove gear from non-party members at once, or fit gear for one party
- Weaker named heroes got stronger, and every skill shows multipliers… more - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 📦Tower & Mercenaries updated to version 1.26.0AndroidGuilds past floor 999 now face the free expansion The Four Towers. Climb with the mercenaries you raised, surround each ruler with two parties, and collect legendary gear.
The bottom tabs are now Base, Tower, Mercs, Adventure and Shop, and the formation and result screens fit at a glance. New players get the Apprentice Course and a recommended formation. Mage and Archer basic skills and paid hero skills were reworked. Back at your base now asks before closing the game.… more - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 📦Tower & Mercenaries: now updating weeklyAndroid4 updates in 30 days, after a quiet two months
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 📦Tower & Mercenaries updated to version 1.25.2iOSFixes the missing sound in 1.25.1.
[Fixed]
- Music and sound effects were not playing
- Plus 1 more in the patch notes - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· TW
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · TW
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· KR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · KR
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· JP
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · JP
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· IN, FR, DE
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · IN
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · FR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · DE
- 📦Tower & Mercenaries updated to version 1.25.2Android• The Knights of Light, six guards of Halvren, join as one bundle (Shop, Heroes)
• Enemies above floor 400 hit hard again. Floors up to your current record play as before
• Prime replaces aging: it counts the years since a member joined
• Redesigned mercenary details, and the Base shows whose favor is open
• The battle forecast now matches real win rates and explains a loss in one line. Auto-equip is faster with a huge stash
• Fixed the game closing on return on some Android 11 or older devices.… more - 📦Tower & Mercenaries updated to version 1.25.1iOSThe Knights of Light, Halvren's guard from beyond the city gate, swear themselves to your guild. Past floor 400 enemies hit hard again, aging becomes Prime, and the mercenary detail screen is rebuilt.
[Knights of Light]
- The guard that held Halvren's outer gate swears an oath together at your gate. A knight and a warrior take the front, with a priest, archer, mage and alchemist behind
- Sold only as the bundle at the top of the shop's Heroes tab. It includes every knight and the full Knights of Light world theme pack
- Knights who remain human keep their oath: they do not age or retire. Awakening in the Abyss turns the oath off, and cleansing the mark turns it back on
- The Oath of Light synergy lifts the first ally to fall in each battle back to their feet. With four, Knight Formation shields the whole party and Oswin takes even more hits for others
- Plus 2 more in the patch notes
[The Late Climb Bites Again]
- From floor 400, enemies cut deeper through your defense. As gear piled up, an enemy hit had fallen below 1% of a mercenary's HP. Enemy HP is unchanged, so battles do not drag on
- Existing guilds play exactly as before up to the highest floor cleared when you first open this update. Above it, the new rule eases in
- Parties with a real front line now outlast all-damage lineups
[Prime Replaces Aging]
- Stats start to fall based on years since a mercenary joined, not their age. Older recruits enjoy their full prime from the day they join
- Gem, Genius, Star and Elite recruits keep their prime longer, and paid named heroes never leave it
- The Elixir of Youth turns back prime along with age. Mercenaries you already have start a fresh prime from this update. Stats already lost stay as they are
- Plus 1 more in the patch notes
[Specialties and Counters]
- Named and paid heroes can now learn specialties at the training ground
- Turning off Split, Regeneration or Veil with specialties also turns off the matching affix on enemies
- The split-ward relic now blocks the splitting affix as well, and shows as active on floors with such enemies
[Mercenary Details]
- The top bar folds away while details are open, giving the content more room. Gold shows in the roster row
- Train, Rest, Idle and Mission now sit right below the portrait. Scroll down and the three tabs plus the current assignment stay pinned at the top
- Each gear slot is one card now. Mastery rows show the actual ATK, DEF and HP that mastery adds
[Favor Guidance]
- The lounge window at the base shows whose favor is open and what to do, in two lines
- The same line appears above party setup, and that mercenary's card gets a trust mark
[Adjustments for Upcoming Content]
- Weapon and armor mastery now stop at 50 and show Max. Mercenaries already above 50 are set to 50 on load and the extra gold is refunded. Fallen mercenaries are not refunded
- Gold of ten million or more shows in short form in the top bar, such as 1.2B G
[3D Stage Battles]
- Turn on 3D Stage Battles under Settings > Battle to fight tower climbs on a 3D stage. It starts off
- Light and fog follow each region's backdrop colors, and the party cards below become a single row of faces on the stage
[Shop]
- The shop is rebuilt around shelves. Bundles stand as a single card, and a rotating banner at the top shows what is worth a look right now
[Changes]
- The forecast shows "Dominant" only for fights you almost never lose. With hidden enemies or open counters it stops at "Favored", and above floor 400 it now counts the harder-hitting enemies
- If you lose a fight forecast as Favored or better, the result screen says why in one line (hidden enemies, open counters, or bad luck)
- Auto-equip finishes faster even with a very large stash
- Plus 11 more in the patch notes
[Fixes]
- The dialogue skip button was hidden behind the tabs
- Reopening an expedition result replayed its effects from the start
- Mercenaries on an expedition still stood in the base lounge… more - 💰Tower & Mercenaries: price dropiOS60.00 TWD → 49.00 TWD · TW
- 💰Tower & Mercenaries: price dropiOS3300.00 KRW → 2600.00 KRW · KR
- 💰Tower & Mercenaries: price dropiOS300.00 JPY → 210.00 JPY · JP
- 💰Tower & Mercenaries: in-app price range changedAndroid$0.49 - $6.99 per item → $0.49 - $9.99 per item · US
- ✏️Tower & Mercenaries: new screenshotsAndroid8 screenshots (was 8) · US
- ✏️Tower & Mercenaries: description updatediOS· TW
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· TW
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · TW
- ✏️Tower & Mercenaries: description updatediOS· KR
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· KR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · KR
- ✏️Tower & Mercenaries: description updatediOS· JP
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· JP
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · JP
- ✏️Tower & Mercenaries: description updatediOS· IN
- ✏️Tower & Mercenaries: new iPad screenshotsiOS· IN
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · IN
- 💰Tower & Mercenaries: price riseAndroid1.39 USD → 1.99 USD · US
- 📦Tower & Mercenaries updated to version 1.24.1Android• The Taoist's Grand Purity Talisman now heals all allies for 75% of attack, up from 70%
• Party prep shows your synergy total, and Abyss floors count members with no brand
• Auto-equip takes about a second even with a big roster, and the Base gears up your party first
• Clearer text for Yeoncheong's skill, the Beastkin gauge and aging while awakened
• Fixed hidden Base tiles on short screens and locked gear in multi-select selling… more - 📦Tower & Mercenaries updated to version 1.24.1iOSThe Taoist heals more. Party prep now shows the total of your active synergies, and Auto-equip finishes fast even with a big roster and stash.
[Battle and Party]
- The Taoist's Grand Purity Talisman now heals all allies for 75% of attack, up from 70%
- The top of party prep and the Party Synergy sheet shows the total of your active synergies for attack, HP and defense, measured over the whole party's combined stats
- Party prep on Abyss floors adds a line with the number of regular members without a brand. Their potential stops at 110 (114 with the perk), and they get no Abyssal damage reduction
[Auto-equip]
- Auto-equip took close to 30 seconds in saves with many members and a large stash. It now takes about a second and picks the same gear as before
- Auto-equip from Next up on the Base now looks after your party first. Bench members no longer take gear from party members
[Description Fixes]
- Yeoncheong's Sealing Talisman now matches what it does. It heals all allies and hits the enemy with the highest attack. It has no seal effect
- The Beastkin starting gauge +50 is now described as the action gauge, so they act sooner at the start
- The Abyss Rite and brand purification screens now say that age still goes up every year while awakened, and that removing the brand makes them age for that age again from the next year end
- The named hero offer screen now says you can call them back later through Old Ties if you decline
- The retirement warning and the aging and mastery glossary entries now say that gear returns to the Stash and half the mastery can pass to another member
- The zone trait glossary entry now explains the teal dot and blue frame around party cards
[Fixed]
- On short portrait screens such as iPhone SE, the Check strip and a meeting line shown together hid the facility, recruit, Abyss and shop tiles on the Base. Closing the Check strip now brings up the meeting line next
- Long-press multi-select selling picked locked gear too
- The memorial window offered a revival for members who had already been revived once
- Named heroes who came back through the Trial of Memory showed up in Old Ties after leaving again
- The Retire button in the management window stayed open for lifelong companions. It is now off and shows why… more - 📦Tower & Mercenaries updated to version 1.24.0Android• Lifelong companions: members who reach five trust steps and finish their favor never retire
• Elixir of Youth takes five years off an aging member. Gather ingredients at the Spring of Time and the Alchemy Table
• Old Ties and the Trial of Memory call back free named heroes you lost
• New features show a Just opened alert. Paid named heroes reach 116 potential, and the Taoist's talisman also strikes a foe
• Clearer first-expedition advice and a fixed battle screen on wide tablets… more - 📦Tower & Mercenaries updated to version 1.23.0iOS普通の階は一度押すだけで次の戦闘へ進みます。深淵の特典で所属枠を28人まで増やせます。
[クイック登攀]
- 勝った塔の戦闘は少し待つと自動で結果画面へ進みます
- 結果画面で「▲」を押すと、普通の階は偵察を飛ばしてすぐ戦闘が始まります
- ボス階と危険な階はこれまでどおり偵察で止まります。区間が変わる階と、団員が倒れた後も止まります
- 設定の「バトル」タブの「クイック登攀」でオン・オフします。最初はオンです
[所属枠24人・28人]
- 深淵の特典の傭兵団ツリーに9段「家族が増える」(欠片400、所属枠24人)と10段「ひとつ屋根の下」(欠片600、所属枠28人)を追加しました
- 8段「所属枠の増強」を開いた後に順番に開きます
[画面]
- ステップ案内とプロローグ、年代記は横にスワイプしてページをめくれます
- 設定の「情報」タブに「ゲーム案内(公式サイト)」を追加しました。用語集の各項目に公式サイトへのボタンが付きます
- 「購入を復元」の下に「返金について」を置きました
- 横長の広い画面でボタンが枠いっぱいに伸びていたのを文字幅に合わせ、拠点の入口を右上のボタン列に移しました
- 表示中の下部タブをもう一度押すと、そのタブの最初の画面に戻ります
[修正]
- 反対の性別の外見で加入した団員(女性のドワーフ騎士など)が突破すると、基本外見の突破イラストになっていた問題
- 「根の届いた森」4章の課題カードに、妖精族は募集候補から迎えられると書きました
- 図鑑で絆の依頼から加入するネームドのカードが階だけを示していた問題。冒険タブの絆の依頼を案内します
- 外見画面を開いたまま詳細の ‹ › で人を切り替えると、前の人の外見が残っていた問題
- 転生の結果画面で女性団員が男性のイラストで表示されていた問題
- 後方任務の選択リストの戦闘力が名簿画面と違って見えていた問題… more - ✏️Tower & Mercenaries: app got biggeriOS362 MB → 453 MB (+25%)
- 📦Tower & Mercenaries version 1.23.0Android• Quick Climb: won battles move on to results by themselves, and on ordinary floors one tap on ▲ opens the next battle. Boss and dangerous floors still stop at scouting. Turn it off in Settings › Battle
• Two new Guild perks in Abyss Perks raise the roster to 24 and then 28
• Swipe to turn pages in the step guide, prologue and chronicle. Settings and the Glossary link to the official site guide
• Fixed a female dwarf knight and other opposite-gender looks wearing the default breakthrough art… more - 📈Tower & Mercenaries hit #1AndroidTop Paid · All Games · KR
- 📦Tower & Mercenaries updated to version 1.22.2iOSSettings now has four tabs. Badges on recruits and party cards tell you why they are there when you tap them.
[Settings]
- Settings is split into four tabs, General, Battle, Save data and Info, with options grouped into cards
- Pick your language from a list window
- Reopen the News window from the Info tab
- Exit to Slots and Restart moved to the bottom
[Good matchup badge]
- The recruit board badge for candidates strong in the zone you are stuck on is now called Good matchup
- Tap it to see which zone trait that class counters and when the badge appears
- Tap the Good matchup dot on party cards to see which trait in the next zone they counter
[Fixed]
- After clearing floor 50, the Where the Roots Reached meeting entry was missing from the Adventure tab in portrait
- Paid named heroes you bought did not show up in a new game. The Base now shows a ready to join line, and Summon brings them in
- On some devices every button press froze the game for a few seconds
- The in-app patch notes link and notices used the old address
- Reworded several screen terms. Zone trait states now read Countered, Weakened and Active, and extra relics are called spares
[Also from 1.22.1]
- The first launch after an update opens a News window showing what changed. Running events appear there too, and Don't show again today hides them for the day. Reopen it from the bell on the top bar
- Fixed the Looks window overlapping the top bar and Baekri Hyang's breakthrough art cutting off her hair ornament
- Fixed more bugs, such as forest-path guests showing a joined message without joining while wages were unpaid… more - ✏️Tower & Mercenaries: new iconAndroid
→
· US
- 📦Tower & Mercenaries updated to version 1.22.0iOSHalloween costumes for named heroes arrive, and the Shop is now split into tabs by kind. Follow the fae woods story Where the Roots Reached to recruit new classes and the Fae.
[Halloween Costumes]
- Buy Halloween sets on the Shop's Looks tab. Each set dresses three named heroes
- Set 1: Sylvaine, Serafina, Vespera Noct. Set 2: Baekri Hyang, Rien Silvas, Kaiser von Arnheim. Set 3: Izel Vargast, Yeoncheong, Fenmao
- Costumes change the look and leave stats alone. They cover the breakthrough look too
- The illustration, battle sprite and walk around the Base all change with the costume
- After buying, the game offers to dress all three at once. Heroes who have not joined yet wear it from the day they join
- Plus 2 more in the patch notes
[Shop]
- The Shop splits into Featured, Heroes, Looks, Decor and Support tabs, matching the left rail on wide screens
- Featured holds the season banner, New looks, New heroes and Free Gifts. The banner leads to Looks
- Looks is split by season chips. Looks no longer sold stay folded for those who own them
- Restore Purchases sits at the bottom of every tab
[Where the Roots Reached]
- Pass floor 12 and a forest-path guest comes to the Base gate to begin the Meeting story Where the Roots Reached
- Each scene posts a quest. Meet its condition on an expedition to finish the chapter, and a card shows the reward when you return
- Chapter 1 unlocks Elf Wardens, Chapter 3 the Fae race and Chapter 5 Elf Bladedancers on the recruit board
- Olen, a Fae Priest, and Sawin, a Fae Elementalist, leave during the story and return in the floor 90 and floor 130 Bond Quests
- Elowyn Briar, an Elf Warden, arrives in the Shop. Her Thorn Hedge draws enemies, cuts the damage she takes and raises all allies' defense
- Plus 3 more in the patch notes
[Guidance and Terms]
- After your first expedition, Next step on the Base points to one task at a time: assign, Auto-equip, recruit, facilities and the next week
- After week 4 of year 1, Next step moves on to rest, Relief, mastery and facilities, staying two weeks per step at most
- With nobody on Rear Duty, Next step shows the gold it earns each week. If everyone leaves on the expedition, a line above Depart shows this week's Rear Duty pay
- Debt warnings and the weekly report suggest Rear Duty first, with a button that opens it
- The first time you reach a milestone such as floor 50 or the Abyss, Sylvaine points the way once on the Base
- Plus 10 more in the patch notes
[Balance]
- Knights and Monks get 20% more from gear. It does not stack with the Dwarf gear bonus, and members awakened as Abyssal do not get it
- Bard's Ballad of Comfort heals all allies for 14% of max HP, up from 8%
- Alchemist's Firebomb rises from ×1.3 on the target and ×0.7 on two nearby enemies to ×1.7 and ×0.9
- Alchemist's Volatile Flask rises from ×2.3 to ×2.9
- Reaper's Crescent Reap rises from ×0.75 to ×1.05 on all enemies
[Changed]
- The Company Plaque sits at the top of Records › Chronicle. It shows your best floor and turns gold at the floor 999 summit
- At the summit, engrave up to five members who climbed with you. The choice is final
- Copy Link on the plaque shares the plaque page
- Settings › Body font › Standard shows long text and small print in an easy-to-read font. Titles and buttons keep the pixel font
- Boss Hunt adds −10, −5, +5 and +10 buttons under the stage
- Named heroes now walk across the title screen yard and into the Lounge
- Plus 5 more in the patch notes
[Fixed]
- Potential raised through Personal Trials fell below the trial reward after lifting a brand
- Tessa, Danmok, Sigri, Rosel, Fine and Sargul did not stand in the Lounge after their breakthrough
- The Lounge window on the Base home screen hid that week's walk-in scene in the Lounge
- The update check failed when the app was reopened
- In a week where you paid more than the wage to clear debt, the back pay record showed a negative amount
- Plus 3 more in the patch notes… more - 📈Tower & Mercenaries entered the top 10 on iPad · Top Paid GamesiOSKR
- 📈Tower & Mercenaries entered the top 10 in 9 chartsAndroidTop Paid · Simulation · AE · Top Paid · Simulation · ID · Top Paid · Simulation · IN · Top Paid · Simulation · MX · +5 more
- 📈Tower & Mercenaries hit #1 in 3 chartsiOSTop Paid · All Apps · KR · Top Paid · Games · KR · Top Paid · Simulation · KR
- 📈Tower & Mercenaries entered the top 10AndroidTop Paid · All Games · KR
- ✏️Tower & Mercenaries added 6 languagesiOS+ DE + ES + FR + IT + PT + RU
- 📦Tower & Mercenaries updated to version 1.21.1iOSBase and tower departure now show your party's fatigue as numbers, and you can rest tired members right there. Damaged saves are restored from the previous copy instead of being overwritten.
[Fatigue at a Glance]
- Each face in This Week’s Party on the Base shows its fatigue. Fatigue starts trimming attack and speed at 40, so the number shows from there
- When anyone is overworked, the party header shows Rest N overworked. Tap it to assign rest to everyone but the injured and those away on an expedition
- Right above the tower Depart button, one line shows how much fatigue cuts your party's attack and speed, and Rest assigns rest on the spot
- Resting members keep their place in the lineup and still go on this expedition. Their fatigue drops when the week ends
- Ready N/6 now leaves out only the injured. Tired members can still deploy
[Changed]
- Mercenaries who leave by dismissal, retirement or low morale return their weapon, armor and relic to the Stash. The confirmation window says so too
- Exploration events now change with each expedition. Within one expedition they stay the same even after a restart
- A member who fell on an earlier floor and sat out the next battle no longer gains that battle's experience or fatigue
- A week where the party went to floor 1 and came straight back without fighting counts as a week with no expedition. Rear Duty gold and retirement promises follow the same rule
- Return on the scouting and floor result screens now asks once. It does not ask when returning is the only way left
- Power now counts lifesteal, so Auto-equip all no longer strips lifesteal gear
- The Frost mutation now delays every ally's first action as described. Until now it did nothing to races that start with an empty gauge
- On Blind Eye floors, the scouting card hides hidden enemies' affixes behind "?"
- Plus 2 more in the patch notes
[Save Protection]
- Every save keeps one previous copy. If a save file is damaged, the game restores it from that copy
- A save that cannot be restored shows as Unreadable save on the title screen and is never overwritten. Starting fresh keeps the original file aside
- A save made by a newer version is not opened, and the game asks you to update
- Save files with no guild inside are no longer imported
- Pasting a transfer code replaces the field and strips spaces or labels such as "Code:" around it
[Fixed]
- Health options on weapons and attack options on armor did not reach battle
- On phones and iPad portrait, the facility screen did not scroll, so the expansion row was out of reach
- On iPad landscape, buttons or text in the facility, roster, return summary and Abyss windows were pushed away or covered
- In French, Spanish, Russian and German, the Rear Duty sheet, the cleanup rules sheet, the Journey screen and names on floor results ran off screen or were cut
- Rotating an iPad pushed illustration gallery tiles off screen
- Dragging on a story screen advanced to the next line
- The zone trait answer bonus raised health again in every battle
- A single emoji could make a save unreadable or break the emoji at the end of a party name
- Plus 2 more in the patch notes… more - 📈Tower & Mercenaries hit #1AndroidTop Paid · Simulation · KR
- ✏️Tower & Mercenaries: description updatediOS· CA, IN
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · CA, IN
- ✏️Tower & Mercenaries: description updatediOS· TW
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · TW
- ✏️Tower & Mercenaries: description updatediOS· KR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · KR
- ✏️Tower & Mercenaries: description updatediOS· JP
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 10) · JP
- 📦Tower & Mercenaries updated to version 1.21.0iOSTurn an iPad or tablet sideways and every screen spreads across the full width, and the game now speaks French, German, Italian, Spanish, Portuguese and Russian. The title and founding screens are new too.
[Landscape Screens]
- Turn an iPad or tablet sideways and each screen switches to a wide layout
- An iPad can face any of its four directions. After turning, the screen you were on and what you picked stay as they were
- If you already bought the game, the same account gets it on an iPad or tablet at no extra cost. Saves stay on each device, so move a phone adventure with Export and Import under Settings → Save data
- Phones keep playing in portrait, and they start in portrait even when you hold them sideways at launch
- The Base scene fills the screen, and facilities open in a large window over the scene
- Battles spread across the whole screen like a seat in the stands. The party sits in a slim column on the left, and the controls sit at the bottom right
- The party lineup shows candidates, the formation board and the summary side by side on one screen
- On the roster, pick a member from the list on the left and their details open on the right
- Plus 3 more in the patch notes
[New Languages]
- Play in French, German, Italian, Spanish, Portuguese or Russian
- If your device uses one of them, the game starts in that language, and you can change it any time in Settings
- Spanish follows Latin American usage and Portuguese follows Brazilian usage. Devices set to Spain or Portugal show the same text
[Title and Founding]
- On the title screen, your own members walk across a night view of the tower. The Continue button under your thumb shows your guild name and progress on one line
- The first frame at launch matches the app icon, and the title brightens as the icon fades
- Founding a new guild means signing a contract on a desk. Write your guild name on the signature line, pick the climb rules and tap Sign and found
- At founding, you can choose the emblem stamped on the contract from the free emblems. Skip it and you start with the default emblem as before
- Tapping Done on the keyboard in the name field now only closes the keyboard. Only the Sign and found button founds the guild
[Changed]
- On phones, paid named heroes in the Shop stand in a row of large pictures. Swipe through them, and heroes you already own move to the back of the row
- A named hero whose purchase could not be confirmed shows a Locked tag, and tapping the tile explains why
- A paid named hero you receive as a gift through a store code now gets an arrival notice over the Base. Tap Summon on the notice to bring them in
- The formation board in tower prep shows morale and fatigue for each member. Tired members show red numbers, and Deployment Check below now gives only the head count
- Settings adds Open source licenses, with the notices for the game engine, the fonts and the other tools the game uses
[Fixed]
- One finger tap advanced the dialogue window two lines at a time
- One tap on a boss, breakthrough or ritual scene closed it before the final screen showed
- After Clear on the Adventure tab, the relief squad on the Tower and Base screens looked empty
- Baekri Hyang's profile read as if the Blood Sword Clan had been wiped out. The Blood Sword Clan is the one that burned the Plum Blossom Sword's sect gate… more - 📈Tower & Mercenaries entered the top 10AndroidTop Paid · Simulation · KR
- 📦Tower & Mercenaries updated to version 1.20.0iOSClearing a chapter boss for the first time opens a gate camp where you keep an expedition photo, and members who fight side by side now build trust and memories. From floor 101, each zone carries a trait you switch off with your lineup and specialties, and new named heroes arrive through Bond Quests and the Shop.
[Gate Camp and Expedition Photos]
- From floor 100, a chapter boss stands every 50 floors. The first time you beat one, a gate camp opens after the victory scene. It opens only on tower climbs, once per chapter
- At the camp, pick one of four expedition photos of the members who fought that battle and tap Hang on the Wall. Shots of a pair of partners or of the member who felled the boss show up as candidates
- The photo you pick hangs in a frame on the back wall of the lounge dining hall. Zoom in on the dining hall and tap the frame to browse past photos in the album
- Plus 4 more in the patch notes
[Trust and Shared Memories]
- Trust builds between you and each member. It fills when they go on expeditions or take Rear Duty, and a bit more comes the first time each week you tap them in the lounge
- Trust shows as shield slots in the lounge speech bubble. A member with all five slots filled keeps their will through an ordinary year
- Two members who fight together keep memories of it. The game picks them out of battle, such as pulling each other through a crisis or crossing a gate side by side
- Plus 6 more in the patch notes
[Zone Traits and Specialties]
- From floor 101, the tower splits into zones of 10 floors, and each zone carries one trait. Veil makes enemies dodge more often, Split makes fallen enemies break in two, and each trait changes the fight its own way
- Each trait has answer classes. A member of an answer class fills one slot, and two filled slots switch the trait off. With one slot filled, the trait works at half strength
- An active trait also raises enemy attack and HP. Members who fill a slot get 10% more attack and max HP in that zone
- Plus 6 more in the patch notes
[Chapter Preview and the Fork]
- The departure card on the Tower tab shows the five zone traits of the current chapter as a row of icons. A gold frame marks the current zone, and tapping the row opens a chapter sheet with each zone's trait and slots
- The bottom of the gate camp shows the five zones of the next chapter too
- From floor 301, the road splits after the 25th floor of each chapter. The Rough Road has two traits in each remaining zone, and one slot per trait switches it off. The Wide Road keeps one trait
- Plus 3 more in the patch notes
[New Named Heroes]
- Tessa Bramble (floor 101), Danmok Gyeol (floor 105) and Sigri Hailmoor (floor 115) arrive through Bond Quests
- Tessa is an Alchemist. Ember Flask hits her main target, sets embers on two other enemies and heals the most wounded ally
- Danmok is a Swordmaster. Half Plum cuts three times, then strikes the weakest other enemy once more. Sent out with Baekri Hyang, the Twin Plum Blades let each of them fill a Regeneration slot
- Plus 5 more in the patch notes
[Fine and the Mechanic]
- Fine is a Mechanic, a class only she uses. She works devices from the back row, and Mechanics never appear on the recruit board
- Launch Bolt fires at the target and sets up a bolt. For the next four basic attacks, the bolt adds a shot at the same enemy and lowers the evasion of the enemy it hits. Bolt shots ignore evasion
- Plus 2 more in the patch notes
[Changed]
- Baekri Hyang, Yeoncheong, Brin, Rask, Durganthor, Mukran and Izel have new illustrations. Their faces sit in the center of small skill banners too
- Portraits on the member detail, recruit and codex screens show the upper body, so faces read larger and hair tips no longer get cut off
- Plus 6 more in the patch notes
[Fixed]
- A single tap on the Boss Hunt tier − / + buttons kept stepping all the way to the last tier
- Battles on some devices kept logging a shape error (Invalid polygon data)
- Plus 2 more in the patch notes… more - ✏️Tower & Mercenaries: description updatediOS· IN, CA
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 8) · IN, CA
- ✏️Tower & Mercenaries: new iconiOS
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· IN - ✏️Tower & Mercenaries: new iconiOS
→
· CA - 💰Tower & Mercenaries: in-app price range changedAndroid$0.79 - $7.99 per item → $0.49 - $6.99 per item · US
- 💰Tower & Mercenaries: price dropAndroid1.99 USD → 1.39 USD · US
- ✏️Tower & Mercenaries: new screenshotsAndroid8 screenshots (was 8) · US
- 📈Tower & Mercenaries hit #1iOSTop Paid · Role Playing · KR
- ✏️Tower & Mercenaries: description updatediOS· TW
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 8) · TW
- ✏️Tower & Mercenaries: new iconiOS
→
· TW, KR - ✏️Tower & Mercenaries: description updatediOS· KR
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 8) · KR
- ✏️Tower & Mercenaries: app got biggeriOS157 MB → 362 MB (+131%)
- ✏️Tower & Mercenaries: needs a newer iOSiOSiOS 16.4 → iOS 17.0
- ✏️Tower & Mercenaries: description updatediOS· JP
- ✏️Tower & Mercenaries: new screenshotsiOS10 screenshots (was 8) · JP
- ✏️Tower & Mercenaries: new iconiOS
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· JP - 📦Tower & Mercenaries updated to version 1.19.1iOSすべての戦闘が3分以内に終わります。ゲームを新しいエンジンに移して端末への負担を大きく減らし、拠点には団員が過ごす待機室ができました。倉庫は鍛冶場が仕分けて整理します。
[戦闘は3分以内に]
- すべての戦闘が3分以内に終わります。3分たっても決着がつかないときは「時間切れ」で撤退します
- 時間切れで撤退するときは誰も死にません。倒れた団員は負傷するだけで、その戦闘で失ったHPはそのまま残ります
- 時間切れになると、その階は突破できなかった扱いになり、遠征隊は拠点に戻ります。戦利品はそのままです
- 階の表示の下に残り時間が出て、最後の30秒は色が変わります。深淵の儀式と素材ダンジョンの戦闘でも出ます
- ×1で3分を超える戦闘は、最初から同じ速さで早送りして3分以内に見せます。こうした戦闘では、大きなスキルカットインが小さな帯で流れます
- 速度ボタンが×1と×2の二つになります。標準速度を×1.25か×1.5にしていた場合は×2になります
- 個人試練で戦闘時間を使い切ると、「敗北」ではなく「時間内に終わりませんでした」と表示します
- 深淵の儀式が時間切れで終わると、捧げた欠片が戻り、失敗時の負傷も受けません
[新しいエンジン]
- ゲームを新しいエンジンで作り直しました。画面とルールはそのままです
- このアップデートからiOS 17以降が必要です。iOS 16の端末では、今のバージョンをそのまま遊べます
- 同じ戦闘をテスト端末で測ったところ、処理量は半分以下に、メモリ使用量は以前の3分の1ほどになりました
- アップデート後も、今のセーブと設定はそのまま引き継がれます
- アップデート後の初回起動では準備中の表示が出て、いつもより時間がかかります。2回目からは普段どおり起動します
- 端末の空き容量が足りずセーブを移せないときは案内が出ます。元のデータは端末に残っているので、空き容量を作ってからアプリを開き直すと続きを移します
- 空き容量がなく保存できないときは、前のセーブを上書きせず、画面の上部でお知らせします
- BGMと効果音の音量を上げました。音量の設定値はそのままです
[拠点と待機室]
- 拠点の最初の画面に待機室の窓ができました。ギルドの建物の中で団員が歩き、座って休みます
- 深淵の特典と深淵の儀式の入口を「深淵」の枠ひとつにまとめ、ショップは金色の枠に分けました。ボスカードと「試せること」の帯はなくしました
- 今週の加護は、待機室の窓の上に金色のチップで出ます
- 待機室の窓を押すと建物全体が開きます。団員を押すと吹き出しに配置と士気・疲労が出て、その場で休息や訓練に切り替えたり、詳細を開いたりできます
- 建物全体で部屋を押すと、その部屋を大きく映します。部屋の外か「建物全体」を押すと戻ります
- 疲労70以上の団員は頭の上に汗、士気30未満の団員はびっくりマークが出ます
- やることがある部屋には名札が立ちます。正門の名札は後方任務へ、鍛冶場は倉庫へ、食堂は雇用へつながり、おまかせ配置は訓練場の名札から行います
- ショップの最初の枠に、まだ買っていない一番新しい有料の固有英雄を大きく出します。全員買ったあとは世界テーマパックが先に出ます
[倉庫は鍛冶場で]
- 倉庫タブを開くと鍛冶場が出ます。鍛冶屋が装備を「装備させるもの」「預けるもの」「溶かすもの」に仕分けておきます
- 「装備させるもの」は、出撃編成の団員ごとに枠ひとつずつ、いちばん強くなる装備です。「すべて装備」一回で全部装備します
- 「窯に入れる」は、溶かすものを確認なしに売値どおりで売ります。10秒以内に「元に戻す」を押すと、同じ装備とゴールドに戻ります
- 宝物庫は遺物を効果ごとの枠にまとめ、余った写しを一度に溶かします。長くためた倉庫も、使い道のないものは窯・宝物庫・写しを溶かすの3回で片づきます
- 101階から、宝物庫の枠で深淵の欠片を使って好きな効果を選んで刻めます。鍛造上限1段につき欠片400かかり、鍛造した段階はそのまま引き継ぎます
- 「帰還時に自動整理」は最初からオンで、遠征で持ち帰った装備のうち使い道のないものと重複した遺物を帰還時に溶かします。精算画面の「元に戻す」でその帰還だけ見送れ、「ルール」でオフにできます
- 装備をロックできます。ロックした装備と鍛造した装備はどの整理でも溶かさず、編成外の団員に合う装備も最初の設定では残します
- 装備の一覧は「預けるもの」か「溶かすもの」を押すと開きます。「整理」ボタンと、長押しでまとめて売る操作は一覧にあります
[デイリー契約は後方任務へ]
- デイリー契約をなくしました。毎日団員を送ってゴールドと名声を受け取っていた契約がなくなり、その分を後方任務に移しました
- 名声の段階ひとつごとに、後方任務の報酬が8%増えます。魂の残り火が出る確率にもかかります
- 100階未満では、後方任務に一人でも送った週にギルドが序盤の手当を受け取ります。最初は2,000ゴールドで、最高到達階が上がるほど減り、100階でなくなります
- 特典「デイリー契約追加」は「後方任務の枠追加」になり、任務の枠が4つになります。すでに開いたギルドはすぐ4つ目の枠を使えます
- 名声のゲージと連続ログインの表示は、正門の後方任務の画面に移しました。連続ログインの報酬はこれまでどおり受け取れ、拠点で一度お知らせします
- アイテムは受け取った瞬間に資源に変わります。補給食料はゴールド60、訓練教本はゴールド120、遺物の欠片は深淵の欠片40、治療軟膏は治療薬1(治療薬が満杯ならゴールド60)です
- 保管していたアイテムも、アップデート後に初めてセーブを読み込むときに同じ値で変わります。名声の証は名声3になります
[深淵はひとつの画面に]
- 拠点の「深淵」の枠で、特典と儀式をひとつの画面にまとめました。いちばん上のカードが、今やることをひとつ示します
- いちばん上のカードには、開ける特典、儀式を始められる団員、欠片の使い道の順に出ます。特典は確認なしに「開く」一回で開きます
- 儀式は「深淵」を押したあと「○○の儀式を始める」を一回押せば始まります。仲間は前回の遠征隊から選んでおき、「替える」で入れ替えます
- 儀式の前に、上がる潜在力と能力値、失うシナジーをチップで見せます
- ほかの団員の儀式は「儀式の候補」を開いて選び、儀式のルールはその中のⓘで見られます
- 101階から「欠片の使い道」が宝物庫の「効果を選んで刻む」につながります
- 烙印の説明を、特典で4つまで増やせる今のルールに合わせて直しました
[301階以降のバランス]
- 301階から、敵のHPが20%減り、攻撃力が20%上がります。戦闘が早く終わる分、団員が受けるダメージも大きくなります
- 討伐戦のボスと個人試練の守護者は変わりません
- 401階から998階に現れる鋼鉄公爵と古竜の耐久力を下げました。430階・440階・690階・740階など、この階層主が守る階で長く足止めされていた状態を解消しました
[戦闘予測]
- 編成画面と偵察画面の判定(圧倒的優勢・優勢・互角・危険・極めて危険)を、階の区間ごとの実際の勝率に合わせました。これまでは101〜400階で「優勢」と出た戦いに、3回に1回ほどしか勝てていませんでした
- 「戦力劣勢」と「戦力優位」の表示も判定に合わせます。判定が「優勢」なのに「戦力劣勢」が一緒に出る食い違いがなくなります
- 二つの表示の説明を、その階に勝てるかどうかで書き直しました
- 変わるのは判定の表示だけで、戦闘の結果は変わりません
[変更点]
- 出撃しない団員の士気が下がらなくなりました。給料と休養で回復し、長く呼ばれない団員は引退の相談に来ます
- 新しいバージョンが出ると、起動時に画面中央の窓でお知らせします。「あとで」を押すと1日後にまた出ます
- ムクランの「黒蘭毒針」がメインの対象に必ずクリティカルで入り、倍率が×1.4から×2.0に上がりました。アルドリックの「崩れた王冠の誓い」はダメージ×1.5、仲間2人の回復がそれぞれ最大HPの15%になりました
- 編成カードと名簿の行に、士気と疲労がいつも出ます。士気30未満か疲労70以上だと数字が赤くなり、団員詳細の数値も赤く出ます
- イラストギャラリー・音楽室・ショップ・ギルド施設の画面の上に戻るボタンがつきました
- 小さなスキルの帯にも、その人物のイラストが出ます。一般の傭兵や階層主のスキルもイラスト付きで流れます
- 医務室で魂の残り火2個を治療薬1個に替えられます。治療薬が2個より少ないとき、2個まで補えます
- 英語・日本語・繁体字中国語の文言を見直しました。同じものを指す言葉をひとつにそろえ、誤訳を直しました
[修正]
- 999階の最終戦のように敵が大量に召喚されると、一部が画面から消えていた問題
- 素材ダンジョンの最終段階を突破できずに帰還しても、結果が「突破成功」と表示されていた問題
- 一度加入した固有英雄の絆の依頼ボタンがロックされたとき、理由を誤って表示していた問題
- 世界テーマパックの紋章・拠点背景・肖像枠・銘板・遠征旗・年代記の表紙が表示されなかった問題(肖像枠は基本の枠と入れ替わります)
- 編成で替えた交代組が、別のタブから戻ると元に戻っていた問題
- 登攀中にアプリを開き直すと、拠点でも戦闘曲が流れていた問題
- 待機室で「おまかせ割当」を押すと訓練場の名札が消えていた問題… more - 📈Tower & Mercenaries entered the top 10iOSTop Paid · All Apps · KR
- 📦Tower & Mercenaries updated to version 1.18.1iOS1.18.0 에서 공격 동작이 멈춰 보이던 것을 고쳤습니다.
[고친 것]
- 1.18.0 에서 용병과 네임드가 공격할 때 자세가 바뀌지 않고 몸만 움직였습니다. 이제 공격마다 동작이 처음부터 끝까지 이어집니다
- 리엔과 이레나가 돌파해도 돌파 모습으로 바뀌지 않던 것을 고쳤습니다 - ✏️Tower & Mercenaries: app got biggeriOS120 MB → 157 MB (+31%)
- 📦Tower & Mercenaries updated to version 1.18.0iOSParty setup has a new layout and your company can grow to 20 members. We fixed the app crashing in long high-floor battles and added a saver mode that tones down effects when the device runs hot.
[Party Setup]
- The party sheet has a new layout. Only the list scrolls, and the members you pick stay in fixed slots at the bottom
- Tap a bottom slot to move that member to the other row or take them out
- Card portraits are cropped around the face and drawn larger. A corner chip shows the grade, and an icon under the name shows the most urgent status
- Tap a card to pick it, or press and hold to open its details
- Plus 2 more in the patch notes
[Company Size]
- The base roster limit is now 12. Saves with the Roster Expansion perk go straight to 16
- A new Company Expansion perk in the Guild branch of Abyss Perks raises the limit to 20
[New Heroes Irena and Rien]
- Irena von Strahl is the Emperor's champion duelist, a paid hero from the shop. Her signature skill, The Hundredth Duel, stabs one enemy three times, and the last thrust is a critical hit
- Rien Silvas is an elf bard who has left a song on every floor of the Tower. You meet her in the floor 100 bond quest. Her signature skill, Recurring Refrain, raises your allies' attack and lowers enemy defense
- Both have a personal story and a breakthrough look, and their signature skills have their own effect art
- Saves already past floor 100 will see Rien's quest marked as newly opened
[New Class and New Art]
- The new Swordsman class (human) fights with imperial dueling swordplay and drives deep thrusts into one enemy. Swordsmen appear among recruit offers
- Many existing mercenaries are redrawn as new characters, with new illustrations, battle sprites, attack animations and breakthrough looks
- Some classes now have separate male and female looks, and new applicants of those classes come as either
- Plus 2 more in the patch notes
[Recruiting]
- Applicants now come in Genius, Star, Elite and Gem tiers. When a Star has not shown up for a while, the odds of one slowly rise
- The recruit list, recruit details and roster share one bar that shows current ability and how far each mercenary can grow
- A Genius or Star applicant arrives with a reveal scene and a notice on the Base. If you try to leave without recruiting them, the game asks once
- Plus 3 more in the patch notes
[Battle Effects]
- When a named hero uses a signature skill, their illustration sweeps across the screen. Floor lord skills show the lord's illustration too
- Skills that fire at the same moment now play one after another instead of overlapping
- The final blow of a battle plays in slow motion with a large finishing number. When one skill hits the same enemy several times, a total appears
- Lowered enemy defense shows a mark and a "DEF down" label
- Plus 4 more in the patch notes
[Crashes and Heat]
- Fixed the app crashing back to the title screen during long runs of skill-heavy high-floor battles. Each battle was holding on to a bit more device memory
- The Effects setting is now Full or Saver. Saver caps how many effect sprites show at once and turns off heavy effects to cut heat and battery drain
- When the device is hot or in Low Power Mode, battles use Saver effects even on Full and say so once when the battle starts. Turn this off with the Auto saver setting
- Plus 3 more in the patch notes
[Fixed]
- Long names were cut off in mercenary and recruit details, as in "Kaiser von Arn…"
- Mercenaries revived from the Hall of Fame or reincarnated could come back as a different gender
- Recruiting during the Reincarnation Corridor let the returning soul push the roster over its limit
- Plus 3 more in the patch notes
[Changed]
- Auto-equip on the tower prep screen shows a dot when better gear is available
- The bar end grade in recruit details now has a "By effort" label so you know what the end means
- Switching bottom tabs fades the screen in
- Plus 1 more in the patch notes… more - 📈Tower & Mercenaries hit #1iOSTop Paid · All Apps · TW
- 📈Tower & Mercenaries hit #1iOSTop Paid · Games · TW
- ✏️Tower & Mercenaries: app got biggeriOS108 MB → 120 MB (+11%)
- 📦Tower & Mercenaries updated to version 1.17.0iOSSix new classes join your company, and Aldric and Mukran have new breakthrough looks.
[Six New Classes]
- Berserker (human) cleaves the front line with a two-handed axe. The signature skill, Blood Frenzy, hits harder the more wounded the berserker is
- Lancer (human) drives a long spear through the enemy in front and into the one behind. It is the only front-line class whose skill reaches the back row
- Bard (elf) plays a lute from the back row, raising every ally's attack and clearing corrosion
- Alchemist (human) hurls acid flasks at every enemy and wears down the armor of those hit
- Reaper (beastkin) sweeps the front row with a long scythe and finishes off the weakest enemy
- Blacksmith (dwarf) hammers an anvil on the front line to raise every ally's defense
- Each class has one signature skill and two variant skills that differ per mercenary, and every skill has its own effect art
- They appear among recruit offers, and the codex class list now shows sixteen. After their personal trials, each class wears its own breakthrough look; bards and blacksmiths take Guard Focus, the other four Firepower Focus
[Aldric and Mukran's Breakthrough Looks]
- Their breakthrough looks barely differed from their base looks, so we redrew them. The illustration, battle sprite and attack animation all change
- Aldric, true to "The Crown Raised Again", wears an ermine coronation mantle and lion pauldrons, with a gleaming longsword and shield
- Mukran keeps her gold-embroidered robes and adds a crown of black-violet orchids, ribbons of violet poison and a gold orchid sash
- Both now have their own effect art for their signature skills. Aldric's cracked crown reforms, and a black orchid blooms where Mukran's needles strike
[Art]
- The dwarf warrior and dwarf knight have new illustrations and battle sprites
[Fixed]
- Named heroes' names were cut off in the party row at the bottom of battle, as in "Aldric Hal…". Short names now show, and longer names shrink to fit
- When a mercenary who had broken through acted, the portrait in the action line still showed the look from before the breakthrough
- On some devices, the breakthrough attack animations of Sylvaine, Yeoncheong, Aldric and the human warrior showed old art
- A blade fragment briefly lingered in Fenmao's and Durganthor's breakthrough attacks
[Changed]
- The experimental Battle graphics setting has been removed. All battles now use the standard view… more - ✏️Tower & Mercenaries: short description updatedAndroid· US
- ✏️Tower & Mercenaries: renamedAndroidTower & Mercenaries → Tower & Mercenaries: Guild RPG · US
- ✏️Tower & Mercenaries: app got biggeriOS98 MB → 108 MB (+10%)
- 📦Tower & Mercenaries updated to version 1.16.1iOSRestoring your purchases is now more reliable.
[Fixed]
- If the store briefly failed to respond when you opened the app or tapped Restore Purchases, items you own could appear missing. The game now checks each item with the store before removing anything
- A refunded paid hero could still be chosen for the awakening ritual
- A departed paid hero could appear twice if a reincarnation and a recruit offer overlapped
[Changed]
- Tapping Open on an App Store event now takes you straight to the shop… more - ✏️Tower & Mercenaries: description updatedAndroid· US
- 📦Tower & Mercenaries updated to version 1.16.0iOSThe shop is open. It offers optional tips, a world theme pack, and two paid heroes. One purchase still takes you to the floor 999 ending, and there are no ads.
[Shop]
- Open the shop from the fourth tab on the Base screen or by tapping the emblem in the top bar
- Tips come in three tiers. They change only your nameplate color and title and have no effect on the game
- Every item is a one-time purchase you keep. After reinstalling or changing devices, use Restore Purchases in Settings
- The web demo has no shop
[Paid heroes Aldric and Mukran]
- Aldric Halvren is the last king of Halvren, the kingdom sealed at the Tower's gate. A human knight, he holds the front line and tends to wounded allies
- Mukran is the last head of the Black Orchid poison sect of the bamboo forest. A leopard beastkin rogue, her poisoned needle spreads to nearby foes
- Each joins right after purchase with an introduction scene and unlocks their story. They start at your company's current strength and grow with you
- Both have a unique skill, personal trial lines and a breakthrough look. If they die or retire, you can call them back after four weeks
[World theme pack and cosmetics]
- The Halvren pack is a set of eight pieces: emblem, base backdrop, portrait frame, gravestone, base music, nameplate and screen borders, expedition flag, and chronicle cover
- The base backdrop shows behind the top of the Base screen, and the expedition flag stands in party setup and in a corner of battle
- Three emblems and the default expedition flag are free for everyone
[Music room and gallery]
- A gift for everyone, opened from the bottom of the shop
- Pick and play the title, base, battle, boss and story tracks in the music room
- The gallery shows illustrations of characters you have met, with developer commentary. Characters you have not met stay hidden
[Party setup]
- The party sheet has a Clear button, and expedition setup has Auto-equip
[Art]
- Sylvaine, Yeoncheong, Izel, Vespera and the Human Warrior are redrawn to match the rest of the roster
- Nine mercenaries no longer float when they get hit
- Seven staff-wielders now keep facing the enemy when they get hit
[Fixes]
- Portrait frames in the roster, mercenary details and recruit screen showed only the top and left edges
- Formation slot portraits in the party sheet left empty space above the head
- Base tab labels drifted off center, and wide screens cut the Abyss label short
- A named hero who joined through a bond quest could rejoin through the same quest after leaving
- Cheolgwon Mujin's breakthrough thumbnail cut off his topknot… more - ✏️Tower & Mercenaries: new screenshotsiOS8 screenshots (was 4) · JP
- 📦Tower & Mercenaries: now updating weeklyiOS4 updates in 30 days, after a quiet two months
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 📦Tower & Mercenaries updated to version 1.15.0iOS休んでいた団員に仕事ができます。討伐戦の第2・第3分隊、遠征の交代要員、拠点の後方任務です。戦闘は手描きの技と新しい舞台で見応えが増しました。
[討伐戦]
- 週間レイドが討伐戦になりました。3つの分隊が順番に同じボスに挑みます。ボスの体力は分隊が変わっても回復しないので、第2・第3分隊が削った分だけ高い段階を倒せます
- 分隊ごとに5人まで。「自動編成」は戦闘力順・役割分担・ネームド集中の3案を試し、最も良いものを選びます
- 段階は1〜99。段階Nは N×10階級の強さです。週に3回挑戦できます
- ボスを倒すと次の月曜までギルドに加護がかかります。ボスごとに種類が違います(週給軽減・装備ドロップ・戦闘ゴールド・野営回復・雇用契約金)
- 今週すでに受け取った段階より高い段階を倒すと証を受け取れます。証は週をまたいでも残り、討伐記念品で治療薬・入場券・残り火・欠片・称号に交換できます
- ボスは陣営の中央に、階主戦より大きく立ち、足元に赤い気配が広がります
- 模擬戦なので団員は負傷も疲労もしません。選んだ段階と編成は次に開いても残ります
[交代要員]
- 遠征に交代要員を1人連れて行けます。深淵特典で3人まで増えます
- 戦闘後の画面の「交代」で遠征隊の1人と入れ替えます。倒れて負傷した団員も交代できます。退いた団員はその遠征に再び立てません
- 交代要員として同行した週も出撃として数えます
[後方任務]
- 出撃しない団員を3枠まで任務に送ります。護衛はゴールド、深淵巡回は欠片、残骸回収は残り火を稼ぎます
- 成果は主力遠征隊の平均戦闘力に対して決まります。任務中は放置扱いになりませんが、引退の約束は出撃でのみ守られます
[野望と熟練の継承]
- 記録タブで野望を1つ掲げます。8種類あり、普段使わない編成を促します
- 達成するとゴールド・評判・称号を受け取ります。失敗しても失うものはなく、期限もありません
- 引退する団員が熟練に投じたゴールドの半分を後継者1人に引き継ぎます。引退確認画面で選び、引き継ぐ値を画面が示します
- 引退間近は上部の通知帯ではなく、拠点の名簿カードのチップとして静かに表示されます
[深淵特典と個人試練]
- 深淵特典画面が、次に解放できる特典3つをカードで先に見せます
- 個人試練に最初の突破段階が加わりました。150階で3人とも生き残ると新しい姿と称号を得ます
[戦闘シーン]
- 設定で戦闘の舞台を選べます。従来の画面に加え、カメラ・光・粒子のあるゲームシーンが2つあります
- 階主の技23種、ネームド固有技34種、通常の敵の技34種を手描きにしました
- 味方カットインを刷新し、K.O.タグを絵に変えました。被弾や突進で歪んでいた動きを比率を保つよう直しました
- 1列に最大4人まで並びます。振動は設定でオフにできます
[画面の刷新]
- 遠征準備・偵察・階の結果がそれぞれ1ページになりました
- コードで描いていた枠やバッジをゲーム全体で板絵に置き換えました
- 傭兵詳細の肖像の下に状態行が付きました。治療中・確執・引退間近・任務を1行で示します
- 縁の依頼・素材ダンジョンの準備画面で編成パネルが潰れて見えなかった問題を直しました
[読みやすく]
- 同じものを2つの名前で呼んでいた語を1つに揃えました
- 週間決算が給与と借金返済を分けて記します
- ゴールドにどこでも桁区切りが付きます
- 小さなボタンの文字が板の装飾に重なっていたのをボタンの大きさごとに合わせました
[修正]
- 爆発して倒れた敵が立ったままだった問題
- 戦闘画面の左に空白の帯が残り、カットインが切れていた問題
- 上部帯で借金チップが出るとギルド名が切れていた問題
- ボスまでの残り階が1画面に2つの値で出ていた問題
- 施設の段階バーが6段で折り返していた問題
- チュートリアルの進行帯が編成シートのタイトルを覆っていた問題… more - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- ✏️Tower & Mercenaries: new screenshotsiOS8 screenshots (was 10) · US
- ✏️Tower & Mercenaries: new screenshotsiOS8 screenshots (was 4) · TW
- ✏️Tower & Mercenaries: new screenshotsiOS8 screenshots (was 8) · KR
- 📦Tower & Mercenaries updated to version 1.13.1iOS전투 중 잘리던 기술 이름과 층 표시를 끝까지 보여 줍니다.
[고친 것]
- 고유 기술을 쓸 때 화면을 가로지르는 기술 이름이 길면 끝이 잘렸습니다. 이제 두 줄로 나눠 끝까지 보입니다
- 전투 왼쪽 위의 층 표시가 영어·일본어에서 잘렸습니다
- 층주를 처음 넘긴 뒤에 가끔 스토어 평가를 부탁드립니다. 자주 묻지 않습니다 - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 🆕Tower & Mercenaries: its developer released another app: 벨카르: 검은 사냥꾼iOS
- ✏️Tower & Mercenaries: description updatedAndroid· US
- ✏️Tower & Mercenaries: new screenshotsAndroid8 screenshots (was 8) · US
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 📦Tower & Mercenaries updated to version 1.13.0iOSEvery named hero now has a signature skill, and abyssal awakening can be undone. The base tells you what unlocks next, and battles stutter less.
[Signature skills]
- Each of the fourteen named heroes has a skill of their own. When it fires, their name and portrait sweep across the screen
- Ordinary mercenaries now split into three skills per class. The skill card in a mercenary's details shows which one they use
- Mercenaries you already have follow the same rule, so some of their skills may change with this update
[Abyss purification]
- Purifying an awakened member returns them to their original race and frees a brand slot
- Purification costs abyss shards, the same as the rite for your most expensive brand
- It lowers potential by 20 and every stat by 3. Growth gained after awakening stays
[What comes next]
- Under the boss goal on the base, a "Next unlock" line now appears. Tap it to see the next eight unlocks in floor order: named heroes joining, bond quests, new story chapters, personal trials, and the ending
- Personal trials open 50 floors earlier, on floors 300, 450, 700 and 850. Recruited mercenaries can take them once they reach SS
- Recruit potential now rises every 100 floors, four times up to floor 400. The recruit screen title shows it as "Tower +N"
- The tutorial and the demo now name floor 999, the top of the tower, as the goal
[Easier to read]
- Tap a tag in the battle forecast to see what it means and how to fix it. "No back-row pressure" tells you which classes to bring
- Settings > Help now has a glossary covering power, grades, front and back rows, builds, relics, materials, shards, brands, injuries, wipes and personal trials
- Tapping "This week's party" on the base takes you to the tower with the party sheet already open
- Gear from an expedition shows a count on the Mercs and Stash tabs until you open the stash, where it is marked NEW
- After a wipe, the result screen says how much gold and how many pieces of loot you lost
- The party sheet now lays out portrait cards three to a row, so more members fit on one screen
[Battles and effects]
- Shadows that were drawn in layers over each character are gone, so battles stutter less. In a floor 130 battle on an older phone, long hitches dropped to about a tenth
- Thirteen battle effects, including slashes, bursts, shockwaves, heals, meteors and arrows, are now drawn art
- Floor lords announce themselves as they enter, and their health bar leaves a trailing shadow as it drops
- A multi-kill banner, a skill-ready chime and a vibration when a member falls
- The result screen lists the stats each member gained in that battle. Gold and floor numbers count up as they change
[Fixed]
- The "Victory! Review results" button text was hard to read against its background
- The tower tab icon at the bottom sat off center… more - 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 🆕Tower & Mercenaries first spotted by AppInsiderAndroidSaudi Arabia
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR, TW
- 🆕Tower & Mercenaries first spotted by AppInsideriOS#18 in Top Paid · Role Playing · Australia
- 🌟Tower & Mercenaries featured by AppleiOSgames · KR
- 📦Tower & Mercenaries version 1.12.2iOSNo release notes
- 🆕Tower & Mercenaries: its developer released another app: Climb Crew: SurvivorsiOS
- 🆕Tower & Mercenaries released on Google PlayAndroid
- 🆕Tower & Mercenaries released on the App StoreiOS
Collected from the stores by AppInsider since we first spotted the app. Dates are when we saw each change.
Tower & Mercenaries at a glance
AI summary written from our chart and store data, 2026-11-08. It can be wrong: check the numbers above.
A premium, offline auto-battle guild management RPG where players recruit and train mercenaries to climb a 999-floor tower, targeting strategy enthusiasts who prefer single-purchase games without ads or subscriptions. The app is currently ranking #2 in both Simulation and Role Playing paid categories in South Korea, indicating strong initial traction in its home market despite having only three ratings.
Similar apps: Idle Heroes, AFK Arena, Siralim Ultimate
Idle RPG Pixel Fantasy medium sessions Premium
#tower-climbing #auto-battler #management #offline-playable #roguelite #single-purchase
App Store
App details
Google Play
App details
Tower & Mercenaries downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| App Store | 1k+ | 10k+ |
| Google Play | 50+ | 1k+ Measured |
| Total | 1k+ Confidence | 10k+ Confidence |
How this is calculated
Where Tower & Mercenaries's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How Tower & Mercenaries makes money: subscriptions, one-off purchases and ads.
Top in-app purchases · App Store US, most popular first
| 1 | Bundle · Knights of Light | |
| 2 | Costume · Halloween Set 3 | |
| 3 | Costume · Halloween Set 2 | |
| 4 | Costume · Halloween Set 1 | |
| 5 | Hero · Elowyn Briar | |
| 6 | Hero · Rosel Ironbloom | |
| 7 | Hero · Sargul Krach | |
| 8 | Hero · Fine Kaltenbach | |
| 9 | Hero · Irena von Strahl | |
| 10 | Support Tier 1 · Supporter |
Where it ranks now
Both stores, across every country we track.
| Store | Best rank | Charting in | US Top Free | US Top Grossing |
|---|---|---|---|---|
| App Store | #2 | 5 of 30 countries | – | – |
| Google Play | #1 | 10 of 23 countries | – | – |
Full chart lists: App Store · Google Play.
Review momentum
ⓘ How we measure thisGrowing fastest in
Japan ▲ +150%
New ratings by country (4)
| Country | New ratings a week | Share | Last 2 weeks vs the 2 before |
|---|---|---|---|
| 71 | 59% | ▼ -17% | |
| 33 | 28% | ▼ -14% | |
| 14 | 11% | ▲ +150% | |
| 2.3 | 2% | – |
App Store ratings in the countries we track, 4-week average.
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 3 |
| Google Play | 4.9 ★ | – |
| Both stores | 5.0 ★ weighted by ratings | 3 |
What users say about Tower & Mercenaries
From recent reviews.
About Tower & Mercenaries
A tower connects worlds. Travel through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Conquer 50 floors, then enter the Abyss from floor 51. The climb continues beyond floor 100.
[Recruit and grow]
Meet mercenaries of many races and classes. Estimate their potential and assign training, rest and wages. Age, fatigue and morale affect your force. Distribute equipment and improve facilities before your next expedition.
[Deploy and watch]
Battles play out automatically. Choose who holds the front, who heals and who targets the enemy back row. Prepare your party and relics for each floor's mutations.
[Remember your companions]
Discover named heroes and their bond quests, along with growth, retirement, death and reincarnation. Meet other companies inside the tower to trade or fight. The chronicle and codex keep their stories.
[Choose the next challenge]
Material dungeons, Boss Hunts, Abyss contracts and perks offer new goals.
Turn an iPad sideways and each screen switches to a wide layout.
Playable offline. No account required.
No ads or subscriptions. One purchase takes you to the floor 999 ending.
Optional in-app items (tips, cosmetics, paid heroes) are available. None are required to play.
한국어 · English · 日本語 · 繁體中文 · Français · Deutsch · Italiano · Español · Português · Русский
Tower & Mercenaries App Store
Tower & Mercenaries gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Tower & Mercenaries is #3 in Games Paid in South Korea and charting in 5 of 30 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
Tower & Mercenaries at a glance
AI summary written from our chart and store data, 2026-11-08. It can be wrong: check the numbers above.
A premium, offline auto-battle guild management RPG where players recruit and train mercenaries to climb a 999-floor tower, targeting strategy enthusiasts who prefer single-purchase games without ads or subscriptions. The app is currently ranking #2 in both Simulation and Role Playing paid categories in South Korea, indicating strong initial traction in its home market despite having only three ratings.
Similar apps: Idle Heroes, AFK Arena, Siralim Ultimate
Idle RPG Pixel Fantasy medium sessions Premium
#tower-climbing #auto-battler #management #offline-playable #roguelite #single-purchase
Tower & Mercenaries on the App Store
App details
Tower & Mercenaries downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Tower & Mercenaries's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Retention · share of new users still active
Time spent · per daily user
How this is calculated
In-app revenue
Worldwide, what users spend in Tower & Mercenaries before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Tower & Mercenaries makes money: subscriptions, one-off purchases and ads.
Top in-app purchases · App Store US, most popular first
| 1 | Bundle · Knights of Light | |
| 2 | Costume · Halloween Set 3 | |
| 3 | Costume · Halloween Set 2 | |
| 4 | Costume · Halloween Set 1 | |
| 5 | Hero · Elowyn Briar | |
| 6 | Hero · Rosel Ironbloom | |
| 7 | Hero · Sargul Krach | |
| 8 | Hero · Fine Kaltenbach | |
| 9 | Hero · Irena von Strahl | |
| 10 | Support Tier 1 · Supporter |
Where it ranks now
Every top chart it appears in across 30 countries.
| Country | Charts | Rank |
|---|---|---|
| GamesPaid | #3 | |
| All AppsPaid | #7 | |
| Games › Role PlayingPaidGames › SimulationPaid | #2 | |
| GamesPaid | #7 | |
| All AppsPaid | #68 | |
| All AppsPaid | #12 | |
| GamesPaid | #57 | |
| Games › SimulationPaid | #22 | |
| Games › Role PlayingPaid | #23 | |
| Games › Role PlayingPaid | #57 | |
| Games › Role PlayingPaid | #151 |
Apps near Tower & Mercenaries on the chart
Games Paid, around #3.
Ratings
App Store, worldwide.
Review momentum
ⓘ How we measure thisGrowing fastest in
Japan ▲ +150%
New ratings by country (4)
| Country | New ratings a week | Share | Last 2 weeks vs the 2 before |
|---|---|---|---|
| 71 | 59% | ▼ -17% | |
| 33 | 28% | ▼ -14% | |
| 14 | 11% | ▲ +150% | |
| 2.3 | 2% | – |
App Store ratings in the countries we track, 4-week average.
Review momentum (0-100) blends how fast the app collects ratings compared with other apps in its category (60%), whether that pace is speeding up (25%) and what recent raters give it (15%; recent stars well below lifetime pull it down). Ratings counts are read daily. A jump usually means a launch, a feature, ads or a new review prompt.
What users say about Tower & Mercenaries
From recent reviews.
About Tower & Mercenaries
A tower connects worlds. Travel through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Conquer 50 floors, then enter the Abyss from floor 51. The climb continues beyond floor 100.
[Recruit and grow]
Meet mercenaries of many races and classes. Estimate their potential and assign training, rest and wages. Age, fatigue and morale affect your force. Distribute equipment and improve facilities before your next expedition.
[Deploy and watch]
Battles play out automatically. Choose who holds the front, who heals and who targets the enemy back row. Prepare your party and relics for each floor's mutations.
[Remember your companions]
Discover named heroes and their bond quests, along with growth, retirement, death and reincarnation. Meet other companies inside the tower to trade or fight. The chronicle and codex keep their stories.
[Choose the next challenge]
Material dungeons, Boss Hunts, Abyss contracts and perks offer new goals.
Turn an iPad sideways and each screen switches to a wide layout.
Playable offline. No account required.
No ads or subscriptions. One purchase takes you to the floor 999 ending.
Optional in-app items (tips, cosmetics, paid heroes) are available. None are required to play.
한국어 · English · 日本語 · 繁體中文 · Français · Deutsch · Italiano · Español · Português · Русский
Latest updates
Store changes
What Tower & Mercenaries changed on its store page: name, icon, screenshots, price, size, languages, requirements.
More from KEUNSIK JANG
Tower & Mercenaries: Guild RPG Android
Tower & Mercenaries: Guild RPG gets 1k+ downloads a day worldwide (AppInsider estimate, November 2026, rounded down to a band).
Tower & Mercenaries: Guild RPG is #3 in All Games Paid on Google Play in South Korea and charting in 10 of 23 countries we track.
Updated 8 Nov 2026 · rankings refresh through the day
Tower & Mercenaries: Guild RPG at a glance
AI summary written from our chart and store data, 2026-11-08. It can be wrong: check the numbers above.
A premium, offline auto-battle guild management RPG where players recruit and train mercenaries to climb a 999-floor tower, targeting strategy enthusiasts who prefer single-purchase games without ads or subscriptions. The app has achieved the #1 spot in paid simulation charts in South Korea and #2 in all paid games there, while also securing top-20 positions across diverse markets including Turkey, Vietnam, Indonesia, India, Mexico, Thailand, Saudi Arabia, Netherlands, and UAE.
Similar apps: Melvor Idle, Idle Champions of the Forgotten Realms, Soda Dungeon
Idle RPG Pixel Fantasy short sessions Premium
#auto-battle #management #roguelike #offline #strategy #pixel-art
Tower & Mercenaries: Guild RPG on Google Play
App details
Tower & Mercenaries: Guild RPG downloads
Worldwide, per day, and installs to date. The band is open; the exact number is free with an account.
How this is calculated
Where Tower & Mercenaries: Guild RPG's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
How this is calculated
In-app revenue
Worldwide, what users spend in Tower & Mercenaries: Guild RPG before Apple and Google take their fee.
How this is calculated
Business model: In-app purchase-led
How Tower & Mercenaries: Guild RPG makes money: subscriptions, one-off purchases and ads.
Top in-app purchases · App Store US, most popular first
| 1 | Bundle · Knights of Light | |
| 2 | Costume · Halloween Set 3 | |
| 3 | Costume · Halloween Set 2 | |
| 4 | Costume · Halloween Set 1 | |
| 5 | Hero · Elowyn Briar | |
| 6 | Hero · Rosel Ironbloom | |
| 7 | Hero · Sargul Krach | |
| 8 | Hero · Fine Kaltenbach | |
| 9 | Hero · Irena von Strahl | |
| 10 | Support Tier 1 · Supporter |
Where it ranks on Google Play
Every top 200 chart it appears in across 23 countries.
| Country | Charts | Rank |
|---|---|---|
| All GamesPaid | #3 | |
| Games › SimulationPaid | #1 | |
| Games › SimulationPaid | #16 | |
| Games › SimulationPaid | #17 | |
| Games › SimulationPaid | #16 | |
| Games › SimulationPaid | #18 | |
| Games › SimulationGrossing | #128 | |
| Games › SimulationPaid | #17 | |
| Games › SimulationPaid | #18 | |
| Games › SimulationPaid | #19 | |
| Games › SimulationPaid | #17 | |
| All GamesPaid | #127 | |
| Games › SimulationPaid | #15 | |
| All GamesPaid | #128 | |
| All GamesPaid | #128 | |
| All GamesPaid | #116 |
Apps near Tower & Mercenaries: Guild RPG on the chart
All Games Paid, around #3.
Ratings
Google Play, worldwide.
What users say about Tower & Mercenaries: Guild RPG
From recent reviews.
About Tower & Mercenaries: Guild RPG
A tower connects worlds. Travel through a ruined kingdom, misty bamboo forests and an empire of steel and gunpowder toward the dragon's nest. Conquer 50 floors, then enter the Abyss from floor 51. The climb continues beyond floor 100.
[Recruit and grow]
Meet mercenaries of many races and classes. Estimate their potential and assign training, rest and wages. Age, fatigue and morale affect your force. Distribute equipment and improve facilities before your next expedition.
[Deploy and watch]
Battles play out automatically. Choose who holds the front, who heals and who targets the enemy back row. Prepare your party and relics for each floor's mutations.
[Remember your companions]
Discover named heroes and their bond quests, along with growth, retirement, death and reincarnation. Meet other companies inside the tower to trade or fight. The chronicle and codex keep their stories.
[Choose the next challenge]
Material dungeons, Boss Hunts, Abyss contracts and perks offer new goals.
Turn a tablet sideways and each screen switches to a wide layout.
Playable offline. No account required.
No ads or subscriptions. One purchase takes you to the floor 999 ending.
Optional in-app items (tips, cosmetics, paid heroes) are available. None are required to play.
한국어 · English · 日本語 · 繁體中文 · Français · Deutsch · Italiano · Español · Português · Русский
What's new in 1.27.0
- Hero costumes arrive in the shop, sold singly or in packs
- Costumes only change a hero's look
- Tapping a party slot now selects it. To remove, select it and tap Remove
- Tap an empty slot first to pick a row, or drag slots to move them
- Raid entry now splits front and back rows
- Closing with gear on trial now asks first
- Russian is removed. Those devices open in English
Store changes
What Tower & Mercenaries: Guild RPG changed on its store page: name, icon, screenshots, price, size, languages, requirements.
Similar apps
Apps people compare with Tower & Mercenaries: the same core purpose or gameplay, checked one by one.