You are Hope: iPhone vs Android
You are Hope by Wereviz is on both the App Store and Google Play. Here are both versions together: downloads, users, revenue, ratings and chart positions, store by store with totals.
Rating
2.8 ★
5.6k ratings, both stores
Measured
Best rank now
#44
iPhone ·
Games › Role Playing Paid
Measured
App Store
App details
App ID
1386813914
Publisher
Wereviz AB
Publisher country
Sweden
Content rating
9+
Google Play
App details
App ID
com.wereviz.evolution
Publisher
Wereviz AB
Publisher country
Sweden
Content rating
Everyone 10+
You are Hope downloads & installs
Both stores, worldwide. Bands are open; exact numbers are free with an account.
| Store | Downloads / day | Lifetime installs |
|---|---|---|
| iPhone | – | 500k+ |
| Google Play | – | 100k+ Measured |
| Total | – | 500k+ Confidence |
How this is calculated
iPhone: chart positions and rating growth per country, anchored on its own Android downloads; lifetime from ratings worldwide × installs per rating. Google Play: the daily change in its exact install count. The total adds every store.
Where You are Hope's downloads come from Modelled
Last 30 days: organic search, browsing the store, features and paid ads.
Active users
All platforms, worldwide. Free with an account.
Stickiness (DAU / MAU)
how many monthly users open it on a given day
How this is calculated
Monthly users come from lifetime installs across every store, fitted on monthly active user figures companies publish; daily users = monthly × the typical daily/monthly ratio for the category. Confidence is the chance the real number is within half to double ours.
In-app revenue
Worldwide, what users spend before Apple and Google take their fee.
| Store | Per day | Per month | Share |
|---|---|---|---|
| App Store | |||
| Google Play | |||
| Total | Confidence | 100% |
Business model: In-app purchase-led
How You are Hope makes money: subscriptions, one-off purchases and ads.
In-app purchases
One-off purchases
/mo
of revenue
Where it ranks now
Both stores, across every country we track.
Ratings
Both stores. Store data, measured.
| Store | Rating | Ratings |
|---|---|---|
| App Store | 5.0 ★ | 3 |
| Google Play | 2.8 ★ | 5.6k 716 written reviews |
| Both stores | 2.8 ★ weighted by ratings | 5.6k |
About You are Hope
#1 Role playing game in 32 countries so far!
"You are Hope" is based on an earlier version of a PC game called "ONE HOUR ONE LIFE", made by Jason Rohrer.
It's not the same game though. You are Hope's gameplay and online worlds are separate from OHOL's, and the emphasis is more on the need to collaborate peacefully with other players in order to survive and evolve. Your task is to rebuild civilization from scratch, together with other players and across countless generations.
One important thing you do in this game is to name your children (who are also players). "You are Hope" is what a mother would say when she gives the name 'Hope' to her baby.
You are born either as a baby to one of the other players, or as a young woman if no suitable mother is found. Every minute of real time is one year in the game and your maximum age is 60 years. A single life is limited, but the things you make during your lifetime are left for your children and grandchildren once you are gone. Try to make life a little bit easier for those who come after you, so your family line will have a chance to prosper for generations to come.
Sometimes you will spawn alone in the wilderness. You need to build a fire to stay warm and trap rabbits to get meat and furs for clothes. A sharp stone may be your best friend in the beginning. Try to find a good spot to settle and grow some food, because other players may soon arrive as your children, and will need to be taken care of until they are grown enough to help you.
Sometimes you will be born in a sprawling city, with farmers, cooks, blacksmiths, shepherds and hunters. There will be clothes and equipment ready for you, prepared by players who may be your grandparents or distant relatives. Maybe you will gather some friends and set out to start a settlement of your own, maybe you will inherit a farm job from your uncle, or maybe you will slay bears and wolves. The choices are endless, but remember: unless you leave the world better after you have lived than when you arrived, you have not really achieved anything.
Every life you play will put you in contact with new players. Some are more experienced than you, some are less. Some will teach you and some will learn from you. Some may even be disruptive to the civilization you are building, and will need to be dealt with accordingly. It will be up to you and your fellow players to shape the world for a brief moment in time, before the following generations take over.
After your game life is over, you can look at your family tree and see how your descendants are doing. You can take pride in each of your younger relatives who survives into adulthood and in each new generation that follows you, knowing that you helped make it happen.
"You are Hope" is based on an earlier version of a PC game called "ONE HOUR ONE LIFE", made by Jason Rohrer.
It's not the same game though. You are Hope's gameplay and online worlds are separate from OHOL's, and the emphasis is more on the need to collaborate peacefully with other players in order to survive and evolve. Your task is to rebuild civilization from scratch, together with other players and across countless generations.
One important thing you do in this game is to name your children (who are also players). "You are Hope" is what a mother would say when she gives the name 'Hope' to her baby.
You are born either as a baby to one of the other players, or as a young woman if no suitable mother is found. Every minute of real time is one year in the game and your maximum age is 60 years. A single life is limited, but the things you make during your lifetime are left for your children and grandchildren once you are gone. Try to make life a little bit easier for those who come after you, so your family line will have a chance to prosper for generations to come.
Sometimes you will spawn alone in the wilderness. You need to build a fire to stay warm and trap rabbits to get meat and furs for clothes. A sharp stone may be your best friend in the beginning. Try to find a good spot to settle and grow some food, because other players may soon arrive as your children, and will need to be taken care of until they are grown enough to help you.
Sometimes you will be born in a sprawling city, with farmers, cooks, blacksmiths, shepherds and hunters. There will be clothes and equipment ready for you, prepared by players who may be your grandparents or distant relatives. Maybe you will gather some friends and set out to start a settlement of your own, maybe you will inherit a farm job from your uncle, or maybe you will slay bears and wolves. The choices are endless, but remember: unless you leave the world better after you have lived than when you arrived, you have not really achieved anything.
Every life you play will put you in contact with new players. Some are more experienced than you, some are less. Some will teach you and some will learn from you. Some may even be disruptive to the civilization you are building, and will need to be dealt with accordingly. It will be up to you and your fellow players to shape the world for a brief moment in time, before the following generations take over.
After your game life is over, you can look at your family tree and see how your descendants are doing. You can take pride in each of your younger relatives who survives into adulthood and in each new generation that follows you, knowing that you helped make it happen.